diff --git a/worlds/alttp/Bosses.py b/worlds/alttp/Bosses.py index 02970edb..54686f45 100644 --- a/worlds/alttp/Bosses.py +++ b/worlds/alttp/Bosses.py @@ -102,7 +102,7 @@ def KholdstareDefeatRule(state, player: int) -> bool: state.has('Fire Rod', player) or ( state.has('Bombos', player) and - (has_sword(state, player) or state.multiworld.swordless[player]) + (has_sword(state, player) or state.multiworld.worlds[player].options.swordless) ) ) and ( @@ -111,7 +111,7 @@ def KholdstareDefeatRule(state, player: int) -> bool: ( state.has('Fire Rod', player) and state.has('Bombos', player) and - state.multiworld.swordless[player] and + state.multiworld.worlds[player].options.swordless and can_extend_magic(state, player, 16) ) ) @@ -137,7 +137,7 @@ def AgahnimDefeatRule(state, player: int) -> bool: def GanonDefeatRule(state, player: int) -> bool: - if state.multiworld.swordless[player]: + if state.multiworld.worlds[player].options.swordless: return state.has('Hammer', player) and \ has_fire_source(state, player) and \ state.has('Silver Bow', player) and \ @@ -146,7 +146,7 @@ def GanonDefeatRule(state, player: int) -> bool: can_hurt = has_beam_sword(state, player) common = can_hurt and has_fire_source(state, player) # silverless ganon may be needed in anything higher than no glitches - if state.multiworld.glitches_required[player] != 'no_glitches': + if state.multiworld.worlds[player].options.glitches_required != 'no_glitches': # need to light torch a sufficient amount of times return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or ( state.has('Silver Bow', player) and can_shoot_arrows(state, player)) or @@ -248,7 +248,7 @@ for location in boss_location_table: def place_boss(world: "ALTTPWorld", boss: str, location: str, level: Optional[str]) -> None: player = world.player - if location == 'Ganons Tower' and world.multiworld.mode[player] == 'inverted': + if location == 'Ganons Tower' and world.options.mode == 'inverted': location = 'Inverted Ganons Tower' logging.debug('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else '')) world.dungeons[location].bosses[level] = BossFactory(boss, player) @@ -260,9 +260,8 @@ def format_boss_location(location_name: str, level: str) -> str: def place_bosses(world: "ALTTPWorld") -> None: multiworld = world.multiworld - player = world.player # will either be an int or a lower case string with ';' between options - boss_shuffle: Union[str, int] = multiworld.boss_shuffle[player].value + boss_shuffle: Union[str, int] = world.options.boss_shuffle.value already_placed_bosses: List[str] = [] remaining_locations: List[Tuple[str, str]] = [] # handle plando diff --git a/worlds/alttp/Dungeons.py b/worlds/alttp/Dungeons.py index 8405fc44..39e8d707 100644 --- a/worlds/alttp/Dungeons.py +++ b/worlds/alttp/Dungeons.py @@ -66,7 +66,7 @@ def create_dungeons(world: "ALTTPWorld"): def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items): dungeon = Dungeon(name, dungeon_regions, big_key, - [] if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal else small_keys, + [] if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal else small_keys, dungeon_items, player) for item in dungeon.all_items: item.dungeon = dungeon @@ -143,7 +143,7 @@ def create_dungeons(world: "ALTTPWorld"): item_factory(['Small Key (Turtle Rock)'] * 6, world), item_factory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], world)) - if multiworld.mode[player] != 'inverted': + if multiworld.worlds[player].options.mode != 'inverted': AT = make_dungeon('Agahnims Tower', 'Agahnim', ['Agahnims Tower', 'Agahnim 1'], None, item_factory(['Small Key (Agahnims Tower)'] * 4, world), []) GT = make_dungeon('Ganons Tower', 'Agahnim2', diff --git a/worlds/alttp/EntranceShuffle.py b/worlds/alttp/EntranceShuffle.py index d0487494..c062a17e 100644 --- a/worlds/alttp/EntranceShuffle.py +++ b/worlds/alttp/EntranceShuffle.py @@ -23,17 +23,17 @@ def link_entrances(world, player): connect_simple(world, exitname, regionname, player) # if we do not shuffle, set default connections - if world.entrance_shuffle[player] == 'vanilla': + if world.worlds[player].options.entrance_shuffle == 'vanilla': for exitname, regionname in default_connections: connect_simple(world, exitname, regionname, player) for exitname, regionname in default_dungeon_connections: connect_simple(world, exitname, regionname, player) - elif world.entrance_shuffle[player] == 'dungeons_simple': + elif world.worlds[player].options.entrance_shuffle == 'dungeons_simple': for exitname, regionname in default_connections: connect_simple(world, exitname, regionname, player) simple_shuffle_dungeons(world, player) - elif world.entrance_shuffle[player] == 'dungeons_full': + elif world.worlds[player].options.entrance_shuffle == 'dungeons_full': for exitname, regionname in default_connections: connect_simple(world, exitname, regionname, player) @@ -43,7 +43,7 @@ def link_entrances(world, player): lw_entrances = list(LW_Dungeon_Entrances) dw_entrances = list(DW_Dungeon_Entrances) - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': # must connect front of hyrule castle to do escape connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player) else: @@ -56,7 +56,7 @@ def link_entrances(world, player): dw_entrances.append('Ganons Tower') dungeon_exits.append('Ganons Tower Exit') - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': # rest of hyrule castle must be in light world, so it has to be the one connected to east exit of desert hyrule_castle_exits = [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')] connect_mandatory_exits(world, lw_entrances, hyrule_castle_exits, list(LW_Dungeon_Entrances_Must_Exit), player) @@ -65,9 +65,9 @@ def link_entrances(world, player): connect_mandatory_exits(world, lw_entrances, dungeon_exits, list(LW_Dungeon_Entrances_Must_Exit), player) connect_mandatory_exits(world, dw_entrances, dungeon_exits, list(DW_Dungeon_Entrances_Must_Exit), player) connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player) - elif world.entrance_shuffle[player] == 'dungeons_crossed': + elif world.worlds[player].options.entrance_shuffle == 'dungeons_crossed': crossed_shuffle_dungeons(world, player) - elif world.entrance_shuffle[player] == 'simple': + elif world.worlds[player].options.entrance_shuffle == 'simple': simple_shuffle_dungeons(world, player) old_man_entrances = list(Old_Man_Entrances) @@ -138,7 +138,7 @@ def link_entrances(world, player): # place remaining doors connect_doors(world, single_doors, door_targets, player) - elif world.entrance_shuffle[player] == 'restricted': + elif world.worlds[player].options.entrance_shuffle == 'restricted': simple_shuffle_dungeons(world, player) lw_entrances = list(LW_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances) @@ -210,7 +210,7 @@ def link_entrances(world, player): # place remaining doors connect_doors(world, doors, door_targets, player) - elif world.entrance_shuffle[player] == 'full': + elif world.worlds[player].options.entrance_shuffle == 'full': skull_woods_shuffle(world, player) lw_entrances = list(LW_Entrances + LW_Dungeon_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances) @@ -227,7 +227,7 @@ def link_entrances(world, player): # tavern back door cannot be shuffled yet connect_doors(world, ['Tavern North'], ['Tavern'], player) - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': # must connect front of hyrule castle to do escape connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player) else: @@ -264,7 +264,7 @@ def link_entrances(world, player): pass else: #if the cave wasn't placed we get here connect_caves(world, lw_entrances, [], old_man_house, player) - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': # rest of hyrule castle must be in light world connect_caves(world, lw_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player) @@ -316,7 +316,7 @@ def link_entrances(world, player): # place remaining doors connect_doors(world, doors, door_targets, player) - elif world.entrance_shuffle[player] == 'crossed': + elif world.worlds[player].options.entrance_shuffle == 'crossed': skull_woods_shuffle(world, player) entrances = list(LW_Entrances + LW_Dungeon_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances + DW_Entrances + DW_Dungeon_Entrances + DW_Single_Cave_Doors) @@ -331,7 +331,7 @@ def link_entrances(world, player): # tavern back door cannot be shuffled yet connect_doors(world, ['Tavern North'], ['Tavern'], player) - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': # must connect front of hyrule castle to do escape connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player) else: @@ -348,7 +348,7 @@ def link_entrances(world, player): #place must-exit caves connect_mandatory_exits(world, entrances, caves, must_exits, player) - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': # rest of hyrule castle must be dealt with connect_caves(world, entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player) @@ -394,7 +394,7 @@ def link_entrances(world, player): # place remaining doors connect_doors(world, entrances, door_targets, player) - elif world.entrance_shuffle[player] == 'insanity': + elif world.worlds[player].options.entrance_shuffle == 'insanity': # beware ye who enter here entrances = LW_Entrances + LW_Dungeon_Entrances + DW_Entrances + DW_Dungeon_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave'] @@ -431,7 +431,7 @@ def link_entrances(world, player): # tavern back door cannot be shuffled yet connect_doors(world, ['Tavern North'], ['Tavern'], player) - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': # cannot move uncle cave connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player) connect_exit(world, 'Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance Stairs', player) @@ -464,7 +464,7 @@ def link_entrances(world, player): connect_entrance(world, hole, hole_targets.pop(), player) # hyrule castle handling - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': # must connect front of hyrule castle to do escape connect_entrance(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player) connect_exit(world, 'Hyrule Castle Exit (South)', 'Hyrule Castle Entrance (South)', player) @@ -544,12 +544,12 @@ def link_entrances(world, player): else: raise NotImplementedError( - f'{world.entrance_shuffle[player]} Shuffling not supported yet. Player {world.get_player_name(player)}') + f'{world.worlds[player].options.entrance_shuffle} Shuffling not supported yet. Player {world.get_player_name(player)}') - if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: + if world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: overworld_glitch_connections(world, player) # mandatory hybrid major glitches connections - if world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']: + if world.worlds[player].options.glitches_required in ['hybrid_major_glitches', 'no_logic']: underworld_glitch_connections(world, player) # check for swamp palace fix @@ -584,17 +584,17 @@ def link_inverted_entrances(world, player): connect_simple(world, exitname, regionname, player) # if we do not shuffle, set default connections - if world.entrance_shuffle[player] == 'vanilla': + if world.worlds[player].options.entrance_shuffle == 'vanilla': for exitname, regionname in inverted_default_connections: connect_simple(world, exitname, regionname, player) for exitname, regionname in inverted_default_dungeon_connections: connect_simple(world, exitname, regionname, player) - elif world.entrance_shuffle[player] == 'dungeons_simple': + elif world.worlds[player].options.entrance_shuffle == 'dungeons_simple': for exitname, regionname in inverted_default_connections: connect_simple(world, exitname, regionname, player) simple_shuffle_dungeons(world, player) - elif world.entrance_shuffle[player] == 'dungeons_full': + elif world.worlds[player].options.entrance_shuffle == 'dungeons_full': for exitname, regionname in inverted_default_connections: connect_simple(world, exitname, regionname, player) @@ -649,9 +649,9 @@ def link_inverted_entrances(world, player): connect_mandatory_exits(world, lw_entrances, dungeon_exits, lw_dungeon_entrances_must_exit, player) connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player) - elif world.entrance_shuffle[player] == 'dungeons_crossed': + elif world.worlds[player].options.entrance_shuffle == 'dungeons_crossed': inverted_crossed_shuffle_dungeons(world, player) - elif world.entrance_shuffle[player] == 'simple': + elif world.worlds[player].options.entrance_shuffle == 'simple': simple_shuffle_dungeons(world, player) old_man_entrances = list(Inverted_Old_Man_Entrances) @@ -748,7 +748,7 @@ def link_inverted_entrances(world, player): # place remaining doors connect_doors(world, single_doors, door_targets, player) - elif world.entrance_shuffle[player] == 'restricted': + elif world.worlds[player].options.entrance_shuffle == 'restricted': simple_shuffle_dungeons(world, player) lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Single_Cave_Doors) @@ -833,7 +833,7 @@ def link_inverted_entrances(world, player): doors = lw_entrances + dw_entrances # place remaining doors connect_doors(world, doors, door_targets, player) - elif world.entrance_shuffle[player] == 'full': + elif world.worlds[player].options.entrance_shuffle == 'full': skull_woods_shuffle(world, player) lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors) @@ -984,7 +984,7 @@ def link_inverted_entrances(world, player): # place remaining doors connect_doors(world, doors, door_targets, player) - elif world.entrance_shuffle[player] == 'crossed': + elif world.worlds[player].options.entrance_shuffle == 'crossed': skull_woods_shuffle(world, player) entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors) @@ -1095,7 +1095,7 @@ def link_inverted_entrances(world, player): # place remaining doors connect_doors(world, entrances, door_targets, player) - elif world.entrance_shuffle[player] == 'insanity': + elif world.worlds[player].options.entrance_shuffle == 'insanity': # beware ye who enter here entrances = Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods Second Section Door (West)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave', 'Hyrule Castle Entrance (South)'] @@ -1254,10 +1254,10 @@ def link_inverted_entrances(world, player): else: raise NotImplementedError('Shuffling not supported yet') - if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: + if world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: overworld_glitch_connections(world, player) # mandatory hybrid major glitches connections - if world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']: + if world.worlds[player].options.glitches_required in ['hybrid_major_glitches', 'no_logic']: underworld_glitch_connections(world, player) # patch swamp drain @@ -1349,7 +1349,7 @@ def scramble_holes(world, player): else: hole_targets.append(('Pyramid Exit', 'Pyramid')) - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': # cannot move uncle cave connect_two_way(world, 'Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Secret Entrance Exit', player) connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player) @@ -1358,14 +1358,14 @@ def scramble_holes(world, player): hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance')) # do not shuffle sanctuary into pyramid hole unless shuffle is crossed - if world.entrance_shuffle[player] == 'crossed': + if world.worlds[player].options.entrance_shuffle == 'crossed': hole_targets.append(('Sanctuary Exit', 'Sewer Drop')) if world.shuffle_ganon: world.random.shuffle(hole_targets) exit, target = hole_targets.pop() connect_two_way(world, 'Pyramid Entrance', exit, player) connect_entrance(world, 'Pyramid Hole', target, player) - if world.entrance_shuffle[player] != 'crossed': + if world.worlds[player].options.entrance_shuffle != 'crossed': hole_targets.append(('Sanctuary Exit', 'Sewer Drop')) world.random.shuffle(hole_targets) @@ -1400,14 +1400,14 @@ def scramble_inverted_holes(world, player): hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance')) # do not shuffle sanctuary into pyramid hole unless shuffle is crossed - if world.entrance_shuffle[player] == 'crossed': + if world.worlds[player].options.entrance_shuffle == 'crossed': hole_targets.append(('Sanctuary Exit', 'Sewer Drop')) if world.shuffle_ganon: world.random.shuffle(hole_targets) exit, target = hole_targets.pop() connect_two_way(world, 'Inverted Pyramid Entrance', exit, player) connect_entrance(world, 'Inverted Pyramid Hole', target, player) - if world.entrance_shuffle[player] != 'crossed': + if world.worlds[player].options.entrance_shuffle != 'crossed': hole_targets.append(('Sanctuary Exit', 'Sewer Drop')) world.random.shuffle(hole_targets) @@ -1430,15 +1430,15 @@ def connect_random(world, exitlist, targetlist, player, two_way=False): def connect_mandatory_exits(world, entrances, caves, must_be_exits, player): # Keeps track of entrances that cannot be used to access each exit / cave - if world.mode[player] == 'inverted': + if world.worlds[player].options.mode == 'inverted': invalid_connections = Inverted_Must_Exit_Invalid_Connections.copy() else: invalid_connections = Must_Exit_Invalid_Connections.copy() invalid_cave_connections = defaultdict(set) - if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: + if world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: from . import OverworldGlitchRules - for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'): + for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.worlds[player].options.mode == 'inverted'): invalid_connections[entrance] = set() if entrance in must_be_exits: must_be_exits.remove(entrance) @@ -1449,7 +1449,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player): world.random.shuffle(caves) # Handle inverted Aga Tower - if it depends on connections, then so does Hyrule Castle Ledge - if world.mode[player] == 'inverted': + if world.worlds[player].options.mode == 'inverted': for entrance in invalid_connections: if world.get_entrance(entrance, player).connected_region == world.get_region('Inverted Agahnims Tower', player): @@ -1490,7 +1490,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player): entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit]) cave_entrances.append(entrance) entrances.remove(entrance) - connect_two_way(world,entrance,cave_exit, player) + connect_two_way(world, entrance, cave_exit, player) if entrance not in invalid_connections: invalid_connections[exit] = set() if all(entrance in invalid_connections for entrance in cave_entrances): @@ -1564,7 +1564,7 @@ def simple_shuffle_dungeons(world, player): dungeon_entrances = ['Eastern Palace', 'Tower of Hera', 'Thieves Town', 'Skull Woods Final Section', 'Palace of Darkness', 'Ice Palace', 'Misery Mire', 'Swamp Palace'] dungeon_exits = ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Palace of Darkness Exit', 'Ice Palace Exit', 'Misery Mire Exit', 'Swamp Palace Exit'] - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': if not world.shuffle_ganon: connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit', player) else: @@ -1579,13 +1579,13 @@ def simple_shuffle_dungeons(world, player): # mix up 4 door dungeons multi_dungeons = ['Desert', 'Turtle Rock'] - if world.mode[player] == 'open' or (world.mode[player] == 'inverted' and world.shuffle_ganon): + if world.worlds[player].options.mode == 'open' or (world.worlds[player].options.mode == 'inverted' and world.shuffle_ganon): multi_dungeons.append('Hyrule Castle') world.random.shuffle(multi_dungeons) dp_target = multi_dungeons[0] tr_target = multi_dungeons[1] - if world.mode[player] not in ['open', 'inverted'] or (world.mode[player] == 