From 56afd62175ed80a9501bae2dd2970775969441bd Mon Sep 17 00:00:00 2001 From: Magnemania <89949176+Magnemania@users.noreply.github.com> Date: Wed, 2 Nov 2022 18:01:51 -0400 Subject: [PATCH] SC2: Bugfix, incorrectly adding to an array rather than appending (#1183) --- worlds/sc2wol/PoolFilter.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/sc2wol/PoolFilter.py b/worlds/sc2wol/PoolFilter.py index 5b6970e7..e2d76d88 100644 --- a/worlds/sc2wol/PoolFilter.py +++ b/worlds/sc2wol/PoolFilter.py @@ -172,7 +172,7 @@ class ValidInventory: transient_items += items_to_remove for transient_item in transient_items: if transient_item not in inventory and transient_item not in locked_items: - locked_items += transient_item + locked_items.append(transient_item) if transient_item.classification in (ItemClassification.progression, ItemClassification.progression_skip_balancing): self.logical_inventory.add(transient_item.name) break