Start implementing object oriented scaffold for world types
(There's still a lot of work ahead, such as: registering locations and items to the World, as well as methods to create_item_from_name() many more method names for various stages embedding Options into the world type and many more...)
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@@ -1,96 +1,10 @@
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from typing import Optional
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from BaseClasses import Location, Item
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from ..AutoWorld import World
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#class ALTTPWorld(World):
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# """WIP"""
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# def __init__(self, options, slot: int):
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# self._region_cache = {}
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# self.slot = slot
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# self.shuffle = shuffle
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# self.logic = logic
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# self.mode = mode
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# self.swords = swords
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# self.difficulty = difficulty
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# self.difficulty_adjustments = difficulty_adjustments
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# self.timer = timer
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# self.progressive = progressive
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# self.goal = goal
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# self.dungeons = []
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# self.regions = []
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# self.shops = []
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# self.itempool = []
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# self.seed = None
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# self.precollected_items = []
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# self.state = CollectionState(self)
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# self._cached_entrances = None
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# self._cached_locations = None
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# self._entrance_cache = {}
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# self._location_cache = {}
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# self.required_locations = []
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# self.light_world_light_cone = False
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# self.dark_world_light_cone = False
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# self.rupoor_cost = 10
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# self.aga_randomness = True
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# self.lock_aga_door_in_escape = False
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# self.save_and_quit_from_boss = True
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# self.accessibility = accessibility
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# self.shuffle_ganon = shuffle_ganon
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# self.fix_gtower_exit = self.shuffle_ganon
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# self.retro = retro
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# self.custom = custom
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# self.customitemarray: List[int] = customitemarray
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# self.hints = hints
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# self.dynamic_regions = []
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# self.dynamic_locations = []
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#
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#
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# self.remote_items = False
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# self.required_medallions = ['Ether', 'Quake']
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# self.swamp_patch_required = False
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# self.powder_patch_required = False
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# self.ganon_at_pyramid = True
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# self.ganonstower_vanilla = True
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#
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#
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# self.can_access_trock_eyebridge = None
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# self.can_access_trock_front = None
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# self.can_access_trock_big_chest = None
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# self.can_access_trock_middle = None
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# self.fix_fake_world = True
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# self.mapshuffle = False
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# self.compassshuffle = False
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# self.keyshuffle = False
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# self.bigkeyshuffle = False
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# self.difficulty_requirements = None
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# self.boss_shuffle = 'none'
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# self.enemy_shuffle = False
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# self.enemy_health = 'default'
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# self.enemy_damage = 'default'
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# self.killable_thieves = False
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# self.tile_shuffle = False
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# self.bush_shuffle = False
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# self.beemizer = 0
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# self.escape_assist = []
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# self.crystals_needed_for_ganon = 7
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# self.crystals_needed_for_gt = 7
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# self.open_pyramid = False
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# self.treasure_hunt_icon = 'Triforce Piece'
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# self.treasure_hunt_count = 0
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# self.clock_mode = False
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# self.can_take_damage = True
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# self.glitch_boots = True
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# self.progression_balancing = True
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# self.local_items = set()
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# self.triforce_pieces_available = 30
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# self.triforce_pieces_required = 20
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# self.shop_shuffle = 'off'
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# self.shuffle_prizes = "g"
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# self.sprite_pool = []
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# self.dark_room_logic = "lamp"
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# self.restrict_dungeon_item_on_boss = False
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#
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class ALTTPWorld(World):
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game: str = "A Link to the Past"
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class ALttPLocation(Location):
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