'inverted' and world.shuffle_ganon is False): + if world.worlds[player].options.mode not in ['open', 'inverted'] or (world.worlds[player].options.mode == 'inverted' and world.shuffle_ganon is False): # place hyrule castle as intended hc_target = 'Hyrule Castle' else: @@ -1593,7 +1593,7 @@ def simple_shuffle_dungeons(world, player): # ToDo improve this? - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': if hc_target == 'Hyrule Castle': connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player) connect_two_way(world, 'Hyrule Castle Entrance (East)', 'Hyrule Castle Exit (East)', player) @@ -1708,7 +1708,7 @@ def crossed_shuffle_dungeons(world, player: int): dungeon_entrances.append('Ganons Tower') dungeon_exits.append('Ganons Tower Exit') - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': # must connect front of hyrule castle to do escape connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player) else: @@ -1718,7 +1718,7 @@ def crossed_shuffle_dungeons(world, player: int): connect_mandatory_exits(world, dungeon_entrances, dungeon_exits, LW_Dungeon_Entrances_Must_Exit + DW_Dungeon_Entrances_Must_Exit, player) - if world.mode[player] == 'standard': + if world.worlds[player].options.mode == 'standard': connect_caves(world, dungeon_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player) connect_caves(world, dungeon_entrances, [], dungeon_exits, player) @@ -1823,14 +1823,14 @@ lookup = { def plando_connect(world, player: int): - if world.plando_connections[player]: - for connection in world.plando_connections[player]: + if world.worlds[player].options.plando_connections: + for connection in world.worlds[player].options.plando_connections: func = lookup[connection.direction] try: func(world, connection.entrance, connection.exit, player) except Exception as e: raise Exception(f"Could not connect using {connection}") from e - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': mark_light_world_regions(world, player) else: mark_dark_world_regions(world, player) diff --git a/worlds/alttp/ItemPool.py b/worlds/alttp/ItemPool.py index 77d02f97..2b99ef8a 100644 --- a/worlds/alttp/ItemPool.py +++ b/worlds/alttp/ItemPool.py @@ -226,25 +226,25 @@ def generate_itempool(world): player = world.player multiworld = world.multiworld - if multiworld.item_pool[player].current_key not in difficulties: - raise NotImplementedError(f"Diffulty {multiworld.item_pool[player]}") - if multiworld.goal[player] not in ('ganon', 'pedestal', 'bosses', 'triforce_hunt', 'local_triforce_hunt', - 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'crystals', - 'ganon_pedestal'): - raise NotImplementedError(f"Goal {multiworld.goal[player]} for player {player}") - if multiworld.mode[player] not in ('open', 'standard', 'inverted'): - raise NotImplementedError(f"Mode {multiworld.mode[player]} for player {player}") - if multiworld.timer[player] not in (False, 'display', 'timed', 'timed_ohko', 'ohko', 'timed_countdown'): - raise NotImplementedError(f"Timer {multiworld.timer[player]} for player {player}") + if world.options.item_pool.current_key not in difficulties: + raise NotImplementedError(f"Diffulty {world.options.item_pool}") + if world.options.goal not in ('ganon', 'pedestal', 'bosses', 'triforce_hunt', 'local_triforce_hunt', + 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'crystals', + 'ganon_pedestal'): + raise NotImplementedError(f"Goal {world.options.goal} for player {player}") + if world.options.mode not in ('open', 'standard', 'inverted'): + raise NotImplementedError(f"Mode {world.options.mode} for player {player}") + if world.options.timer not in (False, 'display', 'timed', 'timed_ohko', 'ohko', 'timed_countdown'): + raise NotImplementedError(f"Timer {world.options.timer} for player {player}") - if multiworld.timer[player] in ['ohko', 'timed_ohko']: + if world.options.timer in ['ohko', 'timed_ohko']: world.can_take_damage = False - if multiworld.goal[player] in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']: + if world.options.goal in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']: multiworld.push_item(multiworld.get_location('Ganon', player), item_factory('Nothing', world), False) else: multiworld.push_item(multiworld.get_location('Ganon', player), item_factory('Triforce', world), False) - if multiworld.goal[player] in ['triforce_hunt', 'local_triforce_hunt']: + if world.options.goal in ['triforce_hunt', 'local_triforce_hunt']: region = multiworld.get_region('Light World', player) loc = ALttPLocation(player, "Murahdahla", parent=region) @@ -288,7 +288,7 @@ def generate_itempool(world): for item in precollected_items: multiworld.push_precollected(item_factory(item, world)) - if multiworld.mode[player] == 'standard' and not has_melee_weapon(multiworld.state, player): + if world.options.mode == 'standard' and not has_melee_weapon(multiworld.state, player): if "Link's Uncle" not in placed_items: found_sword = False found_bow = False @@ -304,10 +304,10 @@ def generate_itempool(world): elif item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']: if item not in possible_weapons: possible_weapons.append(item) - elif (item == 'Bombs (10)' and (not multiworld.bombless_start[player]) and item not in + elif (item == 'Bombs (10)' and (not world.options.bombless_start) and item not in possible_weapons): possible_weapons.append(item) - elif (item in ['Bomb Upgrade (+10)', 'Bomb Upgrade (50)'] and multiworld.bombless_start[player] and item + elif (item in ['Bomb Upgrade (+10)', 'Bomb Upgrade (50)'] and world.options.bombless_start and item not in possible_weapons): possible_weapons.append(item) @@ -315,21 +315,21 @@ def generate_itempool(world): placed_items["Link's Uncle"] = starting_weapon pool.remove(starting_weapon) if (placed_items["Link's Uncle"] in ['Bow', 'Progressive Bow', 'Bombs (10)', 'Bomb Upgrade (+10)', - 'Bomb Upgrade (50)', 'Cane of Somaria', 'Cane of Byrna'] and multiworld.enemy_health[player] not in ['default', 'easy']): - if multiworld.bombless_start[player] and "Bomb Upgrade" not in placed_items["Link's Uncle"]: + 'Bomb Upgrade (50)', 'Cane of Somaria', 'Cane of Byrna'] and world.options.enemy_health not in ['default', 'easy']): + if world.options.bombless_start and "Bomb Upgrade" not in placed_items["Link's Uncle"]: if 'Bow' in placed_items["Link's Uncle"]: - multiworld.worlds[player].escape_assist.append('arrows') + world.escape_assist.append('arrows') elif 'Cane' in placed_items["Link's Uncle"]: - multiworld.worlds[player].escape_assist.append('magic') + world.escape_assist.append('magic') else: - multiworld.worlds[player].escape_assist.append('bombs') + world.escape_assist.append('bombs') for (location, item) in placed_items.items(): multiworld.get_location(location, player).place_locked_item(item_factory(item, world)) items = item_factory(pool, world) # convert one Progressive Bow into Progressive Bow (Alt), in ID only, for ganon silvers hint text - if multiworld.worlds[player].has_progressive_bows: + if world.has_progressive_bows: for item in items: if item.code == 0x64: # Progressive Bow item.code = 0x65 # Progressive Bow (Alt) @@ -338,21 +338,21 @@ def generate_itempool(world): if clock_mode: world.clock_mode = clock_mode - multiworld.worlds[player].treasure_hunt_required = treasure_hunt_required % 999 - multiworld.worlds[player].treasure_hunt_total = treasure_hunt_total + world.treasure_hunt_required = treasure_hunt_required % 999 + world.treasure_hunt_total = treasure_hunt_total dungeon_items = [item for item in get_dungeon_item_pool_player(world) - if item.name not in multiworld.worlds[player].dungeon_local_item_names] + if item.name not in world.dungeon_local_item_names] for key_loc in key_drop_data: key_data = key_drop_data[key_loc] drop_item = item_factory(key_data[3], world) - if not multiworld.key_drop_shuffle[player]: + if not world.options.key_drop_shuffle: if drop_item in dungeon_items: dungeon_items.remove(drop_item) else: dungeon = drop_item.name.split("(")[1].split(")")[0] - if multiworld.mode[player] == 'inverted': + if world.options.mode == 'inverted': if dungeon == "Agahnims Tower": dungeon = "Inverted Agahnims Tower" if dungeon == "Ganons Tower": @@ -365,7 +365,7 @@ def generate_itempool(world): loc = multiworld.get_location(key_loc, player) loc.place_locked_item(drop_item) loc.address = None - elif "Small" in key_data[3] and multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal: + elif "Small" in key_data[3] and world.options.small_key_shuffle == small_key_shuffle.option_universal: # key drop shuffle and universal keys are on. Add universal keys in place of key drop keys. multiworld.itempool.append(item_factory(GetBeemizerItem(multiworld, player, 'Small Key (Universal)'), world)) dungeon_item_replacements = sum(difficulties[world.options.item_pool.current_key].extras, []) * 2 @@ -373,10 +373,10 @@ def generate_itempool(world): for x in range(len(dungeon_items)-1, -1, -1): item = dungeon_items[x] - if ((multiworld.small_key_shuffle[player] == small_key_shuffle.option_start_with and item.type == 'SmallKey') - or (multiworld.big_key_shuffle[player] == big_key_shuffle.option_start_with and item.type == 'BigKey') - or (multiworld.compass_shuffle[player] == compass_shuffle.option_start_with and item.type == 'Compass') - or (multiworld.map_shuffle[player] == map_shuffle.option_start_with and item.type == 'Map')): + if ((world.options.small_key_shuffle == small_key_shuffle.option_start_with and item.type == 'SmallKey') + or (world.options.big_key_shuffle == big_key_shuffle.option_start_with and item.type == 'BigKey') + or (world.options.compass_shuffle == compass_shuffle.option_start_with and item.type == 'Compass') + or (world.options.map_shuffle == map_shuffle.option_start_with and item.type == 'Map')): dungeon_items.pop(x) multiworld.push_precollected(item) multiworld.itempool.append(item_factory(dungeon_item_replacements.pop(), world)) @@ -384,7 +384,7 @@ def generate_itempool(world): set_up_shops(multiworld, player) - if multiworld.retro_bow[player]: + if world.options.retro_bow: shop_items = 0 shop_locations = [location for shop_locations in (shop.region.locations for shop in multiworld.shops if shop.type == ShopType.Shop and shop.region.player == player) for location in shop_locations if @@ -395,12 +395,12 @@ def generate_itempool(world): else: shop_items += 1 else: - shop_items = min(multiworld.shop_item_slots[player], 30 if multiworld.include_witch_hut[player] else 27) + shop_items = min(world.options.shop_item_slots, 30 if world.options.include_witch_hut else 27) - if multiworld.shuffle_capacity_upgrades[player]: + if world.options.shuffle_capacity_upgrades: shop_items += 2 - chance_100 = int(multiworld.retro_bow[player]) * 0.25 + int( - multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal) * 0.5 + chance_100 = int(world.options.retro_bow) * 0.25 + int( + world.options.small_key_shuffle == small_key_shuffle.option_universal) * 0.5 for _ in range(shop_items): if multiworld.random.random() < chance_100: items.append(item_factory(GetBeemizerItem(multiworld, player, "Rupees (100)"), world)) @@ -410,19 +410,19 @@ def generate_itempool(world): multiworld.random.shuffle(items) pool_count = len(items) new_items = ["Triforce Piece" for _ in range(additional_triforce_pieces)] - if multiworld.shuffle_capacity_upgrades[player] or multiworld.bombless_start[player]: - progressive = multiworld.progressive[player] + if world.options.shuffle_capacity_upgrades or world.options.bombless_start: + progressive = world.options.progressive progressive = multiworld.random.choice([True, False]) if progressive == 'grouped_random' else progressive == 'on' - if multiworld.shuffle_capacity_upgrades[player] == "on_combined": + if world.options.shuffle_capacity_upgrades == "on_combined": new_items.append("Bomb Upgrade (50)") - elif multiworld.shuffle_capacity_upgrades[player] == "on": + elif world.options.shuffle_capacity_upgrades == "on": new_items += ["Bomb Upgrade (+5)"] * 6 new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)") - if multiworld.shuffle_capacity_upgrades[player] != "on_combined" and multiworld.bombless_start[player]: + if world.options.shuffle_capacity_upgrades != "on_combined" and world.options.bombless_start: new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)") - if multiworld.shuffle_capacity_upgrades[player] and not multiworld.retro_bow[player]: - if multiworld.shuffle_capacity_upgrades[player] == "on_combined": + if world.options.shuffle_capacity_upgrades and not world.options.retro_bow: + if world.options.shuffle_capacity_upgrades == "on_combined": new_items += ["Arrow Upgrade (70)"] else: new_items += ["Arrow Upgrade (+5)"] * 6 @@ -481,7 +481,7 @@ def generate_itempool(world): if len(items) < pool_count: items += removed_filler[len(items) - pool_count:] - if multiworld.randomize_cost_types[player]: + if world.options.randomize_cost_types: # Heart and Arrow costs require all Heart Container/Pieces and Arrow Upgrades to be advancement items for logic for item in items: if item.name in ("Boss Heart Container", "Sanctuary Heart Container", "Piece of Heart"): @@ -490,21 +490,21 @@ def generate_itempool(world): # Otherwise, logic has some branches where having 4 hearts is one possible requirement (of several alternatives) # rather than making all hearts/heart pieces progression items (which slows down generation considerably) # We mark one random heart container as an advancement item (or 4 heart pieces in expert mode) - if multiworld.item_pool[player] in ['easy', 'normal', 'hard'] and not (multiworld.custom and multiworld.customitemarray[30] == 0): + if world.options.item_pool in ['easy', 'normal', 'hard'] and not (multiworld.custom and multiworld.customitemarray[30] == 0): next(item for item in items if item.name == 'Boss Heart Container').classification = ItemClassification.progression - elif multiworld.item_pool[player] in ['expert'] and not (multiworld.custom and multiworld.customitemarray[29] < 4): + elif world.options.item_pool in ['expert'] and not (multiworld.custom and multiworld.customitemarray[29] < 4): adv_heart_pieces = (item for item in items if item.name == 'Piece of Heart') for i in range(4): next(adv_heart_pieces).classification = ItemClassification.progression - world.required_medallions = (multiworld.misery_mire_medallion[player].current_key.title(), - multiworld.turtle_rock_medallion[player].current_key.title()) + world.required_medallions = (world.options.misery_mire_medallion.current_key.title(), + world.options.turtle_rock_medallion.current_key.title()) place_bosses(world) multiworld.itempool += items - if multiworld.retro_caves[player]: + if world.options.retro_caves: set_up_take_anys(multiworld, world, player) # depends on world.itempool to be set @@ -527,7 +527,7 @@ take_any_locations.sort() def set_up_take_anys(multiworld, world, player): # these are references, do not modify these lists in-place - if multiworld.mode[player] == 'inverted': + if world.options.mode == 'inverted': take_any_locs = take_any_locations_inverted else: take_any_locs = take_any_locations @@ -578,14 +578,14 @@ def set_up_take_anys(multiworld, world, player): def get_pool_core(world, player: int): - shuffle = world.entrance_shuffle[player].current_key - difficulty = world.item_pool[player].current_key - timer = world.timer[player].current_key - goal = world.goal[player].current_key - mode = world.mode[player].current_key - swordless = world.swordless[player] - retro_bow = world.retro_bow[player] - logic = world.glitches_required[player] + shuffle = world.worlds[player].options.entrance_shuffle.current_key + difficulty = world.worlds[player].options.item_pool.current_key + timer = world.worlds[player].options.timer.current_key + goal = world.worlds[player].options.goal.current_key + mode = world.worlds[player].options.mode.current_key + swordless = world.worlds[player].options.swordless + retro_bow = world.worlds[player].options.retro_bow + logic = world.worlds[player].options.glitches_required pool = [] placed_items = {} @@ -602,11 +602,11 @@ def get_pool_core(world, player: int): placed_items[loc] = item # provide boots to major glitch dependent seeds - if logic.current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.glitch_boots[player]: + if logic.current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.worlds[player].options.glitch_boots: precollected_items.append('Pegasus Boots') pool.remove('Pegasus Boots') pool.append('Rupees (20)') - want_progressives = world.progressive[player].want_progressives + want_progressives = world.worlds[player].options.progressive.want_progressives if want_progressives(world.random): pool.extend(diff.progressiveglove) @@ -680,22 +680,22 @@ def get_pool_core(world, player: int): additional_pieces_to_place = 0 if 'triforce_hunt' in goal: - if world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_extra: - treasure_hunt_total = (world.triforce_pieces_required[player].value - + world.triforce_pieces_extra[player].value) - elif world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_percentage: - percentage = float(world.triforce_pieces_percentage[player].value) / 100 - treasure_hunt_total = int(round(world.triforce_pieces_required[player].value * percentage, 0)) + if world.worlds[player].options.triforce_pieces_mode.value == TriforcePiecesMode.option_extra: + treasure_hunt_total = (world.worlds[player].options.triforce_pieces_required.value + + world.worlds[player].options.triforce_pieces_extra.value) + elif world.worlds[player].options.triforce_pieces_mode.value == TriforcePiecesMode.option_percentage: + percentage = float(world.worlds[player].options.triforce_pieces_percentage.value) / 100 + treasure_hunt_total = int(round(world.worlds[player].options.triforce_pieces_required.value * percentage, 0)) else: # available - treasure_hunt_total = world.triforce_pieces_available[player].value + treasure_hunt_total = world.worlds[player].options.triforce_pieces_available.value - triforce_pieces = min(90, max(treasure_hunt_total, world.triforce_pieces_required[player].value)) + triforce_pieces = min(90, max(treasure_hunt_total, world.worlds[player].options.triforce_pieces_required.value)) pieces_in_core = min(extraitems, triforce_pieces) additional_pieces_to_place = triforce_pieces - pieces_in_core pool.extend(["Triforce Piece"] * pieces_in_core) extraitems -= pieces_in_core - treasure_hunt_required = world.triforce_pieces_required[player].value + treasure_hunt_required = world.worlds[player].options.triforce_pieces_required.value for extra in diff.extras: if extraitems >= len(extra): @@ -714,10 +714,10 @@ def get_pool_core(world, player: int): if retro_bow: replace = {'Single Arrow', 'Arrows (10)', 'Arrow Upgrade (+5)', 'Arrow Upgrade (+10)', 'Arrow Upgrade (70)'} pool = ['Rupees (5)' if item in replace else item for item in pool] - if world.small_key_shuffle[player] == small_key_shuffle.option_universal: + if world.