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Timespinner: Support new flags and settings from the randomizer (#4559)
* Timespinner: Add "no hell spiders" enemy rando option that is present in upstream settings * Timespinner: Prism Break support tweaks (including tracker support) * Timespinner: Add support for upstream Lock Key Amadeus flag * Timespinner: Add support for upstream Risky Warps flag * Timespinner: Add support for upstream Pyramid Start flag * Timespinner: fix error in lab connectivity logic * Timespinner: use has_all to simplify one check Per PR suggestion. Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Timespinner: fix apparent logic error inherited from in-rando logic * Timespinner: adjust "Origins" location logic slightly further to account for a Risky Warps case * Timespinner: remove the backward compat options for the recent flag additions * Timespinner: add newly added Gate Keep option from rando * Timespinner: adjust the laser access colours in the tracker * Timespinner: fix an item description in the tracker * Timespinner: based on testing feedback, put Laser Access items in their own category * Timespinner: add support for new upstream flag Royal Roadblock * Timespinner: also ensure the new flag gets put in slot data * Timespinner: fix bug in universal tracker support indicating castle basement is accessible at the lower Rising Tides flooding level * Timespinner: exclude Talaria Attachment and Timespinner Wheel from pyramid start starter progression items * Timespinner: fix region logic for the left pyramid warp * Timespinner: fix main Gyre access logic when Risky Warps warps you behind the lasers * Timespinner: apply suggested spacing fix Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --------- Co-authored-by: sgrunt <sgrunt1987@gmail.com> Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@@ -75,6 +75,27 @@
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#inventory-table img.acquired.green{ /*32CD32*/
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filter: hue-rotate(84deg) saturate(10) brightness(0.7);
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}
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#inventory-table img.acquired.hotpink{ /*FF69B4*/
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filter: sepia(100%) hue-rotate(300deg) saturate(10);
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}
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#inventory-table img.acquired.lightsalmon{ /*FFA07A*/
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filter: sepia(100%) hue-rotate(347deg) saturate(10);
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}
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#inventory-table img.acquired.crimson{ /*DB143B*/
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filter: sepia(100%) hue-rotate(318deg) saturate(10) brightness(0.86);
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}
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#inventory-table span{
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color: #B4B4A0;
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font-size: 40px;
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max-width: 40px;
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max-height: 40px;
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filter: grayscale(100%) contrast(75%) brightness(30%);
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}
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#inventory-table span.acquired{
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filter: none;
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}
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#inventory-table div.image-stack{
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display: grid;
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@@ -99,6 +99,52 @@
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{% endif %}
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</div>
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</div>
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{% if 'PrismBreak' in options or 'LockKeyAmadeus' in options or 'GateKeep' in options %}
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<div class="table-row">
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{% if 'PrismBreak' in options %}
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<div class="C1">
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<div class="image-stack">
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<div class="stack-front">
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<div class="stack-top-left">
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<img src="{{ icons['Laser Access'] }}" class="hotpink {{ 'acquired' if 'Laser Access A' in acquired_items }}" title="Laser Access A" />
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</div>
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<div class="stack-top-right">
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<img src="{{ icons['Laser Access'] }}" class="lightsalmon {{ 'acquired' if 'Laser Access I' in acquired_items }}" title="Laser Access I" />
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</div>
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<div class="stack-bottum-left">
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<img src="{{ icons['Laser Access'] }}" class="crimson {{ 'acquired' if 'Laser Access M' in acquired_items }}" title="Laser Access M" />
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</div>
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</div>
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</div>
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</div>
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{% endif %}
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{% if 'LockKeyAmadeus' in options %}
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<div class="C2">
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<div class="image-stack">
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<div class="stack-front">
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<div class="stack-top-left">
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<img src="{{ icons['Lab Glasses'] }}" class="{{ 'acquired' if 'Lab Access Genza' in acquired_items }}" title="Lab Access Genza" />
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</div>
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<div class="stack-top-right">
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<img src="{{ icons['Eye Orb'] }}" class="{{ 'acquired' if 'Lab Access Dynamo' in acquired_items }}" title="Lab Access Dynamo" />
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</div>
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<div class="stack-bottum-left">
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<img src="{{ icons['Lab Coat'] }}" class="{{ 'acquired' if 'Lab Access Research' in acquired_items }}" title="Lab Access Research" />
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</div>
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<div class="stack-bottum-right">
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<img src="{{ icons['Demon'] }}" class="{{ 'acquired' if 'Lab Access Experiment' in acquired_items }}" title="Lab Access Experiment" />
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</div>
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</div>
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</div>
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</div>
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{% endif %}
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{% if 'GateKeep' in options %}
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<div class="C3">
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<span class="{{ 'acquired' if 'Drawbridge Key' in acquired_items }}" title="Drawbridge Key">❖</span>
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</div>
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{% endif %}
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</div>
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{% endif %}
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</div>
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<table id="location-table">
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@@ -1071,6 +1071,11 @@ if "Timespinner" in network_data_package["games"]:
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"Plasma Orb": "https://timespinnerwiki.com/mediawiki/images/4/44/Plasma_Orb.png",
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"Kobo": "https://timespinnerwiki.com/mediawiki/images/c/c6/Familiar_Kobo.png",
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"Merchant Crow": "https://timespinnerwiki.com/mediawiki/images/4/4e/Familiar_Crow.png",
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"Laser Access": "https://timespinnerwiki.com/mediawiki/images/9/99/Historical_Documents.png",
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"Lab Glasses": "https://timespinnerwiki.com/mediawiki/images/4/4a/Lab_Glasses.png",
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"Eye Orb": "https://timespinnerwiki.com/mediawiki/images/a/a4/Eye_Orb.png",
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"Lab Coat": "https://timespinnerwiki.com/mediawiki/images/5/51/Lab_Coat.png",
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"Demon": "https://timespinnerwiki.com/mediawiki/images/f/f8/Familiar_Demon.png",
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}
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timespinner_location_ids = {
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@@ -1118,6 +1123,9 @@ if "Timespinner" in network_data_package["games"]:
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timespinner_location_ids["Ancient Pyramid"] += [
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1337237, 1337238, 1337239,
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1337240, 1337241, 1337242, 1337243, 1337244, 1337245]
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if (slot_data["PyramidStart"]):
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timespinner_location_ids["Ancient Pyramid"] += [
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1337233, 1337234, 1337235]
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display_data = {}
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