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https://github.com/MarioSpore/Grinch-AP.git
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Core: make state.prog_items a Dict[int, Counter[str]]
(#2407)
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@@ -605,7 +605,7 @@ PathValue = Tuple[str, Optional["PathValue"]]
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class CollectionState():
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prog_items: typing.Counter[Tuple[str, int]]
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prog_items: Dict[int, Counter[str]]
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multiworld: MultiWorld
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reachable_regions: Dict[int, Set[Region]]
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blocked_connections: Dict[int, Set[Entrance]]
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@@ -617,7 +617,7 @@ class CollectionState():
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additional_copy_functions: List[Callable[[CollectionState, CollectionState], CollectionState]] = []
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def __init__(self, parent: MultiWorld):
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self.prog_items = Counter()
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self.prog_items = {player: Counter() for player in parent.player_ids}
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self.multiworld = parent
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self.reachable_regions = {player: set() for player in parent.get_all_ids()}
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self.blocked_connections = {player: set() for player in parent.get_all_ids()}
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@@ -665,7 +665,7 @@ class CollectionState():
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def copy(self) -> CollectionState:
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ret = CollectionState(self.multiworld)
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ret.prog_items = self.prog_items.copy()
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ret.prog_items = copy.deepcopy(self.prog_items)
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ret.reachable_regions = {player: copy.copy(self.reachable_regions[player]) for player in
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self.reachable_regions}
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ret.blocked_connections = {player: copy.copy(self.blocked_connections[player]) for player in
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@@ -709,23 +709,23 @@ class CollectionState():
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self.collect(event.item, True, event)
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def has(self, item: str, player: int, count: int = 1) -> bool:
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return self.prog_items[item, player] >= count
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return self.prog_items[player][item] >= count
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def has_all(self, items: Set[str], player: int) -> bool:
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"""Returns True if each item name of items is in state at least once."""
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return all(self.prog_items[item, player] for item in items)
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return all(self.prog_items[player][item] for item in items)
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def has_any(self, items: Set[str], player: int) -> bool:
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"""Returns True if at least one item name of items is in state at least once."""
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return any(self.prog_items[item, player] for item in items)
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return any(self.prog_items[player][item] for item in items)
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def count(self, item: str, player: int) -> int:
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return self.prog_items[item, player]
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return self.prog_items[player][item]
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def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
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found: int = 0
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for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
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found += self.prog_items[item_name, player]
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found += self.prog_items[player][item_name]
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if found >= count:
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return True
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return False
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@@ -733,11 +733,11 @@ class CollectionState():
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def count_group(self, item_name_group: str, player: int) -> int:
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found: int = 0
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for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
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found += self.prog_items[item_name, player]
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found += self.prog_items[player][item_name]
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return found
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def item_count(self, item: str, player: int) -> int:
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return self.prog_items[item, player]
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return self.prog_items[player][item]
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def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
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if location:
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@@ -746,7 +746,7 @@ class CollectionState():
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changed = self.multiworld.worlds[item.player].collect(self, item)
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if not changed and event:
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self.prog_items[item.name, item.player] += 1
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self.prog_items[item.player][item.name] += 1
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changed = True
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self.stale[item.player] = True
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