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal: pool.extend(diff.universal_keys) if mode == 'standard': - if world.key_drop_shuffle[player]: + if world.worlds[player].options.key_drop_shuffle: key_locations = ['Secret Passage', 'Hyrule Castle - Map Guard Key Drop'] key_location = world.random.choice(key_locations) key_locations.remove(key_location) @@ -741,11 +741,11 @@ def get_pool_core(world, player: int): def make_custom_item_pool(world, player): - shuffle = world.entrance_shuffle[player] - difficulty = world.item_pool[player] - timer = world.timer[player] - goal = world.goal[player] - mode = world.mode[player] + shuffle = world.worlds[player].options.entrance_shuffle + difficulty = world.worlds[player].options.item_pool + timer = world.worlds[player].options.timer + goal = world.worlds[player].options.goal + mode = world.worlds[player].options.mode customitemarray = world.customitemarray pool = [] @@ -845,10 +845,10 @@ def make_custom_item_pool(world, player): thisbottle = world.random.choice(diff.bottles) pool.append(thisbottle) - if "triforce" in world.goal[player]: - pool.extend(["Triforce Piece"] * world.triforce_pieces_available[player]) - itemtotal += world.triforce_pieces_available[player] - treasure_hunt_required = world.triforce_pieces_required[player] + if "triforce" in world.worlds[player].options.goal: + pool.extend(["Triforce Piece"] * world.worlds[player].options.triforce_pieces_available) + itemtotal += world.worlds[player].options.triforce_pieces_available + treasure_hunt_required = world.worlds[player].options.triforce_pieces_required if timer in ['display', 'timed', 'timed_countdown']: clock_mode = 'countdown' if timer == 'timed_countdown' else 'stopwatch' @@ -862,7 +862,7 @@ def make_custom_item_pool(world, player): itemtotal = itemtotal + 1 if mode == 'standard': - if world.small_key_shuffle[player] == small_key_shuffle.option_universal: + if world.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal: key_location = world.random.choice( ['Secret Passage', 'Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest', 'Hyrule Castle - Zelda\'s Chest', 'Sewers - Dark Cross']) @@ -885,9 +885,9 @@ def make_custom_item_pool(world, player): pool.extend(['Magic Mirror'] * customitemarray[22]) pool.extend(['Moon Pearl'] * customitemarray[28]) - if world.small_key_shuffle[player] == small_key_shuffle.option_universal: + if world.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal: itemtotal = itemtotal - 28 # Corrects for small keys not being in item pool in universal Mode - if world.key_drop_shuffle[player]: + if world.worlds[player].options.key_drop_shuffle: itemtotal = itemtotal - (len(key_drop_data) - 1) if itemtotal < total_items_to_place: pool.extend(['Nothing'] * (total_items_to_place - itemtotal)) diff --git a/worlds/alttp/Items.py b/worlds/alttp/Items.py index 5f081e65..cbe6e996 100644 --- a/worlds/alttp/Items.py +++ b/worlds/alttp/Items.py @@ -11,11 +11,11 @@ def GetBeemizerItem(world, player: int, item): return item # first roll - replaceable item should be replaced, within beemizer_total_chance - if not world.beemizer_total_chance[player] or world.random.random() > (world.beemizer_total_chance[player] / 100): + if not world.worlds[player].options.beemizer_total_chance or world.random.random() > (world.worlds[player].options.beemizer_total_chance / 100): return item # second roll - bee replacement should be trap, within beemizer_trap_chance - if not world.beemizer_trap_chance[player] or world.random.random() > (world.beemizer_trap_chance[player] / 100): + if not world.worlds[player].options.beemizer_trap_chance or world.random.random() > (world.worlds[player].options.beemizer_trap_chance / 100): return "Bee" if isinstance(item, str) else world.create_item("Bee", player) else: return "Bee Trap" if isinstance(item, str) else world.create_item("Bee Trap", player) diff --git a/worlds/alttp/Options.py b/worlds/alttp/Options.py index 09745861..519241d7 100644 --- a/worlds/alttp/Options.py +++ b/worlds/alttp/Options.py @@ -156,10 +156,10 @@ class OpenPyramid(Choice): def to_bool(self, world: MultiWorld, player: int) -> bool: if self.value == self.option_goal: - return world.goal[player].current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} + return world.worlds[player].options.goal.current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} elif self.value == self.option_auto: - return world.goal[player].current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \ - and (world.entrance_shuffle[player].current_key in {'vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'} or not + return world.worlds[player].options.goal.current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \ + and (world.worlds[player].options.entrance_shuffle.current_key in {'vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'} or not world.shuffle_ganon) elif self.value == self.option_open: return True diff --git a/worlds/alttp/OverworldGlitchRules.py b/worlds/alttp/OverworldGlitchRules.py index 1a1c0152..aeff9cb8 100644 --- a/worlds/alttp/OverworldGlitchRules.py +++ b/worlds/alttp/OverworldGlitchRules.py @@ -220,14 +220,14 @@ def get_invalid_bunny_revival_dungeons(): def overworld_glitch_connections(world, player): # Boots-accessible locations. - create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted')) - create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player)) + create_owg_connections(player, world, get_boots_clip_exits_lw(world.worlds[player].options.mode == 'inverted')) + create_owg_connections(player, world, get_boots_clip_exits_dw(world.worlds[player].options.mode == 'inverted', player)) # Glitched speed drops. - create_owg_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted')) + create_owg_connections(player, world, get_glitched_speed_drops_dw(world.worlds[player].options.mode == 'inverted')) # Mirror clip spots. - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': create_owg_connections(player, world, get_mirror_clip_spots_dw()) create_owg_connections(player, world, get_mirror_offset_spots_dw()) else: @@ -237,24 +237,24 @@ def overworld_glitch_connections(world, player): def overworld_glitches_rules(world, player): # Boots-accessible locations. - set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: can_boots_clip_lw(state, player)) - set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player), lambda state: can_boots_clip_dw(state, player)) + set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.worlds[player].options.mode == 'inverted'), lambda state: can_boots_clip_lw(state, player)) + set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.worlds[player].options.mode == 'inverted', player), lambda state: can_boots_clip_dw(state, player)) # Glitched speed drops. - set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: can_get_glitched_speed_dw(state, player)) + set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.worlds[player].options.mode == 'inverted'), lambda state: can_get_glitched_speed_dw(state, player)) # Dark Death Mountain Ledge Clip Spot also accessible with mirror. - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': add_alternate_rule(world.get_entrance('Dark Death Mountain Ledge Clip Spot', player), lambda state: state.has('Magic Mirror', player)) # Mirror clip spots. - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': set_owg_connection_rules(player, world, get_mirror_clip_spots_dw(), lambda state: state.has('Magic Mirror', player)) set_owg_connection_rules(player, world, get_mirror_offset_spots_dw(), lambda state: state.has('Magic Mirror', player) and can_boots_clip_lw(state, player)) else: set_owg_connection_rules(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has('Magic Mirror', player) and can_boots_clip_dw(state, player)) # Regions that require the boots and some other stuff. - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': world.get_entrance('Turtle Rock Teleporter', player).access_rule = lambda state: (can_boots_clip_lw(state, player) or can_lift_heavy_rocks(state, player)) and state.has('Hammer', player) add_alternate_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Moon Pearl', player) or state.has('Pegasus Boots', player)) else: diff --git a/worlds/alttp/Rom.py b/worlds/alttp/Rom.py index 5ed048e8..f69e6bb9 100644 --- a/worlds/alttp/Rom.py +++ b/worlds/alttp/Rom.py @@ -92,7 +92,7 @@ class LocalRom: # cause crash to provide traceback import xxtea - local_random = world.per_slot_randoms[player] + local_random = world.worlds[player].random key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big')) self.write_bytes(0x1800B0, bytearray(key)) self.write_int16(0x180087, 1) @@ -281,7 +281,6 @@ def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_rand def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory): player = world.player - multiworld = world.multiworld check_enemizer(enemizercli) randopatch_path = os.path.abspath(os.path.join(output_directory, f'enemizer_randopatch_{player}.sfc')) options_path = os.path.abspath(os.path.join(output_directory, f'enemizer_options_{player}.json')) @@ -289,18 +288,18 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory): # write options file for enemizer options = { - 'RandomizeEnemies': multiworld.enemy_shuffle[player].value, + 'RandomizeEnemies': world.options.enemy_shuffle.value, 'RandomizeEnemiesType': 3, - 'RandomizeBushEnemyChance': multiworld.bush_shuffle[player].value, - 'RandomizeEnemyHealthRange': multiworld.enemy_health[player] != 'default', + 'RandomizeBushEnemyChance': world.options.bush_shuffle.value, + 'RandomizeEnemyHealthRange': world.options.enemy_health != 'default', 'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[ - multiworld.enemy_health[player].current_key], + world.options.enemy_health.current_key], 'OHKO': False, - 'RandomizeEnemyDamage': multiworld.enemy_damage[player] != 'default', + 'RandomizeEnemyDamage': world.options.enemy_damage != 'default', 'AllowEnemyZeroDamage': True, - 'ShuffleEnemyDamageGroups': multiworld.enemy_damage[player] != 'default', - 'EnemyDamageChaosMode': multiworld.enemy_damage[player] == 'chaos', - 'EasyModeEscape': multiworld.mode[player] == "standard", + 'ShuffleEnemyDamageGroups': world.options.enemy_damage != 'default', + 'EnemyDamageChaosMode': world.options.enemy_damage == 'chaos', + 'EasyModeEscape': world.options.mode == "standard", 'EnemiesAbsorbable': False, 'AbsorbableSpawnRate': 10, 'AbsorbableTypes': { @@ -329,7 +328,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory): 'GrayscaleMode': False, 'GenerateSpoilers': False, 'RandomizeLinkSpritePalette': False, - 'RandomizePots': multiworld.pot_shuffle[player].value, + 'RandomizePots': world.options.pot_shuffle.value, 'ShuffleMusic': False, 'BootlegMagic': True, 'CustomBosses': False, @@ -342,7 +341,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory): 'BeesLevel': 0, 'RandomizeTileTrapPattern': False, 'RandomizeTileTrapFloorTile': False, - 'AllowKillableThief': multiworld.killable_thieves[player].value, + 'AllowKillableThief': world.options.killable_thieves.value, 'RandomizeSpriteOnHit': False, 'DebugMode': False, 'DebugForceEnemy': False, @@ -366,13 +365,13 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory): 'MiseryMire': world.dungeons["Misery Mire"].boss.enemizer_name, 'TurtleRock': world.dungeons["Turtle Rock"].boss.enemizer_name, 'GanonsTower1': - world.dungeons["Ganons Tower" if multiworld.mode[player] != 'inverted' else + world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else "Inverted Ganons Tower"].bosses['bottom'].enemizer_name, 'GanonsTower2': - world.dungeons["Ganons Tower" if multiworld.mode[player] != 'inverted' else + world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else "Inverted Ganons Tower"].bosses['middle'].enemizer_name, 'GanonsTower3': - world.dungeons["Ganons Tower" if multiworld.mode[player] != 'inverted' else + world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else "Inverted Ganons Tower"].bosses['top'].enemizer_name, 'GanonsTower4': 'Agahnim2', 'Ganon': 'Ganon', @@ -386,7 +385,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory): max_enemizer_tries = 5 for i in range(max_enemizer_tries): - enemizer_seed = str(multiworld.per_slot_randoms[player].randint(0, 999999999)) + enemizer_seed = str(world.random.randint(0, 999999999)) enemizer_command = [os.path.abspath(enemizercli), '--rom', randopatch_path, '--seed', enemizer_seed, @@ -416,7 +415,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory): continue for j in range(i + 1, max_enemizer_tries): - multiworld.per_slot_randoms[player].randint(0, 999999999) + world.random.randint(0, 999999999) # Sacrifice all remaining random numbers that would have been used for unused enemizer tries. # This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness break @@ -430,7 +429,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory): # Moblins attached to "key drop" locations crash the game when dropping their item when Key Drop Shuffle is on. # Replace them with a Slime enemy if they are placed. - if multiworld.key_drop_shuffle[player]: + if world.options.key_drop_shuffle: key_drop_enemies = { 0x4DA20, 0x4DA5C, 0x4DB7F, 0x4DD73, 0x4DDC3, 0x4DE07, 0x4E201, 0x4E20A, 0x4E326, 0x4E4F7, 0x4E687, 0x4E70C, 0x4E7C8, 0x4E7FA @@ -792,8 +791,8 @@ def get_nonnative_item_sprite(code: int) -> int: def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): + local_random = world.worlds[player].random local_world = world.worlds[player] - local_random = local_world.random # patch items @@ -840,14 +839,14 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): # patch music music_addresses = dungeon_music_addresses[location.name] - if world.map_shuffle[player]: + if local_world.options.map_shuffle: music = local_random.choice([0x11, 0x16]) else: music = 0x11 if 'Pendant' in location.item.name else 0x16 for music_address in music_addresses: rom.write_byte(music_address, music) - if world.map_shuffle[player]: + if local_world.options.map_shuffle: rom.write_byte(0x155C9, local_random.choice([0x11, 0x16])) # Randomize GT music too with map shuffle # patch entrance/exits/holes @@ -868,15 +867,15 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): # Thanks to Zarby89 for originally finding these values # todo fix screen scrolling - if world.entrance_shuffle[player] != 'insanity' and \ + if local_world.options.entrance_shuffle != 'insanity' and \ exit.name in {'Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit', 'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit', 'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)', 'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)'} and \ - (world.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic'] or - exit.name not in {'Palace of Darkness Exit', 'Tower of Hera Exit', 'Swamp Palace Exit'}): - # For exits that connot be reached from another, no need to apply offset fixes. + (local_world.options.glitches_required not in ['hybrid_major_glitches', 'no_logic'] or + exit.name not in {'Palace of Darkness Exit', 'Tower of Hera Exit', 'Swamp Palace Exit'}): + # For exits that cannot be reached from another, no need to apply offset fixes. rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else elif room_id == 0x0059 and local_world.fix_skullwoods_exit: rom.write_int16(0x15DB5 + 2 * offset, 0x00F8) @@ -903,7 +902,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): else: # patch door table rom.write_byte(0xDBB73 + exit.addresses, exit.target) - if world.mode[player] == 'inverted': + if local_world.options.mode == 'inverted': patch_shuffled_dark_sanc(world, rom, player) write_custom_shops(rom, world, player) @@ -914,16 +913,16 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): return 0x53 + int(num), 0x79 + int(num) credits_total = 216 - if world.retro_caves[player]: # Old man cave and Take any caves will count towards collection rate. + if local_world.options.retro_caves: # Old man cave and Take any caves will count towards collection rate. credits_total += 5 - if world.shop_item_slots[player]: # Potion shop only counts towards collection rate if included in the shuffle. - credits_total += 30 if world.include_witch_hut[player] else 27 - if world.shuffle_capacity_upgrades[player]: + if local_world.options.shop_item_slots: # Potion shop only counts towards collection rate if included in the shuffle. + credits_total += 30 if local_world.options.include_witch_hut else 27 + if local_world.options.shuffle_capacity_upgrades: credits_total += 2 rom.write_byte(0x187010, credits_total) # dynamic credits - if world.key_drop_shuffle[player]: + if local_world.options.key_drop_shuffle: rom.write_byte(0x140000, 1) # enable key drop shuffle credits_total += len(key_drop_data) # update dungeon counters @@ -977,11 +976,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): rom.write_byte(0x51DE, 0x00) # set open mode: - if world.mode[player] in ['open', 'inverted']: + if local_world.options.mode in ['open', 'inverted']: rom.write_byte(0x180032, 0x01) # open mode - if world.mode[player] == 'inverted': + if local_world.options.mode == 'inverted': set_inverted_mode(world, player, rom) - elif world.mode[player] == 'standard': + elif local_world.options.mode == 'standard': rom.write_byte(0x180032, 0x00) # standard mode uncle_location = world.get_location('Link\'s Uncle', player) @@ -1001,7 +1000,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E]) # set light cones - rom.write_byte(0x180038, 0x01 if world.mode[player] == "standard" else 0x00) + rom.write_byte(0x180038, 0x01 if local_world.options.mode == "standard" else 0x00) rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00) rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00) @@ -1011,7 +1010,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on # handle item_functionality - if world.item_functionality[player] == 'hard': + if local_world.options.item_functionality == 'hard': rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup # Powdered Fairies Prize @@ -1031,7 +1030,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): rom.write_int16(0x180036, world.rupoor_cost) # Set stun items rom.write_byte(0x180180, 0x02) # Hookshot only - elif world.item_functionality[player] == 'expert': + elif local_world.options.item_functionality == 'expert': rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup # Powdered Fairies Prize @@ -1071,7 +1070,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): # Set stun items rom.write_byte(0x180180, 0x03) # All standard items # Set overflow items for progressive equipment - if world.timer[player] in ['timed', 'timed_countdown', 'timed_ohko']: + if local_world.options.timer in ['timed', 'timed_countdown', 'timed_ohko']: overflow_replacement = GREEN_CLOCK else: overflow_replacement = GREEN_TWENTY_RUPEES @@ -1083,7 +1082,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): # Set overflow items for progressive equipment rom.write_bytes(0x180090, - [difficulty.progressive_sword_limit if not world.swordless[player] else 0, + [difficulty.progressive_sword_limit if not local_world.options.swordless else 0, item_table[difficulty.basicsword[-1]].item_code, difficulty.progressive_shield_limit, item_table[difficulty.basicshield[-1]].item_code, difficulty.progressive_armor_limit, item_table[difficulty.basicarmor[-1]].item_code, @@ -1091,7 +1090,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): difficulty.progressive_bow_limit, item_table[difficulty.basicbow[-1]].item_code]) if difficulty.progressive_bow_limit < 2 and ( - world.swordless[player] or world.glitches_required[player] == 'no_glitches'): + local_world.options.swordless or local_world.options.glitches_required == 'no_glitches'): rom.write_bytes(0x180098, [2, item_table["Silver Bow"].item_code]) rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup @@ -1099,15 +1098,15 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): # set up game internal RNG seed rom.write_bytes(0x178000, local_random.getrandbits(8 * 1024).to_bytes(1024, 'big')) prize_replacements = {} - if world.item_functionality[player] in ['hard', 'expert']: + if local_world.options.item_functionality in ['hard', 'expert']: prize_replacements[0xE0] = 0xDF # Fairy -> heart prize_replacements[0xE3] = 0xD8 # Big magic -> small magic - if world.retro_bow[player]: + if local_world.options.retro_bow: prize_replacements[0xE1] = 0xDA # 5 Arrows -> Blue Rupee prize_replacements[0xE2] = 0xDB # 10 Arrows -> Red Rupee - if world.shuffle_prizes[player] in ("general", "both"): + if local_world.options.shuffle_prizes in ("general", "both"): # shuffle prize packs prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0, 0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF, @@ -1169,7 +1168,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): byte = int(rom.read_byte(address)) rom.write_byte(address, prize_replacements.get(byte, byte)) - if world.shuffle_prizes[player] in ("bonk", "both"): + if local_world.options.shuffle_prizes in ("bonk", "both"): # set bonk prizes bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC, 0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79, @@ -1196,7 +1195,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): 0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees 0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade 0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade - 0x58, 0x01, 0x36 if world.retro_bow[player] else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode) + 0x58, 0x01, 0x36 if local_world.options.retro_bow else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode) 0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20 0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20 0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel @@ -1238,13 +1237,13 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): rom.write_byte(0x180029, 0x01) # Smithy quick item give # set swordless mode settings - rom.write_byte(0x18003F, 0x01 if world.swordless[player] else 0x00) # hammer can harm ganon - rom.write_byte(0x180040, 0x01 if world.swordless[player] else 0x00) # open curtains - rom.write_byte(0x180041, 0x01 if world.swordless[player] else 0x00) # swordless medallions - rom.write_byte(0x180043, 0xFF if world.swordless[player] else 0x00) # starting sword for link - rom.write_byte(0x180044, 0x01 if world.swordless[player] else 0x00) # hammer activates tablets + rom.write_byte(0x18003F, 0x01 if local_world.options.swordless else 0x00) # hammer can harm ganon + rom.write_byte(0x180040, 0x01 if local_world.options.swordless else 0x00) # open curtains + rom.write_byte(0x180041, 0x01 if local_world.options.swordless else 0x00) # swordless medallions + rom.write_byte(0x180043, 0xFF if local_world.options.swordless else 0x00) # starting sword for link + rom.write_byte(0x180044, 0x01 if local_world.options.swordless else 0x00) # hammer activates tablets - if world.item_functionality[player] == 'easy': + if local_world.options.item_functionality == 'easy': rom.write_byte(0x18003F, 0x01) # hammer can harm ganon rom.write_byte(0x180041, 0x02) # Allow swordless medallion use EVERYWHERE. rom.write_byte(0x180044, 0x01) # hammer activates tablets @@ -1262,11 +1261,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): # Set up requested clock settings if local_world.clock_mode in ['countdown-ohko', 'stopwatch', 'countdown']: rom.write_int32(0x180200, - world.red_clock_time[player] * 60 * 60) # red clock adjustment time (in frames, sint32) + local_world.options.red_clock_time * 60 * 60) # red clock adjustment time (in frames, sint32) rom.write_int32(0x180204, - world.blue_clock_time[player] * 60 * 60) # blue clock adjustment time (in frames, sint32) + local_world.options.blue_clock_time * 60 * 60) # blue clock adjustment time (in frames, sint32) rom.write_int32(0x180208, - world.green_clock_time[player] * 60 * 60) # green clock adjustment time (in frames, sint32) + local_world.options.green_clock_time * 60 * 60) # green clock adjustment time (in frames, sint32) else: rom.write_int32(0x180200, 0) # red clock adjustment time (in frames, sint32) rom.write_int32(0x180204, 0) # blue clock adjustment time (in frames, sint32) @@ -1274,20 +1273,20 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): # Set up requested start time for countdown modes if local_world.clock_mode in ['countdown-ohko', 'countdown']: - rom.write_int32(0x18020C, world.countdown_start_time[player] * 60 * 60) # starting time (in frames, sint32) + rom.write_int32(0x18020C, local_world.options.countdown_start_time * 60 * 60) # starting time (in frames, sint32) else: rom.write_int32(0x18020C, 0) # starting time (in frames, sint32) # set up goals for treasure hunt rom.write_int16(0x180163, max(0, local_world.treasure_hunt_required - - sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece"))) + sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece"))) rom.write_bytes(0x180165, [0x0E, 0x28]) # Triforce Piece Sprite rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled) rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed gametype = 0x04 # item - if world.entrance_shuffle[player] != 'vanilla': + if local_world.options.entrance_shuffle != 'vanilla': gametype |= 0x02 # entrance if enemized: gametype |= 0x01 # enemizer @@ -1298,7 +1297,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): rom.write_byte(0x1800A2, 0x01 if local_world.fix_fake_world else 0x00) # Lock or unlock aga tower door during escape sequence. rom.write_byte(0x180169, 0x00) - if world.mode[player] == 'inverted': + if local_world.options.mode == 'inverted': rom.write_byte(0x180169, 0x02) # lock aga/ganon tower door with crystals in inverted rom.write_byte(0x180171, 0x01 if local_world.ganon_at_pyramid else 0x00) # Enable respawning on pyramid after ganon death @@ -1309,9 +1308,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest rom.write_byte(0x50599, 0x00) # disable below ganon chest rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest - rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player].to_bool(world, player) else 0x00) # pre-open Pyramid Hole - rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[ - player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0 + rom.write_byte(0x18008B, 0x01 if local_world.options.open_pyramid.to_bool(world, player) else 0x00) # pre-open Pyramid Hole + rom.write_byte(0x18008C, 0x01 if local_world.options.crystals_needed_for_gt == 0 else 0x00) # GT pre-opened if crystal requirement is 0 rom.write_byte(0xF5D73, 0xF0) # bees are catchable rom.write_byte(0xF5F10, 0xF0) # bees are catchable rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness @@ -1325,7 +1323,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): equip[0x36C] = 0x18 equip[0x36D] = 0x18 equip[0x379] = 0x68 - starting_max_bombs = 0 if world.bombless_start[player] else 10 + starting_max_bombs = 0 if local_world.options.bombless_start else 10 starting_max_arrows = 30 startingstate = CollectionState(world) @@ -1333,12 +1331,12 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): if startingstate.has('Silver Bow', player): equip[0x340] = 1 equip[0x38E] |= 0x60 - if not world.retro_bow[player]: + if not local_world.options.retro_bow: equip[0x38E] |= 0x80 elif startingstate.has('Bow', player): equip[0x340] = 1 equip[0x38E] |= 0x20 # progressive flag to get the correct hint in all cases - if not world.retro_bow[player]: + if not local_world.options.retro_bow: equip[0x38E] |= 0x80 if startingstate.has('Silver Arrows', player): equip[0x38E] |= 0x40 @@ -1476,7 +1474,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): elif item.name in bombs: equip[0x343] += bombs[item.name] elif item.name in arrows: - if world.retro_bow[player]: + if local_world.options.retro_bow: equip[0x38E] |= 0x80 equip[0x377] = 1 else: @@ -1502,16 +1500,13 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): rom.write_bytes(0x183000, equip[0x340:]) rom.write_bytes(0x271A6, equip[0x340:0x340 + 60]) - rom.write_byte(0x18004A, 0x00 if world.mode[player] != 'inverted' else 0x01) # Inverted mode + rom.write_byte(0x18004A, 0x00 if local_world.options.mode != 'inverted' else 0x01) # Inverted mode rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier - rom.write_byte(0x2AF79, 0xD0 if world.mode[ - player] != 'inverted' else 0xF0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both) - rom.write_byte(0x3A943, 0xD0 if world.mode[ - player] != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both) - rom.write_byte(0x3A96D, 0xF0 if world.mode[ - player] != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader)) + rom.write_byte(0x2AF79, 0xD0 if local_world.options.mode != 'inverted' else 0xF0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both) + rom.write_byte(0x3A943, 0xD0 if local_world.options.mode != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both) + rom.write_byte(0x3A96D, 0xF0 if local_world.options.mode != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader)) rom.write_byte(0x3A9A7, 0xD0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader)) - if world.shuffle_capacity_upgrades[player]: + if local_world.options.shuffle_capacity_upgrades: rom.write_bytes(0x180080, [5, 10, 5, 10]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10) else: @@ -1522,21 +1517,21 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): (0x02 if 'bombs' in local_world.escape_assist else 0x00) | (0x04 if 'magic' in local_world.escape_assist else 0x00))) # Escape assist - if world.goal[player] in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']: + if local_world.options.goal in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']: rom.write_byte(0x18003E, 0x01) # make ganon invincible - elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: + elif local_world.options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: rom.write_byte(0x18003E, 0x05) # make ganon invincible until enough triforce pieces are collected - elif world.goal[player] in ['ganon_pedestal']: + elif local_world.options.goal in ['ganon_pedestal']: rom.write_byte(0x18003E, 0x06) - elif world.goal[player] in ['bosses']: + elif local_world.options.goal in ['bosses']: rom.write_byte(0x18003E, 0x02) # make ganon invincible until all bosses are beat - elif world.goal[player] in ['crystals']: + elif local_world.options.goal in ['crystals']: rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals else: rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected - rom.write_byte(0x18005E, world.crystals_needed_for_gt[player]) - rom.write_byte(0x18005F, world.crystals_needed_for_ganon[player]) + rom.write_byte(0x18005E, local_world.options.crystals_needed_for_gt) + rom.write_byte(0x18005F, local_world.options.crystals_needed_for_ganon) # Bitfield - enable text box to show with free roaming items # @@ -1547,21 +1542,20 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): # c - enabled for inside compasses # s - enabled for inside small keys # block HC upstairs doors in rain state in standard mode - rom.write_byte(0x18008A, 0x01 if world.mode[player] == "standard" and world.entrance_shuffle[player] != 'vanilla' else 0x00) + rom.write_byte(0x18008A, 0x01 if local_world.options.mode == "standard" and local_world.options.entrance_shuffle != 'vanilla' else 0x00) - rom.write_byte(0x18016A, 0x10 | ((0x01 if world.small_key_shuffle[player] else 0x00) - | (0x02 if world.compass_shuffle[player] else 0x00) - | (0x04 if world.map_shuffle[player] else 0x00) - | (0x08 if world.big_key_shuffle[ - player] else 0x00))) # free roaming item text boxes - rom.write_byte(0x18003B, 0x01 if world.map_shuffle[player] else 0x00) # maps showing crystals on overworld + rom.write_byte(0x18016A, 0x10 | ((0x01 if local_world.options.small_key_shuffle else 0x00) + | (0x02 if local_world.options.compass_shuffle else 0x00) + | (0x04 if local_world.options.map_shuffle else 0x00) + | (0x08 if local_world.options.big_key_shuffle else 0x00))) # free roaming item text boxes + rom.write_byte(0x18003B, 0x01 if local_world.options.map_shuffle else 0x00) # maps showing crystals on overworld # compasses showing dungeon count - if local_world.clock_mode or world.dungeon_counters[player] == 'off': + if local_world.clock_mode or local_world.options.dungeon_counters == 'off': rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location - elif world.dungeon_counters[player] == 'on': + elif local_world.options.dungeon_counters == 'on': rom.write_byte(0x18003C, 0x02) # always on - elif world.compass_shuffle[player] or world.dungeon_counters[player] == 'pickup': + elif local_world.options.compass_shuffle or local_world.options.dungeon_counters == 'pickup': rom.write_byte(0x18003C, 0x01) # show on pickup else: rom.write_byte(0x18003C, 0x00) @@ -1574,11 +1568,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): # b - Big Key # a - Small Key # - rom.write_byte(0x180045, ((0x00 if (world.small_key_shuffle[player] == small_key_shuffle.option_original_dungeon or - world.small_key_shuffle[player] == small_key_shuffle.option_universal) else 0x01) - | (0x02 if world.big_key_shuffle[player] else 0x00) - | (0x04 if world.map_shuffle[player] else 0x00) - | (0x08 if world.compass_shuffle[player] else 0x00))) # free roaming items in menu + rom.write_byte(0x180045, ((0x00 if (local_world.options.small_key_shuffle == small_key_shuffle.option_original_dungeon or + local_world.options.small_key_shuffle == small_key_shuffle.option_universal) else 0x01) + | (0x02 if local_world.options.big_key_shuffle else 0x00) + | (0x04 if local_world.options.map_shuffle else 0x00) + | (0x08 if local_world.options.compass_shuffle else 0x00))) # free roaming items in menu # Map reveals reveal_bytes = { @@ -1604,31 +1598,25 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): return 0x0000 rom.write_int16(0x18017A, - get_reveal_bytes('Green Pendant') if world.map_shuffle[player] else 0x0000) # Sahasrahla reveal - rom.write_int16(0x18017C, get_reveal_bytes('Crystal 5') | get_reveal_bytes('Crystal 6') if world.map_shuffle[ - player] else 0x0000) # Bomb Shop Reveal + get_reveal_bytes('Green Pendant') if local_world.options.map_shuffle else 0x0000) # Sahasrahla reveal + rom.write_int16(0x18017C, get_reveal_bytes('Crystal 5') | get_reveal_bytes('Crystal 6') if local_world.options.map_shuffle else 0x0000) # Bomb Shop Reveal - rom.write_byte(0x180172, 0x01 if world.small_key_shuffle[ - player] == small_key_shuffle.option_universal else 0x00) # universal keys - rom.write_byte(0x18637E, 0x01 if world.retro_bow[player] else 0x00) # Skip quiver in item shops once bought - rom.write_byte(0x180175, 0x01 if world.retro_bow[player] else 0x00) # rupee bow - rom.write_byte(0x180176, 0x0A if world.retro_bow[player] else 0x00) # wood arrow cost - rom.write_byte(0x180178, 0x32 if world.retro_bow[player] else 0x00) # silver arrow cost - rom.write_byte(0x301FC, 0xDA if world.retro_bow[player] else 0xE1) # rupees replace arrows under pots - rom.write_byte(0x30052, 0xDB if world.retro_bow[player] else 0xE2) # replace arrows in fish prize from bottle merchant - rom.write_bytes(0xECB4E, [0xA9, 0x00, 0xEA, 0xEA] if world.retro_bow[player] else [0xAF, 0x77, 0xF3, - 0x7E]) # Thief steals rupees instead of arrows - rom.write_bytes(0xF0D96, [0xA9, 0x00, 0xEA, 0xEA] if world.retro_bow[player] else [0xAF, 0x77, 0xF3, - 0x7E]) # Pikit steals rupees instead of arrows - rom.write_bytes(0xEDA5, - [0x35, 0x41] if world.retro_bow[player] else [0x43, 0x44]) # Chest game gives rupees instead of arrows + rom.write_byte(0x180172, 0x01 if local_world.options.small_key_shuffle == small_key_shuffle.option_universal else 0x00) # universal keys + rom.write_byte(0x18637E, 0x01 if local_world.options.retro_bow else 0x00) # Skip quiver in item shops once bought + rom.write_byte(0x180175, 0x01 if local_world.options.retro_bow else 0x00) # rupee bow + rom.write_byte(0x180176, 0x0A if local_world.options.retro_bow else 0x00) # wood arrow cost + rom.write_byte(0x180178, 0x32 if local_world.options.retro_bow else 0x00) # silver arrow cost + rom.write_byte(0x301FC, 0xDA if local_world.options.retro_bow else 0xE1) # rupees replace arrows under pots + rom.write_byte(0x30052, 0xDB if local_world.options.retro_bow else 0xE2) # replace arrows in fish prize from bottle merchant + rom.write_bytes(0xECB4E, [0xA9, 0x00, 0xEA, 0xEA] if local_world.options.retro_bow else [0xAF, 0x77, 0xF3, 0x7E]) # Thief steals rupees instead of arrows + rom.write_bytes(0xF0D96, [0xA9, 0x00, 0xEA, 0xEA] if local_world.options.retro_bow else [0xAF, 0x77, 0xF3, 0x7E]) # Pikit steals rupees instead of arrows + rom.write_bytes(0xEDA5, [0x35, 0x41] if local_world.options.retro_bow else [0x43, 0x44]) # Chest game gives rupees instead of arrows digging_game_rng = local_random.randint(1, 30) # set rng for digging game rom.write_byte(0x180020, digging_game_rng) rom.write_byte(0xEFD95, digging_game_rng) rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills - rom.write_byte(0x1800A4, 0x01 if world.glitches_required[player] != 'no_logic' else 0x00) # enable POD EG fix - rom.write_byte(0x186383, 0x01 if world.glitches_required[ - player] == 'no_logic' else 0x00) # disable glitching to Triforce from Ganons Room + rom.write_byte(0x1800A4, 0x01 if local_world.options.glitches_required != 'no_logic' else 0x00) # enable POD EG fix + rom.write_byte(0x186383, 0x01 if local_world.options.glitches_required == 'no_logic' else 0x00) # disable glitching to Triforce from Ganons Room rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill # remove shield from uncle @@ -1645,7 +1633,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): rom.write_bytes(0x180185, [0, 0, 0]) # Uncle respawn refills (magic, bombs, arrows) rom.write_bytes(0x180188, [0, 0, 0]) # Zelda respawn refills (magic, bombs, arrows) rom.write_bytes(0x18018B, [0, 0, 0]) # Mantle respawn refills (magic, bombs, arrows) - if world.mode[player] == 'standard' and uncle_location.item and uncle_location.item.player == player: + if local_world.options.mode == 'standard' and uncle_location.item and uncle_location.item.player == player: if uncle_location.item.name in {'Bow', 'Progressive Bow'}: rom.write_byte(0x18004E, 1) # Escape Fill (arrows) rom.write_int16(0x180183, 300) # Escape fill rupee bow @@ -1673,8 +1661,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): 0xAD, 0xBF, 0x0A, 0xF0, 0x4F]) # allow smith into multi-entrance caves in appropriate shuffles - if world.entrance_shuffle[player] in ['restricted', 'full', 'crossed', 'insanity'] or ( - world.entrance_shuffle[player] == 'simple' and world.mode[player] == 'inverted'): + if local_world.options.entrance_shuffle in ['restricted', 'full', 'crossed', 'insanity'] or ( + local_world.options.entrance_shuffle == 'simple' and local_world.options.mode == 'inverted'): rom.write_byte(0x18004C, 0x01) # set correct flag for hera basement item @@ -1694,8 +1682,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool): rom.write_byte(0xFED31, 0x2A) # bombable exit rom.write_byte(0xFEE41, 0x2A) # bombable exit - if world.tile_shuffle[player]: - tile_set = TileSet.get_random_tile_set(world.per_slot_randoms[player]) + if local_world.options.tile_shuffle: + tile_set = TileSet.get_random_tile_set(world.worlds[player].random) rom.write_byte(0x4BA21, tile_set.get_speed()) rom.write_byte(0x4BA1D, tile_set.get_len()) rom.write_bytes(0x4BA2A, tile_set.get_bytes()) @@ -1770,9 +1758,9 @@ def write_custom_shops(rom, world, player): slot = 0 if shop.type == ShopType.TakeAny else index if item is None: break - if world.shop_item_slots[player] or shop.type == ShopType.TakeAny: - count_shop = (shop.region.name != 'Potion Shop' or world.include_witch_hut[player]) and \ - (shop.region.name != 'Capacity Upgrade' or world.shuffle_capacity_upgrades[player]) + if world.worlds[player].options.shop_item_slots or shop.type == ShopType.TakeAny: + count_shop = (shop.region.name != 'Potion Shop' or world.worlds[player].options.include_witch_hut) and \ + (shop.region.name != 'Capacity Upgrade' or world.worlds[player].options.shuffle_capacity_upgrades) rom.write_byte(0x186560 + shop.sram_offset + slot, 1 if count_shop else 0) if item['item'] == 'Single Arrow' and item['player'] == 0: arrow_mask |= 1 << index @@ -1789,7 +1777,7 @@ def write_custom_shops(rom, world, player): item_code = get_nonnative_item_sprite(world.worlds[item['player']].item_name_to_id[item['item']]) else: item_code = item_table[item["item"]].item_code - if item['item'] == 'Single Arrow' and item['player'] == 0 and world.retro_bow[player]: + if item['item'] == 'Single Arrow' and item['player'] == 0 and world.worlds[player].options.retro_bow: rom.write_byte(0x186500 + shop.sram_offset + slot, arrow_mask) item_data = [shop_id, item_code] + price_data + \ @@ -1802,7 +1790,7 @@ def write_custom_shops(rom, world, player): items_data.extend([0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]) rom.write_bytes(0x184900, items_data) - if world.retro_bow[player]: + if world.worlds[player].options.retro_bow: retro_shop_slots.append(0xFF) rom.write_bytes(0x186540, retro_shop_slots) @@ -2207,19 +2195,18 @@ def write_string_to_rom(rom, target, string): def write_strings(rom, world, player): from . import ALTTPWorld - + local_random = world.worlds[player].random w: ALTTPWorld = world.worlds[player] - local_random = w.random tt = TextTable() tt.removeUnwantedText() # Let's keep this guy's text accurate to the shuffle setting. - if world.entrance_shuffle[player] in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']: + if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']: tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.' tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.' - if world.mode[player] == 'inverted': + if world.worlds[player].options.mode == 'inverted': tt['sign_village_of_outcasts'] = 'attention\nferal ducks sighted\nhiding in statues\n\nflute players beware\n' def hint_text(dest, ped_hint=False): @@ -2238,21 +2225,21 @@ def write_strings(rom, world, player): hint += f" for {world.player_name[dest.player]}" return hint - if world.scams[player].gives_king_zora_hint: + if world.worlds[player].options.scams.gives_king_zora_hint: # Zora hint zora_location = world.get_location("King Zora", player) tt['zora_tells_cost'] = f"You got 500 rupees to buy {hint_text(zora_location.item)}" \ f"\n ≥ Duh\n Oh carp\n{{CHOICE}}" - if world.scams[player].gives_bottle_merchant_hint: + if world.worlds[player].options.scams.gives_bottle_merchant_hint: # Bottle Vendor hint vendor_location = world.get_location("Bottle Merchant", player) tt['bottle_vendor_choice'] = f"I gots {hint_text(vendor_location.item)}\nYous gots 100 rupees?" \ f"\n ≥ I want\n no way!\n{{CHOICE}}" # First we write hints about entrances, some from the inconvenient list others from all reasonable entrances. - if world.hints[player]: - if world.hints[player].value >= 2: - if world.hints[player] == "full": + if world.worlds[player].options.hints: + if world.worlds[player].options.hints.value >= 2: + if world.worlds[player].options.hints == "full": tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles have hints!' else: tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!' @@ -2265,11 +2252,11 @@ def write_strings(rom, world, player): entrances_to_hint = {} entrances_to_hint.update(InconvenientDungeonEntrances) if world.shuffle_ganon: - if world.mode[player] == 'inverted': + if world.worlds[player].options.mode == 'inverted': entrances_to_hint.update({'Inverted Ganons Tower': 'The sealed castle door'}) else: entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'}) - if world.entrance_shuffle[player] in ['simple', 'restricted']: + if world.worlds[player].options.entrance_shuffle in ['simple', 'restricted']: for entrance in all_entrances: if entrance.name in entrances_to_hint: this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text( @@ -2279,9 +2266,9 @@ def write_strings(rom, world, player): break # Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones. entrances_to_hint.update(InconvenientOtherEntrances) - if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: + if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: hint_count = 0 - elif world.entrance_shuffle[player] in ['simple', 'restricted']: + elif world.worlds[player].options.entrance_shuffle in ['simple', 'restricted']: hint_count = 2 else: hint_count = 4 @@ -2298,31 +2285,31 @@ def write_strings(rom, world, player): # Next we handle hints for randomly selected other entrances, # curating the selection intelligently based on shuffle. - if world.entrance_shuffle[player] not in ['simple', 'restricted']: + if world.worlds[player].options.entrance_shuffle not in ['simple', 'restricted']: entrances_to_hint.update(ConnectorEntrances) entrances_to_hint.update(DungeonEntrances) - if world.mode[player] == 'inverted': + if world.worlds[player].options.mode == 'inverted': entrances_to_hint.update({'Inverted Agahnims Tower': 'The dark mountain tower'}) else: entrances_to_hint.update({'Agahnims Tower': 'The sealed castle door'}) - elif world.entrance_shuffle[player] == 'restricted': + elif world.worlds[player].options.entrance_shuffle == 'restricted': entrances_to_hint.update(ConnectorEntrances) entrances_to_hint.update(OtherEntrances) - if world.mode[player] == 'inverted': + if world.worlds[player].options.mode == 'inverted': entrances_to_hint.update({'Inverted Dark Sanctuary': 'The dark sanctuary cave'}) entrances_to_hint.update({'Inverted Big Bomb Shop': 'The old hero\'s dark home'}) entrances_to_hint.update({'Inverted Links House': 'The old hero\'s light home'}) else: entrances_to_hint.update({'Dark Sanctuary Hint': 'The dark sanctuary cave'}) entrances_to_hint.update({'Big Bomb Shop': 'The old bomb shop'}) - if world.entrance_shuffle[player] != 'insanity': + if world.worlds[player].options.entrance_shuffle != 'insanity': entrances_to_hint.update(InsanityEntrances) if world.shuffle_ganon: - if world.mode[player] == 'inverted': + if world.worlds[player].options.mode == 'inverted': entrances_to_hint.update({'Inverted Pyramid Entrance': 'The extra castle passage'}) else: entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'}) - hint_count = 4 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full', + hint_count = 4 if world.worlds[player].options.entrance_shuffle not in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'] else 0 for entrance in all_entrances: if entrance.name in entrances_to_hint: @@ -2337,10 +2324,10 @@ def write_strings(rom, world, player): # Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable. locations_to_hint = InconvenientLocations.copy() - if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: + if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: locations_to_hint.extend(InconvenientVanillaLocations) local_random.shuffle(locations_to_hint) - hint_count = 3 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full', + hint_count = 3 if world.worlds[player].options.entrance_shuffle not in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'] else 5 for location in locations_to_hint[:hint_count]: if location == 'Swamp Left': @@ -2395,15 +2382,15 @@ def write_strings(rom, world, player): # Lastly we write hints to show where certain interesting items are. items_to_hint = RelevantItems.copy() - if world.small_key_shuffle[player].hints_useful: + if world.worlds[player].options.small_key_shuffle.hints_useful: items_to_hint |= item_name_groups["Small Keys"] - if world.big_key_shuffle[player].hints_useful: + if world.worlds[player].options.big_key_shuffle.hints_useful: items_to_hint |= item_name_groups["Big Keys"] - if world.hints[player] == "full": + if world.worlds[player].options.hints == "full": hint_count = len(hint_locations) # fill all remaining hint locations with Item hints. else: - hint_count = 5 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full', + hint_count = 5 if world.worlds[player].options.entrance_shuffle not in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'] else 8 hint_count = min(hint_count, len(items_to_hint), len(hint_locations)) if hint_count: @@ -2434,7 +2421,7 @@ def write_strings(rom, world, player): tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint if world.worlds[player].has_progressive_bows and (w.difficulty_requirements.progressive_bow_limit >= 2 or ( - world.swordless[player] or world.glitches_required[player] == 'no_glitches')): + world.worlds[player].options.swordless or world.worlds[player].options.glitches_required == 'no_glitches')): prog_bow_locs = world.find_item_locations('Progressive Bow', player, True) local_random.shuffle(prog_bow_locs) found_bow = False @@ -2458,26 +2445,26 @@ def write_strings(rom, world, player): greenpendant = world.find_item('Green Pendant', player) tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant.hint_text - if world.crystals_needed_for_gt[player] == 1: + if world.worlds[player].options.crystals_needed_for_gt == 1: tt['sign_ganons_tower'] = 'You need a crystal to enter.' else: - tt['sign_ganons_tower'] = f'You need {world.crystals_needed_for_gt[player]} crystals to enter.' + tt['sign_ganons_tower'] = f'You need {world.worlds[player].options.crystals_needed_for_gt} crystals to enter.' - if world.goal[player] == 'bosses': + if world.worlds[player].options.goal == 'bosses': tt['sign_ganon'] = 'You need to kill all bosses, Ganon last.' - elif world.goal[player] == 'ganon_pedestal': + elif world.worlds[player].options.goal == 'ganon_pedestal': tt['sign_ganon'] = 'You need to pull the pedestal to defeat Ganon.' - elif world.goal[player] == "ganon": - if world.crystals_needed_for_ganon[player] == 1: + elif world.worlds[player].options.goal == "ganon": + if world.worlds[player].options.crystals_needed_for_ganon == 1: tt['sign_ganon'] = 'You need a crystal to beat Ganon and have beaten Agahnim atop Ganons Tower.' else: - tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon and ' \ + tt['sign_ganon'] = f'You need {world.worlds[player].options.crystals_needed_for_ganon} crystals to beat Ganon and ' \ f'have beaten Agahnim atop Ganons Tower' else: - if world.crystals_needed_for_ganon[player] == 1: + if world.worlds[player].options.crystals_needed_for_ganon == 1: tt['sign_ganon'] = 'You need a crystal to beat Ganon.' else: - tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon.' + tt['sign_ganon'] = f'You need {world.worlds[player].options.crystals_needed_for_ganon} crystals to beat Ganon.' tt['uncle_leaving_text'] = Uncle_texts[local_random.randint(0, len(Uncle_texts) - 1)] tt['end_triforce'] = "{NOBORDER}\n" + Triforce_texts[local_random.randint(0, len(Triforce_texts) - 1)] @@ -2490,10 +2477,10 @@ def write_strings(rom, world, player): triforce_pieces_required = max(0, w.treasure_hunt_required - sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece")) - if world.goal[player] in ['triforce_hunt', 'local_triforce_hunt']: + if world.worlds[player].options.goal in ['triforce_hunt', 'local_triforce_hunt']: tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.' tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.' - if world.goal[player] == 'triforce_hunt' and world.players > 1: + if world.worlds[player].options.goal == 'triforce_hunt' and world.players > 1: tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!' else: tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!' @@ -2507,7 +2494,7 @@ def write_strings(rom, world, player): "invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \ "hidden in a hollow tree. If you bring\n%d Triforce piece out of %d, I can reassemble it." % \ (triforce_pieces_required, w.treasure_hunt_total) - elif world.goal[player] in ['pedestal']: + elif world.worlds[player].options.goal in ['pedestal']: tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.' tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.' tt['sign_ganon'] = 'You need to get to the pedestal... Ganon is invincible!' @@ -2516,17 +2503,17 @@ def write_strings(rom, world, player): tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!' tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!' if triforce_pieces_required > 1: - if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1: + if world.worlds[player].options.goal == 'ganon_triforce_hunt' and world.players > 1: tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d with your friends to defeat Ganon.' % \ (triforce_pieces_required, w.treasure_hunt_total) - elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: + elif world.worlds[player].options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d to defeat Ganon.' % \ (triforce_pieces_required, w.treasure_hunt_total) else: - if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1: + if world.worlds[player].options.goal == 'ganon_triforce_hunt' and world.players > 1: tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d with your friends to defeat Ganon.' % \ (triforce_pieces_required, w.treasure_hunt_total) - elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: + elif world.worlds[player].options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d to defeat Ganon.' % \ (triforce_pieces_required, w.treasure_hunt_total) @@ -2549,11 +2536,11 @@ def write_strings(rom, world, player): tt['tablet_bombos_book'] = bombos_text # inverted spawn menu changes - if world.mode[player] == 'inverted': + if world.worlds[player].options.mode == 'inverted': tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}" tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}" - for at, text, _ in world.plando_texts[player]: + for at, text, _ in world.worlds[player].options.plando_texts: if at not in tt: raise Exception(f"No text target \"{at}\" found.") @@ -2626,12 +2613,12 @@ def set_inverted_mode(world, player, rom): rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof # the following bytes should only be written in vanilla # or they'll overwrite the randomizer's shuffles - if world.entrance_shuffle[player] == 'vanilla': + if world.worlds[player].options.entrance_shuffle == 'vanilla': rom.write_byte(0xDBB73 + 0x23, 0x37) # switch AT and GT rom.write_byte(0xDBB73 + 0x36, 0x24) rom.write_int16(0x15AEE + 2 * 0x38, 0x00E0) rom.write_int16(0x15AEE + 2 * 0x25, 0x000C) - if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: + if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: rom.write_byte(0x15B8C, 0x6C) rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house rom.write_byte(0xDBB73 + 0x52, 0x01) @@ -2689,7 +2676,7 @@ def set_inverted_mode(world, player, rom): rom.write_int16(snes_to_pc(0x02D9A6), 0x005A) rom.write_byte(snes_to_pc(0x02D9B3), 0x12) # keep the old man spawn point at old man house unless shuffle is vanilla - if world.entrance_shuffle[player] in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']: + if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']: rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01]) rom.write_int16(snes_to_pc(0x02D8DE), 0x00F1) rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03]) @@ -2752,7 +2739,7 @@ def set_inverted_mode(world, player, rom): rom.write_int16s(snes_to_pc(0x1bb836), [0x001B, 0x001B, 0x001B]) rom.write_int16(snes_to_pc(0x308300), 0x0140) # new pyramid hole entrance rom.write_int16(snes_to_pc(0x308320), 0x001B) - if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: + if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: rom.write_byte(snes_to_pc(0x308340), 0x7B) rom.write_int16(snes_to_pc(0x1af504), 0x148B) rom.write_int16(snes_to_pc(0x1af50c), 0x149B) @@ -2789,10 +2776,10 @@ def set_inverted_mode(world, player, rom): rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82]) rom.write_int16(0xDB96F + 2 * 0x35, 0x001B) # move pyramid exit door rom.write_int16(0xDBA71 + 2 * 0x35, 0x06A4) - if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: + if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: rom.write_byte(0xDBB73 + 0x35, 0x36) rom.write_byte(snes_to_pc(0x09D436), 0xF3) # remove castle gate warp - if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: + if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: rom.write_int16(0x15AEE + 2 * 0x37, 0x0010) # pyramid exit to new hc area rom.write_byte(0x15B8C + 0x37, 0x1B) rom.write_int16(0x15BDB + 2 * 0x37, 0x0418) diff --git a/worlds/alttp/Rules.py b/worlds/alttp/Rules.py index 3f508112..452c1522 100644 --- a/worlds/alttp/Rules.py +++ b/worlds/alttp/Rules.py @@ -27,9 +27,9 @@ from .UnderworldGlitchRules import underworld_glitches_rules def set_rules(world): player = world.player world = world.multiworld - if world.glitches_required[player] == 'no_logic': + if world.worlds[player].options.glitches_required == 'no_logic': if player == next(player_id for player_id in world.get_game_players("A Link to the Past") - if world.glitches_required[player_id] == 'no_logic'): # only warn one time + if world.worlds[player_id].options.glitches_required == 'no_logic'): # only warn one time logging.info( 'WARNING! Seeds generated under this logic often require major glitches and may be impossible!') @@ -40,8 +40,8 @@ def set_rules(world): else: # Set access rules according to max glitches for multiworld progression. # Set accessibility to none, and shuffle assuming the no logic players can always win - world.accessibility[player].value = ItemsAccessibility.option_minimal - world.progression_balancing[player].value = 0 + world.worlds[player].options.accessibility.value = ItemsAccessibility.option_minimal + world.worlds[player].options.progression_balancing.value = 0 else: world.completion_condition[player] = lambda state: state.has('Triforce', player) @@ -49,52 +49,52 @@ def set_rules(world): dungeon_boss_rules(world, player) global_rules(world, player) - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': default_rules(world, player) - if world.mode[player] == 'open': + if world.worlds[player].options.mode == 'open': open_rules(world, player) - elif world.mode[player] == 'standard': + elif world.worlds[player].options.mode == 'standard': standard_rules(world, player) - elif world.mode[player] == 'inverted': + elif world.worlds[player].options.mode == 'inverted': open_rules(world, player) inverted_rules(world, player) else: - raise NotImplementedError(f'World state {world.mode[player]} is not implemented yet') + raise NotImplementedError(f'World state {world.worlds[player].options.mode} is not implemented yet') - if world.glitches_required[player] == 'no_glitches': + if world.worlds[player].options.glitches_required == 'no_glitches': no_glitches_rules(world, player) forbid_bomb_jump_requirements(world, player) - elif world.glitches_required[player] == 'overworld_glitches': + elif world.worlds[player].options.glitches_required == 'overworld_glitches': # Initially setting no_glitches_rules to set the baseline rules for some # entrances. The overworld_glitches_rules set is primarily additive. no_glitches_rules(world, player) fake_flipper_rules(world, player) overworld_glitches_rules(world, player) forbid_bomb_jump_requirements(world, player) - elif world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']: + elif world.worlds[player].options.glitches_required in ['hybrid_major_glitches', 'no_logic']: no_glitches_rules(world, player) fake_flipper_rules(world, player) overworld_glitches_rules(world, player) underworld_glitches_rules(world, player) bomb_jump_requirements(world, player) - elif world.glitches_required[player] == 'minor_glitches': + elif world.worlds[player].options.glitches_required == 'minor_glitches': no_glitches_rules(world, player) fake_flipper_rules(world, player) forbid_bomb_jump_requirements(world, player) else: - raise NotImplementedError(f'Not implemented yet: Logic - {world.glitches_required[player]}') + raise NotImplementedError(f'Not implemented yet: Logic - {world.worlds[player].options.glitches_required}') - if world.goal[player] == 'bosses': + if world.worlds[player].options.goal == 'bosses': # require all bosses to beat ganon add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has('Beat Agahnim 1', player) and state.has('Beat Agahnim 2', player) and has_crystals(state, 7, player)) - elif world.goal[player] == 'ganon': + elif world.worlds[player].options.goal == 'ganon': # require aga2 to beat ganon add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player)) - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': set_big_bomb_rules(world, player) - if world.glitches_required[player].current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.entrance_shuffle[player].current_key not in {'insanity', 'insanity_legacy', 'madness'}: + if world.worlds[player].options.glitches_required.current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.worlds[player].options.entrance_shuffle.current_key not in {'insanity', 'insanity_legacy', 'madness'}: path_to_courtyard = mirrorless_path_to_castle_courtyard(world, player) add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.multiworld.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or') else: @@ -102,21 +102,24 @@ def set_rules(world): # if swamp and dam have not been moved we require mirror for swamp palace # however there is mirrorless swamp in hybrid MG, so we don't necessarily want this. HMG handles this requirement itself. - if not world.worlds[player].swamp_patch_required and world.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']: + if not world.worlds[player].swamp_patch_required and world.worlds[player].options.glitches_required not in ['hybrid_major_glitches', 'no_logic']: add_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Magic Mirror', player)) # GT Entrance may be required for Turtle Rock for OWG and < 7 required - ganons_tower = world.get_entrance('Inverted Ganons Tower' if world.mode[player] == 'inverted' else 'Ganons Tower', player) - if world.crystals_needed_for_gt[player] == 7 and not (world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and world.mode[player] != 'inverted'): + ganons_tower = world.get_entrance('Inverted Ganons Tower' if world.worlds[player].options.mode == 'inverted' else 'Ganons Tower', player) + if (world.worlds[player].options.crystals_needed_for_gt == 7 + and not (world.worlds[player].options.glitches_required + in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic'] + and world.worlds[player].options.mode != 'inverted')): set_rule(ganons_tower, lambda state: False) set_trock_key_rules(world, player) - set_rule(ganons_tower, lambda state: has_crystals(state, state.multiworld.crystals_needed_for_gt[player], player)) - if world.mode[player] != 'inverted' and world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: + set_rule(ganons_tower, lambda state: has_crystals(state, state.multiworld.worlds[player].options.crystals_needed_for_gt, player)) + if world.worlds[player].options.mode != 'inverted' and world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.multiworld.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or') - set_bunny_rules(world, player, world.mode[player] == 'inverted') + set_bunny_rules(world, player, world.worlds[player].options.mode == 'inverted') def mirrorless_path_to_castle_courtyard(world, player): @@ -150,17 +153,17 @@ def set_always_allow(spot, rule): def add_lamp_requirement(world: MultiWorld, spot, player: int, has_accessible_torch: bool = False): - if world.dark_room_logic[player] == "lamp": + if world.worlds[player].options.dark_room_logic == "lamp": add_rule(spot, lambda state: state.has('Lamp', player)) - elif world.dark_room_logic[player] == "torches": # implicitly lamp as well + elif world.worlds[player].options.dark_room_logic == "torches": # implicitly lamp as well if has_accessible_torch: add_rule(spot, lambda state: state.has('Lamp', player) or state.has('Fire Rod', player)) else: add_rule(spot, lambda state: state.has('Lamp', player)) - elif world.dark_room_logic[player] == "none": + elif world.worlds[player].options.dark_room_logic == "none": pass else: - raise ValueError(f"Unknown Dark Room Logic: {world.dark_room_logic[player]}") + raise ValueError(f"Unknown Dark Room Logic: {world.worlds[player].options.dark_room_logic}") non_crossover_items = (item_name_groups["Small Keys"] | item_name_groups["Big Keys"] | progression_items) - { @@ -227,12 +230,13 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_location('Sick Kid', player), lambda state: state.has_group("Bottles", player)) set_rule(multiworld.get_location('Library', player), lambda state: state.has('Pegasus Boots', player)) - if multiworld.enemy_shuffle[player]: + if world.options.enemy_shuffle: set_rule(multiworld.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player) and can_kill_most_things(state, player, 4)) else: set_rule(multiworld.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player) - and ((state.multiworld.enemy_health[player] in ("easy", "default") and can_use_bombs(state, player, 4)) + and ((state.multiworld.worlds[player].options.enemy_health in ("easy", "default") + and can_use_bombs(state, player, 4)) or can_shoot_arrows(state, player) or state.has("Cane of Somaria", player) or has_beam_sword(state, player))) @@ -299,8 +303,7 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_entrance('Sewers Door', player), lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) or ( - multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal and multiworld.mode[ - player] == 'standard')) # standard universal small keys cannot access the shop + world.options.small_key_shuffle == small_key_shuffle.option_universal and world.options.mode == 'standard')) # standard universal small keys cannot access the shop set_rule(multiworld.get_entrance('Sewers Back Door', player), lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4)) set_rule(multiworld.get_entrance('Sewers Secret Room', player), lambda state: can_bomb_or_bonk(state, player)) @@ -339,12 +342,12 @@ def global_rules(multiworld: MultiWorld, player: int): add_rule(ep_prize, lambda state: state.has('Big Key (Eastern Palace)', player) and state._lttp_has_key('Small Key (Eastern Palace)', player, 2) and ep_prize.parent_region.dungeon.boss.can_defeat(state)) - if not multiworld.enemy_shuffle[player]: + if not world.options.enemy_shuffle: add_rule(ep_boss, lambda state: can_shoot_arrows(state, player)) add_rule(ep_prize, lambda state: can_shoot_arrows(state, player)) # You can always kill the Stalfos' with the pots on easy/normal - if multiworld.enemy_health[player] in ("hard", "expert") or multiworld.enemy_shuffle[player]: + if world.options.enemy_health in ("hard", "expert") or world.options.enemy_shuffle: stalfos_rule = lambda state: can_kill_most_things(state, player, 4) for location in ['Eastern Palace - Compass Chest', 'Eastern Palace - Big Chest', 'Eastern Palace - Dark Square Pot Key', 'Eastern Palace - Dark Eyegore Key Drop', @@ -362,14 +365,14 @@ def global_rules(multiworld: MultiWorld, player: int): add_rule(multiworld.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 4) and state.has('Big Key (Desert Palace)', player) and has_fire_source(state, player) and state.multiworld.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state)) # logic patch to prevent placing a crystal in Desert that's required to reach the required keys - if not (multiworld.small_key_shuffle[player] and multiworld.big_key_shuffle[player]): + if not (world.options.small_key_shuffle and world.options.big_key_shuffle): add_rule(multiworld.get_location('Desert Palace - Prize', player), lambda state: state.multiworld.get_region('Desert Palace Main (Outer)', player).can_reach(state)) set_rule(multiworld.get_location('Tower of Hera - Basement Cage', player), lambda state: can_activate_crystal_switch(state, player)) set_rule(multiworld.get_location('Tower of Hera - Map Chest', player), lambda state: can_activate_crystal_switch(state, player)) set_rule(multiworld.get_entrance('Tower of Hera Small Key Door', player), lambda state: can_activate_crystal_switch(state, player) and (state._lttp_has_key('Small Key (Tower of Hera)', player) or location_item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player))) set_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambda state: can_activate_crystal_switch(state, player) and state.has('Big Key (Tower of Hera)', player)) - if multiworld.enemy_shuffle[player]: + if world.options.enemy_shuffle: add_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambda state: can_kill_most_things(state, player, 3)) else: add_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), @@ -378,7 +381,7 @@ def global_rules(multiworld: MultiWorld, player: int): or state.has("Cane of Somaria", player))) set_rule(multiworld.get_location('Tower of Hera - Big Chest', player), lambda state: state.has('Big Key (Tower of Hera)', player)) set_rule(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state: has_fire_source(state, player)) - if multiworld.accessibility[player] != 'full': + if world.options.accessibility != 'full': set_always_allow(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Tower of Hera)' and item.player == player) set_rule(multiworld.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Flippers', player) and state.has('Open Floodgate', player)) @@ -387,32 +390,32 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_location('Swamp Palace - Trench 1 Pot Key', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 2)) set_rule(multiworld.get_entrance('Swamp Palace (Center)', player), lambda state: state.has('Hammer', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 3)) set_rule(multiworld.get_location('Swamp Palace - Hookshot Pot Key', player), lambda state: state.has('Hookshot', player)) - if multiworld.pot_shuffle[player]: + if world.options.pot_shuffle: # it could move the key to the top right platform which can only be reached with bombs add_rule(multiworld.get_location('Swamp Palace - Hookshot Pot Key', player), lambda state: can_use_bombs(state, player)) set_rule(multiworld.get_entrance('Swamp Palace (West)', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6) if state.has('Hookshot', player) else state._lttp_has_key('Small Key (Swamp Palace)', player, 4)) set_rule(multiworld.get_location('Swamp Palace - Big Chest', player), lambda state: state.has('Big Key (Swamp Palace)', player)) - if multiworld.accessibility[player] != 'full': + if world.options.accessibility != 'full': allow_self_locking_items(multiworld.get_location('Swamp Palace - Big Chest', player), 'Big Key (Swamp Palace)') set_rule(multiworld.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 5)) - if not multiworld.small_key_shuffle[player] and multiworld.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']: + if not world.options.small_key_shuffle and world.options.glitches_required not in ['hybrid_major_glitches', 'no_logic']: forbid_item(multiworld.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player) add_rule(multiworld.get_location('Swamp Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6)) add_rule(multiworld.get_location('Swamp Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6)) - if multiworld.pot_shuffle[player]: + if world.options.pot_shuffle: # key can (and probably will) be moved behind bombable wall set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player)) set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player)) - if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind": + if world.dungeons["Thieves Town"].boss.enemizer_name == "Blind": set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player)) set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player)) set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player)) - if multiworld.accessibility[player] != 'full' and not multiworld.key_drop_shuffle[player]: + if world.options.accessibility != 'full' and not world.options.key_drop_shuffle: set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player) set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3)) set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player), @@ -424,7 +427,7 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_entrance('Skull Woods First Section West Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5)) set_rule(multiworld.get_entrance('Skull Woods First Section (Left) Door to Exit', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5)) set_rule(multiworld.get_location('Skull Woods - Big Chest', player), lambda state: state.has('Big Key (Skull Woods)', player) and can_use_bombs(state, player)) - if multiworld.accessibility[player] != 'full': + if world.options.accessibility != 'full': allow_self_locking_items(multiworld.get_location('Skull Woods - Big Chest', player), 'Big Key (Skull Woods)') set_rule(multiworld.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 4) and state.has('Fire Rod', player) and has_sword(state, player)) # sword required for curtain add_rule(multiworld.get_location('Skull Woods - Prize', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5)) @@ -501,13 +504,13 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_entrance('Turtle Rock (Trinexx)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6) and state.has('Big Key (Turtle Rock)', player) and state.has('Cane of Somaria', player)) set_rule(multiworld.get_entrance('Turtle Rock Second Section Bomb Wall', player), lambda state: can_kill_most_things(state, player, 10)) - if not multiworld.worlds[player].fix_trock_doors: + if not world.fix_trock_doors: add_rule(multiworld.get_entrance('Turtle Rock Second Section Bomb Wall', player), lambda state: can_use_bombs(state, player)) set_rule(multiworld.get_entrance('Turtle Rock Second Section from Bomb Wall', player), lambda state: can_use_bombs(state, player)) set_rule(multiworld.get_entrance('Turtle Rock Eye Bridge from Bomb Wall', player), lambda state: can_use_bombs(state, player)) set_rule(multiworld.get_entrance('Turtle Rock Eye Bridge Bomb Wall', player), lambda state: can_use_bombs(state, player)) - if multiworld.enemy_shuffle[player]: + if world.options.enemy_shuffle: set_rule(multiworld.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_kill_most_things(state, player, 3)) else: set_rule(multiworld.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_shoot_arrows(state, player)) @@ -517,18 +520,18 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_entrance('Palace of Darkness (North)', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 4)) set_rule(multiworld.get_location('Palace of Darkness - Big Chest', player), lambda state: can_use_bombs(state, player) and state.has('Big Key (Palace of Darkness)', player)) set_rule(multiworld.get_location('Palace of Darkness - The Arena - Ledge', player), lambda state: can_use_bombs(state, player)) - if multiworld.pot_shuffle[player]: + if world.options.pot_shuffle: # chest switch may be up on ledge where bombs are required set_rule(multiworld.get_location('Palace of Darkness - Stalfos Basement', player), lambda state: can_use_bombs(state, player)) set_rule(multiworld.get_entrance('Palace of Darkness Big Key Chest Staircase', player), lambda state: can_use_bombs(state, player) and (state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or ( location_item_name(state, 'Palace of Darkness - Big Key Chest', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 3)))) - if multiworld.accessibility[player] != 'full': + if world.options.accessibility != 'full': set_always_allow(multiworld.get_location('Palace of Darkness - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5)) set_rule(multiworld.get_entrance('Palace of Darkness Spike Statue Room Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or ( location_item_name(state, 'Palace of Darkness - Harmless Hellway', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 4))) - if multiworld.accessibility[player] != 'full': + if world.options.accessibility != 'full': set_always_allow(multiworld.get_location('Palace of Darkness - Harmless Hellway', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5)) set_rule(multiworld.get_entrance('Palace of Darkness Maze Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6)) @@ -541,13 +544,13 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_location('Ganons Tower - Bob\'s Torch', player), lambda state: state.has('Pegasus Boots', player)) set_rule(multiworld.get_entrance('Ganons Tower (Tile Room)', player), lambda state: state.has('Cane of Somaria', player)) set_rule(multiworld.get_entrance('Ganons Tower (Hookshot Room)', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player))) - if multiworld.pot_shuffle[player]: + if world.options.pot_shuffle: set_rule(multiworld.get_location('Ganons Tower - Conveyor Cross Pot Key', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player))) set_rule(multiworld.get_entrance('Ganons Tower (Map Room)', player), lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 8) or ( location_item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player)] and state._lttp_has_key('Small Key (Ganons Tower)', player, 6))) # this seemed to be causing generation failure, disable for now - # if world.accessibility[player] != 'full': + # if world.worlds[player].options.accessibility != 'full': # set_always_allow(world.get_location('Ganons Tower - Map Chest', player), lambda state, item: item.name == 'Small Key (Ganons Tower)' and item.player == player and state._lttp_has_key('Small Key (Ganons Tower)', player, 7) and state.can_reach('Ganons Tower (Hookshot Room)', 'region', player)) # It is possible to need more than 6 keys to get through this entrance if you spend keys elsewhere. We reflect this in the chest requirements. @@ -582,7 +585,7 @@ def global_rules(multiworld: MultiWorld, player: int): lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Chest', player).parent_region.dungeon.bosses['bottom'].can_defeat(state)) set_rule(multiworld.get_location('Ganons Tower - Big Key Room - Right', player), lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Room - Right', player).parent_region.dungeon.bosses['bottom'].can_defeat(state)) - if multiworld.enemy_shuffle[player]: + if world.options.enemy_shuffle: set_rule(multiworld.get_entrance('Ganons Tower Big Key Door', player), lambda state: state.has('Big Key (Ganons Tower)', player)) else: @@ -600,12 +603,12 @@ def global_rules(multiworld: MultiWorld, player: int): set_defeat_dungeon_boss_rule(multiworld.get_location('Agahnim 2', player)) ganon = multiworld.get_location('Ganon', player) set_rule(ganon, lambda state: GanonDefeatRule(state, player)) - if multiworld.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: + if world.options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: add_rule(ganon, lambda state: has_triforce_pieces(state, player)) - elif multiworld.goal[player] == 'ganon_pedestal': + elif world.options.goal == 'ganon_pedestal': add_rule(multiworld.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player)) else: - add_rule(ganon, lambda state: has_crystals(state, state.multiworld.crystals_needed_for_ganon[player], player)) + add_rule(ganon, lambda state: has_crystals(state, state.multiworld.worlds[player].options.crystals_needed_for_ganon, player)) set_rule(multiworld.get_entrance('Ganon Drop', player), lambda state: has_beam_sword(state, player)) # need to damage ganon to get tiles to drop set_rule(multiworld.get_location('Flute Activation Spot', player), lambda state: state.has('Flute', player)) @@ -722,9 +725,9 @@ def default_rules(world, player): set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has('Magic Mirror', player)) set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and has_sword(state, player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!) - set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player].to_bool(world, player)) + set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.worlds[player].options.open_pyramid.to_bool(world, player)) - if world.swordless[player]: + if world.worlds[player].options.swordless: swordless_rules(world, player) @@ -879,14 +882,14 @@ def inverted_rules(world, player): set_rule(world.get_entrance('Dark Grassy Lawn Flute', player), lambda state: state.has('Activated Flute', player)) set_rule(world.get_entrance('Hammer Peg Area Flute', player), lambda state: state.has('Activated Flute', player)) - set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player]) + set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.worlds[player].options.open_pyramid) - if world.swordless[player]: + if world.worlds[player].options.swordless: swordless_rules(world, player) def no_glitches_rules(world, player): """""" - if world.mode[player] == 'inverted': + if world.worlds[player].options.mode == 'inverted': set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Moon Pearl', player) and (state.has('Flippers', player) or can_lift_rocks(state, player))) set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to set_rule(world.get_entrance('Lake Hylia Island Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to @@ -910,7 +913,7 @@ def no_glitches_rules(world, player): add_conditional_lamps(world, player) def fake_flipper_rules(world, player): - if world.mode[player] == 'inverted': + if world.worlds[player].options.mode == 'inverted': set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Moon Pearl', player)) set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Moon Pearl', player)) set_rule(world.get_entrance('Lake Hylia Island Pier', player), lambda state: state.has('Moon Pearl', player)) @@ -996,7 +999,7 @@ def add_conditional_lamps(world, player): 'Location', True) add_conditional_lamp('Palace of Darkness - Dark Basement - Right', 'Palace of Darkness (Entrance)', 'Location', True) - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': add_conditional_lamp('Agahnim 1', 'Agahnims Tower', 'Entrance') add_conditional_lamp('Castle Tower - Dark Maze', 'Agahnims Tower') add_conditional_lamp('Castle Tower - Dark Archer Key Drop', 'Agahnims Tower') @@ -1018,7 +1021,7 @@ def add_conditional_lamps(world, player): add_conditional_lamp('Eastern Palace - Boss', 'Eastern Palace', 'Location', True) add_conditional_lamp('Eastern Palace - Prize', 'Eastern Palace', 'Location', True) - if not world.mode[player] == "standard": + if not world.worlds[player].options.mode == "standard": add_lamp_requirement(world, world.get_location('Sewers - Dark Cross', player), player) add_lamp_requirement(world, world.get_entrance('Sewers Back Door', player), player) add_lamp_requirement(world, world.get_entrance('Throne Room', player), player) @@ -1044,7 +1047,7 @@ def open_rules(world, player): set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player), lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) and state.has('Big Key (Hyrule Castle)', player) - and (world.enemy_health[player] in ("easy", "default") + and (world.worlds[player].options.enemy_health in ("easy", "default") or can_kill_most_things(state, player, 1))) @@ -1058,7 +1061,7 @@ def swordless_rules(world, player): set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop - if world.mode[player] != 'inverted': + if world.worlds[player].options.mode != 'inverted': set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword not required to use medallion for opening in swordless (!) set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has('Moon Pearl', player) and has_misery_mire_medallion(state, player)) # sword not required to use medallion for opening in swordless (!) @@ -1084,7 +1087,7 @@ def standard_rules(world, player): set_rule(world.get_entrance('Links House S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player)) set_rule(world.get_entrance('Sanctuary S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player)) - if world.small_key_shuffle[player] != small_key_shuffle.option_universal: + if world.worlds[player].options.small_key_shuffle != small_key_shuffle.option_universal: set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player), lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1) and can_kill_most_things(state, player, 2)) @@ -1097,7 +1100,7 @@ def standard_rules(world, player): set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player), lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2) and state.has('Big Key (Hyrule Castle)', player) - and (world.enemy_health[player] in ("easy", "default") + and (world.worlds[player].options.enemy_health in ("easy", "default") or can_kill_most_things(state, player, 1))) set_rule(world.get_location('Sewers - Key Rat Key Drop', player), @@ -1195,15 +1198,15 @@ def set_trock_key_rules(multiworld, player): return 6 # If TR is only accessible from the middle, the big key must be further restricted to prevent softlock potential - if not can_reach_front and not multiworld.small_key_shuffle[player]: + if not can_reach_front and not multiworld.worlds[player].options.small_key_shuffle: # Must not go in the Big Key Chest - only 1 other chest available and 2+ keys required for all other chests forbid_item(multiworld.get_location('Turtle Rock - Big Key Chest', player), 'Big Key (Turtle Rock)', player) if not can_reach_big_chest: # Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests forbid_item(multiworld.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player) forbid_item(multiworld.get_location('Turtle Rock - Pokey 2 Key Drop', player), 'Big Key (Turtle Rock)', player) - if multiworld.accessibility[player] == 'full': - if multiworld.big_key_shuffle[player] and can_reach_big_chest: + if multiworld.worlds[player].options.accessibility == 'full': + if multiworld.worlds[player].options.big_key_shuffle and can_reach_big_chest: # Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first for location in ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest', 'Turtle Rock - Pokey 1 Key Drop', 'Turtle Rock - Pokey 2 Key Drop', @@ -1216,9 +1219,9 @@ def set_trock_key_rules(multiworld, player): location.place_locked_item(item) toss_junk_item(multiworld, player) - if multiworld.accessibility[player] != 'full': + if multiworld.worlds[player].options.accessibility != 'full': set_always_allow(multiworld.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player - and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player))) + and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player))) def set_big_bomb_rules(world, player): @@ -1683,7 +1686,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool): def get_rule_to_add(region, location = None, connecting_entrance = None): # In OWG, a location can potentially be superbunny-mirror accessible or # bunny revival accessible. - if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic']: + if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic']: if region.name == 'Swamp Palace (Entrance)': # Need to 0hp revive - not in logic return lambda state: state.has('Moon Pearl', player) if region.name == 'Tower of Hera (Bottom)': # Need to hit the crystal switch @@ -1723,7 +1726,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool): seen.add(new_region) if not is_link(new_region): # For glitch rulesets, establish superbunny and revival rules. - if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons(): + if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons(): if region.name in OverworldGlitchRules.get_sword_required_superbunny_mirror_regions(): possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has('Magic Mirror', player) and has_sword(state, player)) elif (region.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_regions() @@ -1760,7 +1763,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool): # Add requirements for all locations that are actually in the dark world, except those available to the bunny, including dungeon revival for entrance in world.get_entrances(player): if is_bunny(entrance.connected_region): - if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] : + if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] : if entrance.connected_region.type == LTTPRegionType.Dungeon: if entrance.parent_region.type != LTTPRegionType.Dungeon and entrance.connected_region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons(): add_rule(entrance, get_rule_to_add(entrance.connected_region, None, entrance)) @@ -1768,7 +1771,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool): if entrance.connected_region.name == 'Turtle Rock (Entrance)': add_rule(world.get_entrance('Turtle Rock Entrance Gap', player), get_rule_to_add(entrance.connected_region, None, entrance)) for location in entrance.connected_region.locations: - if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances(): + if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances(): continue if location.name in bunny_accessible_locations: continue diff --git a/worlds/alttp/Shops.py b/worlds/alttp/Shops.py index 055eb2da..bb3945f5 100644 --- a/worlds/alttp/Shops.py +++ b/worlds/alttp/Shops.py @@ -168,7 +168,7 @@ def push_shop_inventories(multiworld): for location in shop_slots: item_name = location.item.name # Retro Bow arrows will already have been pushed - if (not multiworld.retro_bow[location.player]) or ((item_name, location.item.player) + if (not multiworld.worlds[location.player].options.retro_bow) or ((item_name, location.item.player) != ("Single Arrow", location.player)): location.shop.push_inventory(location.shop_slot, item_name, round(location.shop_price * get_price_modifier(location.item)), @@ -185,36 +185,36 @@ def push_shop_inventories(multiworld): def create_shops(multiworld, player: int): from .Options import RandomizeShopInventories player_shop_table = shop_table.copy() - if multiworld.include_witch_hut[player]: + if multiworld.worlds[player].options.include_witch_hut: player_shop_table["Potion Shop"] = player_shop_table["Potion Shop"]._replace(locked=False) dynamic_shop_slots = total_dynamic_shop_slots + 3 else: dynamic_shop_slots = total_dynamic_shop_slots - if multiworld.shuffle_capacity_upgrades[player]: + if multiworld.worlds[player].options.shuffle_capacity_upgrades: player_shop_table["Capacity Upgrade"] = player_shop_table["Capacity Upgrade"]._replace(locked=False) - num_slots = min(dynamic_shop_slots, multiworld.shop_item_slots[player]) + num_slots = min(dynamic_shop_slots, multiworld.worlds[player].options.shop_item_slots) single_purchase_slots: List[bool] = [True] * num_slots + [False] * (dynamic_shop_slots - num_slots) multiworld.random.shuffle(single_purchase_slots) - if multiworld.randomize_shop_inventories[player]: + if multiworld.worlds[player].options.randomize_shop_inventories: default_shop_table = [i for l in [shop_generation_types[x] for x in ['arrows', 'bombs', 'potions', 'shields', 'bottle'] if - not multiworld.retro_bow[player] or x != 'arrows'] for i in l] + not multiworld.worlds[player].options.retro_bow or x != 'arrows'] for i in l] new_basic_shop = multiworld.random.sample(default_shop_table, k=3) new_dark_shop = multiworld.random.sample(default_shop_table, k=3) for name, shop in player_shop_table.items(): typ, shop_id, keeper, custom, locked, items, sram_offset = shop if not locked: new_items = multiworld.random.sample(default_shop_table, k=len(items)) - if multiworld.randomize_shop_inventories[player] == RandomizeShopInventories.option_randomize_by_shop_type: + if multiworld.worlds[player].options.randomize_shop_inventories == RandomizeShopInventories.option_randomize_by_shop_type: if items == _basic_shop_defaults: new_items = new_basic_shop elif items == _dark_world_shop_defaults: new_items = new_dark_shop keeper = multiworld.random.choice([0xA0, 0xC1, 0xFF]) player_shop_table[name] = ShopData(typ, shop_id, keeper, custom, locked, new_items, sram_offset) - if multiworld.mode[player] == "inverted": + if multiworld.worlds[player].options.mode == "inverted": # make sure that blue potion is available in inverted, special case locked = None; lock when done. player_shop_table["Dark Lake Hylia Shop"] = \ player_shop_table["Dark Lake Hylia Shop"]._replace(items=_inverted_hylia_shop_defaults, locked=None) @@ -237,7 +237,7 @@ def create_shops(multiworld, player: int): add_rule(loc, lambda state, spot=loc: shop_price_rules(state, player, spot)) loc.shop = shop loc.shop_slot = index - if ((not (multiworld.shuffle_capacity_upgrades[player] and type == ShopType.UpgradeShop)) + if ((not (multiworld.worlds[player].options.shuffle_capacity_upgrades and type == ShopType.UpgradeShop)) and not single_purchase_slots.pop()): loc.shop_slot_disabled = True loc.locked = True @@ -309,18 +309,18 @@ def set_up_shops(multiworld, player: int): from .Options import small_key_shuffle # TODO: move hard+ mode changes for shields here, utilizing the new shops - if multiworld.retro_bow[player]: + if multiworld.worlds[player].options.retro_bow: rss = multiworld.get_region('Red Shield Shop', player).shop replacement_items = [['Red Potion', 150], ['Green Potion', 75], ['Blue Potion', 200], ['Bombs (10)', 50], ['Blue Shield', 50], ['Small Heart', 10]] # Can't just replace the single arrow with 10 arrows as retro doesn't need them. - if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal: + if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal: replacement_items.append(['Small Key (Universal)', 100]) replacement_item = multiworld.random.choice(replacement_items) rss.add_inventory(2, 'Single Arrow', 80, 1, replacement_item[0], replacement_item[1]) rss.locked = True - if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal or multiworld.retro_bow[player]: + if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal or multiworld.worlds[player].options.retro_bow: for shop in multiworld.random.sample([s for s in multiworld.shops if s.custom and not s.locked and s.type == ShopType.Shop and s.region.player == player], 5): @@ -328,19 +328,19 @@ def set_up_shops(multiworld, player: int): slots = [0, 1, 2] multiworld.random.shuffle(slots) slots = iter(slots) - if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal: + if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal: shop.add_inventory(next(slots), 'Small Key (Universal)', 100) - if multiworld.retro_bow[player]: + if multiworld.worlds[player].options.retro_bow: shop.push_inventory(next(slots), 'Single Arrow', 80) - if multiworld.shuffle_capacity_upgrades[player]: + if multiworld.worlds[player].options.shuffle_capacity_upgrades: for shop in multiworld.shops: if shop.type == ShopType.UpgradeShop and shop.region.player == player and \ shop.region.name == "Capacity Upgrade": shop.clear_inventory() - if (multiworld.shuffle_shop_inventories[player] or multiworld.randomize_shop_prices[player] - or multiworld.randomize_cost_types[player]): + if (multiworld.worlds[player].options.shuffle_shop_inventories or multiworld.worlds[player].options.randomize_shop_prices + or multiworld.worlds[player].options.randomize_cost_types): shops = [] total_inventory = [] for shop in multiworld.shops: @@ -352,7 +352,7 @@ def set_up_shops(multiworld, player: int): for item in total_inventory: item["price_type"], item["price"] = get_price(multiworld, item, player) - if multiworld.shuffle_shop_inventories[player]: + if multiworld.worlds[player].options.shuffle_shop_inventories: multiworld.random.shuffle(total_inventory) i = 0 @@ -434,39 +434,39 @@ def get_price(multiworld, item, player: int, price_type=None): price_types = [price_type] else: price_types = [ShopPriceType.Rupees] # included as a chance to not change price - if multiworld.randomize_cost_types[player]: + if multiworld.worlds[player].options.randomize_cost_types: price_types += [ ShopPriceType.Hearts, ShopPriceType.Bombs, ShopPriceType.Magic, ] - if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal: + if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal: if item and item["item"] == "Small Key (Universal)": price_types = [ShopPriceType.Rupees, ShopPriceType.Magic] # no logical requirements for repeatable keys else: price_types.append(ShopPriceType.Keys) - if multiworld.retro_bow[player]: + if multiworld.worlds[player].options.retro_bow: if item and item["item"] == "Single Arrow": price_types = [ShopPriceType.Rupees, ShopPriceType.Magic] # no logical requirements for arrows else: price_types.append(ShopPriceType.Arrows) - diff = multiworld.item_pool[player].value + diff = multiworld.worlds[player].options.item_pool.value if item: # This is for a shop's regular inventory, the item is already determined, and we will decide the price here price = item["price"] - if multiworld.randomize_shop_prices[player]: + if multiworld.worlds[player].options.randomize_shop_prices: adjust = 2 if price < 100 else 5 - price = int((price / adjust) * (0.5 + multiworld.per_slot_randoms[player].random() * 1.5)) * adjust - multiworld.per_slot_randoms[player].shuffle(price_types) + price = int((price / adjust) * (0.5 + multiworld.worlds[player].random.random() * 1.5)) * adjust + multiworld.worlds[player].random.shuffle(price_types) for p_type in price_types: if any(x in item['item'] for x in price_blacklist[p_type]): continue return p_type, price_chart[p_type](price, diff) else: # This is an AP location and the price will be adjusted after an item is shuffled into it - p_type = multiworld.per_slot_randoms[player].choice(price_types) - return p_type, price_chart[p_type](min(int(multiworld.per_slot_randoms[player].randint(8, 56) - * multiworld.shop_price_modifier[player] / 100) * 5, 9999), diff) + p_type = multiworld.worlds[player].random.choice(price_types) + return p_type, price_chart[p_type](min(int(multiworld.worlds[player].random.randint(8, 56) + * multiworld.worlds[player].options.shop_price_modifier / 100) * 5, 9999), diff) def shop_price_rules(state: CollectionState, player: int, location: ALttPLocation): diff --git a/worlds/alttp/StateHelpers.py b/worlds/alttp/StateHelpers.py index 8661632b..6ac3c4b8 100644 --- a/worlds/alttp/StateHelpers.py +++ b/worlds/alttp/StateHelpers.py @@ -6,7 +6,7 @@ def is_not_bunny(state: CollectionState, region: LTTPRegion, player: int) -> boo if state.has('Moon Pearl', player): return True - return region.is_light_world if state.multiworld.mode[player] != 'inverted' else region.is_dark_world + return region.is_light_world if state.multiworld.worlds[player].options.mode != 'inverted' else region.is_dark_world def can_bomb_clip(state: CollectionState, region: LTTPRegion, player: int) -> bool: @@ -24,7 +24,7 @@ def can_buy(state: CollectionState, item: str, player: int) -> bool: def can_shoot_arrows(state: CollectionState, player: int, count: int = 0) -> bool: - if state.multiworld.retro_bow[player]: + if state.multiworld.worlds[player].options.retro_bow: return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_buy(state, 'Single Arrow', player) return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_hold_arrows(state, player, count) @@ -74,9 +74,9 @@ def can_extend_magic(state: CollectionState, player: int, smallmagic: int = 16, elif state.has('Magic Upgrade (1/2)', player): basemagic = 16 if can_buy_unlimited(state, 'Green Potion', player) or can_buy_unlimited(state, 'Blue Potion', player): - if state.multiworld.item_functionality[player] == 'hard' and not fullrefill: + if state.multiworld.worlds[player].options.item_functionality == 'hard' and not fullrefill: basemagic = basemagic + int(basemagic * 0.5 * bottle_count(state, player)) - elif state.multiworld.item_functionality[player] == 'expert' and not fullrefill: + elif state.multiworld.worlds[player].options.item_functionality == 'expert' and not fullrefill: basemagic = basemagic + int(basemagic * 0.25 * bottle_count(state, player)) else: basemagic = basemagic + basemagic * bottle_count(state, player) @@ -99,12 +99,12 @@ def can_hold_arrows(state: CollectionState, player: int, quantity: int): def can_use_bombs(state: CollectionState, player: int, quantity: int = 1) -> bool: - bombs = 0 if state.multiworld.bombless_start[player] else 10 + bombs = 0 if state.multiworld.worlds[player].options.bombless_start else 10 bombs += ((state.count("Bomb Upgrade (+5)", player) * 5) + (state.count("Bomb Upgrade (+10)", player) * 10) + (state.count("Bomb Upgrade (50)", player) * 50)) # Bomb Upgrade (+5) beyond the 6th gives +10 bombs += max(0, ((state.count("Bomb Upgrade (+5)", player) - 6) * 10)) - if (not state.multiworld.shuffle_capacity_upgrades[player]) and state.has("Capacity Upgrade Shop", player): + if (not state.multiworld.worlds[player].options.shuffle_capacity_upgrades) and state.has("Capacity Upgrade Shop", player): bombs += 40 return bombs >= min(quantity, 50) @@ -120,7 +120,7 @@ def can_activate_crystal_switch(state: CollectionState, player: int) -> bool: def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5) -> bool: - if state.multiworld.enemy_shuffle[player]: + if state.multiworld.worlds[player].options.enemy_shuffle: # I don't fully understand Enemizer's logic for placing enemies in spots where they need to be killable, if any. # Just go with maximal requirements for now. return (has_melee_weapon(state, player) @@ -135,7 +135,7 @@ def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5) or (state.has('Cane of Byrna', player) and (enemies < 6 or can_extend_magic(state, player))) or can_shoot_arrows(state, player) or state.has('Fire Rod', player) - or (state.multiworld.enemy_health[player] in ("easy", "default") + or (state.multiworld.worlds[player].options.enemy_health in ("easy", "default") and can_use_bombs(state, player, enemies * 4))) @@ -152,7 +152,7 @@ def can_get_good_bee(state: CollectionState, player: int) -> bool: def can_retrieve_tablet(state: CollectionState, player: int) -> bool: return state.has('Book of Mudora', player) and (has_beam_sword(state, player) or - (state.multiworld.swordless[player] and + (state.multiworld.worlds[player].options.swordless and state.has("Hammer", player))) @@ -179,7 +179,7 @@ def has_fire_source(state: CollectionState, player: int) -> bool: def can_melt_things(state: CollectionState, player: int) -> bool: return state.has('Fire Rod', player) or \ (state.has('Bombos', player) and - (state.multiworld.swordless[player] or + (state.multiworld.worlds[player].options.swordless or has_sword(state, player))) @@ -192,19 +192,19 @@ def has_turtle_rock_medallion(state: CollectionState, player: int) -> bool: def can_boots_clip_lw(state: CollectionState, player: int) -> bool: - if state.multiworld.mode[player] == 'inverted': + if state.multiworld.worlds[player].options.mode == 'inverted': return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player) return state.has('Pegasus Boots', player) def can_boots_clip_dw(state: CollectionState, player: int) -> bool: - if state.multiworld.mode[player] != 'inverted': + if state.multiworld.worlds[player].options.mode != 'inverted': return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player) return state.has('Pegasus Boots', player) def can_get_glitched_speed_dw(state: CollectionState, player: int) -> bool: rules = [state.has('Pegasus Boots', player), any([state.has('Hookshot', player), has_sword(state, player)])] - if state.multiworld.mode[player] != 'inverted': + if state.multiworld.worlds[player].options.mode != 'inverted': rules.append(state.has('Moon Pearl', player)) return all(rules) diff --git a/worlds/alttp/UnderworldGlitchRules.py b/worlds/alttp/UnderworldGlitchRules.py index 2b18f67e..25511f32 100644 --- a/worlds/alttp/UnderworldGlitchRules.py +++ b/worlds/alttp/UnderworldGlitchRules.py @@ -59,7 +59,7 @@ def dungeon_reentry_rules(world, player, clip: LTTPEntrance, dungeon_region: str # since the clip links directly to the exterior region. -def underworld_glitches_rules(world, player): +def underworld_glitches_rules(world, player): # Ice Palace Entrance Clip # This is the easiest one since it's a simple internal clip. # Need to also add melting to freezor chest since it's otherwise assumed. @@ -88,12 +88,12 @@ def underworld_glitches_rules(world, player): # We need to be able to s+q to old man, then go to either Mire or Hera at either Hera or GT. # First we require a certain type of entrance shuffle, then build the rule from its pieces. if not world.worlds[player].swamp_patch_required: - if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: + if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']: rule_map = { 'Misery Mire (Entrance)': (lambda state: True), 'Tower of Hera (Bottom)': (lambda state: state.can_reach('Tower of Hera Big Key Door', 'Entrance', player)) } - inverted = world.mode[player] == 'inverted' + inverted = world.worlds[player].options.mode == 'inverted' hera_rule = lambda state: (state.has('Moon Pearl', player) or not inverted) and \ rule_map.get(world.get_entrance('Tower of Hera', player).connected_region.name, lambda state: False)(state) gt_rule = lambda state: (state.has('Moon Pearl', player) or inverted) and \ diff --git a/worlds/alttp/__init__.py b/worlds/alttp/__init__.py index 4a026f10..1934138a 100644 --- a/worlds/alttp/__init__.py +++ b/worlds/alttp/__init__.py @@ -313,74 +313,62 @@ class ALTTPWorld(World): break def generate_early(self): - # write old options - import dataclasses - is_first = self.player == min(self.multiworld.get_game_players(self.game)) - - for field in dataclasses.fields(self.options_dataclass): - if is_first: - setattr(self.multiworld, field.name, {}) - getattr(self.multiworld, field.name)[self.player] = getattr(self.options, field.name) - # end of old options re-establisher - - player = self.player multiworld = self.multiworld - self.fix_trock_doors = (multiworld.entrance_shuffle[player] != 'vanilla' - or multiworld.mode[player] == 'inverted') - self.fix_skullwoods_exit = multiworld.entrance_shuffle[player] not in ['vanilla', 'simple', 'restricted', - 'dungeons_simple'] - self.fix_palaceofdarkness_exit = multiworld.entrance_shuffle[player] not in ['dungeons_simple', 'vanilla', - 'simple', 'restricted'] - self.fix_trock_exit = multiworld.entrance_shuffle[player] not in ['vanilla', 'simple', 'restricted', - 'dungeons_simple'] + self.fix_trock_doors = (self.options.entrance_shuffle != 'vanilla' or self.options.mode == 'inverted') + self.fix_skullwoods_exit = self.options.entrance_shuffle not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'] + self.fix_palaceofdarkness_exit = self.options.entrance_shuffle not in ['dungeons_simple', 'vanilla', 'simple', 'restricted'] + self.fix_trock_exit = self.options.entrance_shuffle not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'] # fairy bottle fills bottle_options = [ "Bottle (Red Potion)", "Bottle (Green Potion)", "Bottle (Blue Potion)", "Bottle (Bee)", "Bottle (Good Bee)" ] - if multiworld.item_pool[player] not in ["hard", "expert"]: + if self.options.item_pool not in ["hard", "expert"]: bottle_options.append("Bottle (Fairy)") self.waterfall_fairy_bottle_fill = self.random.choice(bottle_options) self.pyramid_fairy_bottle_fill = self.random.choice(bottle_options) - if multiworld.mode[player] == 'standard': - if multiworld.small_key_shuffle[player]: - if (multiworld.small_key_shuffle[player] not in - (small_key_shuffle.option_universal, small_key_shuffle.option_own_dungeons, - small_key_shuffle.option_start_with)): + if self.options.mode == 'standard': + if self.options.small_key_shuffle: + if (self.options.small_key_shuffle not in + (small_key_shuffle.option_universal, small_key_shuffle.option_own_dungeons, + small_key_shuffle.option_start_with)): self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1 - self.multiworld.local_items[self.player].value.add("Small Key (Hyrule Castle)") - self.multiworld.non_local_items[self.player].value.discard("Small Key (Hyrule Castle)") - if multiworld.big_key_shuffle[player]: - self.multiworld.local_items[self.player].value.add("Big Key (Hyrule Castle)") - self.multiworld.non_local_items[self.player].value.discard("Big Key (Hyrule Castle)") + self.options.local_items.value.add("Small Key (Hyrule Castle)") + self.options.non_local_items.value.discard("Small Key (Hyrule Castle)") + if self.options.big_key_shuffle: + self.options.local_items.value.add("Big Key (Hyrule Castle)") + self.options.non_local_items.value.discard("Big Key (Hyrule Castle)") # system for sharing ER layouts self.er_seed = str(multiworld.random.randint(0, 2 ** 64)) - if multiworld.entrance_shuffle[player] != "vanilla" and multiworld.entrance_shuffle_seed[player] != "random": - shuffle = multiworld.entrance_shuffle[player].current_key + if self.options.entrance_shuffle != "vanilla" and self.options.entrance_shuffle_seed != "random": + shuffle = self.options.entrance_shuffle.current_key if shuffle == "vanilla": self.er_seed = "vanilla" - elif (not multiworld.entrance_shuffle_seed[player].value.isdigit()) or multiworld.is_race: + elif (not self.options.entrance_shuffle_seed.value.isdigit()) or multiworld.is_race: self.er_seed = get_same_seed(multiworld, ( - shuffle, multiworld.entrance_shuffle_seed[player].value, multiworld.retro_caves[player], multiworld.mode[player], - multiworld.glitches_required[player])) + shuffle, self.options.entrance_shuffle_seed.value, + self.options.retro_caves, + self.options.mode, + self.options.glitches_required + )) else: # not a race or group seed, use set seed as is. - self.er_seed = int(multiworld.entrance_shuffle_seed[player].value) - elif multiworld.entrance_shuffle[player] == "vanilla": + self.er_seed = int(self.options.entrance_shuffle_seed.value) + elif self.options.entrance_shuffle == "vanilla": self.er_seed = "vanilla" for dungeon_item in ["small_key_shuffle", "big_key_shuffle", "compass_shuffle", "map_shuffle"]: - option = getattr(multiworld, dungeon_item)[player] + option = getattr(self.options, dungeon_item) if option == "own_world": - multiworld.local_items[player].value |= self.item_name_groups[option.item_name_group] + self.options.local_items.value |= self.item_name_groups[option.item_name_group] elif option == "different_world": - multiworld.non_local_items[player].value |= self.item_name_groups[option.item_name_group] - if multiworld.mode[player] == "standard": - multiworld.non_local_items[player].value -= {"Small Key (Hyrule Castle)"} + self.options.non_local_items.value |= self.item_name_groups[option.item_name_group] + if self.options.mode == "standard": + self.options.non_local_items.value -= {"Small Key (Hyrule Castle)"} elif option.in_dungeon: self.dungeon_local_item_names |= self.item_name_groups[option.item_name_group] if option == "original_dungeon": @@ -388,15 +376,15 @@ class ALTTPWorld(World): else: self.options.local_items.value |= self.dungeon_local_item_names - self.difficulty_requirements = difficulties[multiworld.item_pool[player].current_key] + self.difficulty_requirements = difficulties[self.options.item_pool.current_key] # enforce pre-defined local items. - if multiworld.goal[player] in ["local_triforce_hunt", "local_ganon_triforce_hunt"]: - multiworld.local_items[player].value.add('Triforce Piece') + if self.options.goal in ["local_triforce_hunt", "local_ganon_triforce_hunt"]: + self.options.local_items.value.add('Triforce Piece') # Not possible to place crystals outside boss prizes yet (might as well make it consistent with pendants too). - multiworld.non_local_items[player].value -= item_name_groups['Pendants'] - multiworld.non_local_items[player].value -= item_name_groups['Crystals'] + self.options.non_local_items.value -= item_name_groups['Pendants'] + self.options.non_local_items.value -= item_name_groups['Crystals'] create_dungeons = create_dungeons @@ -404,15 +392,15 @@ class ALTTPWorld(World): player = self.player multiworld = self.multiworld - if multiworld.mode[player] != 'inverted': + if self.options.mode != 'inverted': create_regions(multiworld, player) else: create_inverted_regions(multiworld, player) create_shops(multiworld, player) self.create_dungeons() - if (multiworld.glitches_required[player] not in ["no_glitches", "minor_glitches"] and - multiworld.entrance_shuffle[player] in [ + if (self.options.glitches_required not in ["no_glitches", "minor_glitches"] and + self.options.entrance_shuffle in [ "vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"]): self.fix_fake_world = False @@ -420,7 +408,7 @@ class ALTTPWorld(World): old_random = multiworld.random multiworld.random = random.Random(self.er_seed) - if multiworld.mode[player] != 'inverted': + if self.options.mode != 'inverted': link_entrances(multiworld, player) mark_light_world_regions(multiworld, player) else: @@ -505,8 +493,9 @@ class ALTTPWorld(World): if state.has('Silver Bow', item.player): return elif state.has('Bow', item.player) and (self.difficulty_requirements.progressive_bow_limit >= 2 - or self.multiworld.glitches_required[self.player] == 'no_glitches' - or self.multiworld.swordless[self.player]): # modes where silver bow is always required for ganon + or self.options.glitches_required == 'no_glitches' + or self.options.swordless): + # modes where silver bow is always required for ganon return 'Silver Bow' elif self.difficulty_requirements.progressive_bow_limit >= 1: return 'Bow' @@ -549,9 +538,9 @@ class ALTTPWorld(World): break else: raise FillError('Unable to place dungeon prizes') - if world.mode[player] == 'standard' and world.small_key_shuffle[player] \ - and world.small_key_shuffle[player] != small_key_shuffle.option_universal and \ - world.small_key_shuffle[player] != small_key_shuffle.option_own_dungeons: + if self.options.mode == 'standard' and self.options.small_key_shuffle \ + and self.options.small_key_shuffle != small_key_shuffle.option_universal and \ + self.options.small_key_shuffle != small_key_shuffle.option_own_dungeons: world.local_early_items[player]["Small Key (Hyrule Castle)"] = 1 @classmethod @@ -592,27 +581,27 @@ class ALTTPWorld(World): multiworld.spoiler.hashes[player] = get_hash_string(rom.hash) palettes_options = { - 'dungeon': multiworld.uw_palettes[player], - 'overworld': multiworld.ow_palettes[player], - 'hud': multiworld.hud_palettes[player], - 'sword': multiworld.sword_palettes[player], - 'shield': multiworld.shield_palettes[player], + 'dungeon': self.options.uw_palettes, + 'overworld': self.options.ow_palettes, + 'hud': self.options.hud_palettes, + 'sword': self.options.sword_palettes, + 'shield': self.options.shield_palettes, # 'link': world.link_palettes[player] } palettes_options = {key: option.current_key for key, option in palettes_options.items()} - apply_rom_settings(rom, multiworld.heartbeep[player].current_key, - multiworld.heartcolor[player].current_key, - multiworld.quickswap[player], - multiworld.menuspeed[player].current_key, - multiworld.music[player], + apply_rom_settings(rom, self.options.heartbeep.current_key, + self.options.heartcolor.current_key, + self.options.quickswap, + self.options.menuspeed.current_key, + self.options.music, multiworld.sprite[player], None, palettes_options, multiworld, player, True, - reduceflashing=multiworld.reduceflashing[player] or multiworld.is_race, - triforcehud=multiworld.triforcehud[player].current_key, - deathlink=multiworld.death_link[player], - allowcollect=multiworld.allow_collect[player]) + reduceflashing=self.options.reduceflashing or multiworld.is_race, + triforcehud=self.options.triforcehud.current_key, + deathlink=self.options.death_link, + allowcollect=self.options.allow_collect) rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc") rom.write_to_file(rompath) @@ -629,7 +618,7 @@ class ALTTPWorld(World): @classmethod def stage_extend_hint_information(cls, world, hint_data: typing.Dict[int, typing.Dict[int, str]]): er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if - world.entrance_shuffle[player] != "vanilla" or world.retro_caves[player]} + world.worlds[player].options.entrance_shuffle != "vanilla" or world.worlds[player].options.retro_caves} for region in world.regions: if region.player in er_hint_data and region.locations: @@ -745,7 +734,7 @@ class ALTTPWorld(World): f" {self.pyramid_fairy_bottle_fill}") spoiler_handle.write(f"\nWaterfall Fairy ({player_name}):" f" {self.waterfall_fairy_bottle_fill}") - if self.multiworld.boss_shuffle[self.player] != "none": + if self.options.boss_shuffle != "none": def create_boss_map() -> typing.Dict: boss_map = { "Eastern Palace": self.dungeons["Eastern Palace"].boss.name, @@ -762,7 +751,7 @@ class ALTTPWorld(World): "Ganons Tower": "Agahnim 2", "Ganon": "Ganon" } - if self.multiworld.mode[self.player] != 'inverted': + if self.options.mode != 'inverted': boss_map.update({ "Ganons Tower Basement": self.dungeons["Ganons Tower"].bosses["bottom"].name, @@ -847,7 +836,7 @@ class ALTTPWorld(World): "triforce_pieces_available", "triforce_pieces_extra", ] - slot_data = {option_name: getattr(self.multiworld, option_name)[self.player].value for option_name in slot_options} + slot_data = {option_name: getattr(self.options, option_name).value for option_name in slot_options} slot_data.update({ 'mm_medalion': self.required_medallions[0], @@ -868,8 +857,8 @@ def get_same_seed(world, seed_def: tuple) -> str: class ALttPLogic(LogicMixin): def _lttp_has_key(self, item, player, count: int = 1): - if self.multiworld.glitches_required[player] == 'no_logic': + if self.multiworld.worlds[player].options.glitches_required == 'no_logic': return True - if self.multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal: + if self.multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal: return can_buy_unlimited(self, 'Small Key (Universal)', player) return self.prog_items[player][item] >= count diff --git a/worlds/alttp/test/dungeons/TestDungeon.py b/worlds/alttp/test/dungeons/TestDungeon.py index 5ab1b230..c06955a1 100644 --- a/worlds/alttp/test/dungeons/TestDungeon.py +++ b/worlds/alttp/test/dungeons/TestDungeon.py @@ -14,8 +14,8 @@ class TestDungeon(LTTPTestBase): self.starting_regions = [] # Where to start exploring self.remove_exits = [] # Block dungeon exits self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] - self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = 2 + self.multiworld.worlds[1].options.bombless_start.value = True + self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2 create_regions(self.multiworld, 1) self.multiworld.worlds[1].create_dungeons() create_shops(self.multiworld, 1) diff --git a/worlds/alttp/test/inverted/TestInverted.py b/worlds/alttp/test/inverted/TestInverted.py index a0a65499..3c86b6ba 100644 --- a/worlds/alttp/test/inverted/TestInverted.py +++ b/worlds/alttp/test/inverted/TestInverted.py @@ -14,9 +14,9 @@ class TestInverted(TestBase, LTTPTestBase): def setUp(self): self.world_setup() self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] - self.multiworld.mode[1].value = 2 - self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = 2 + self.multiworld.worlds[1].options.mode.value = 2 + self.multiworld.worlds[1].options.bombless_start.value = True + self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2 create_inverted_regions(self.multiworld, 1) self.world.create_dungeons() create_shops(self.multiworld, 1) diff --git a/worlds/alttp/test/inverted/TestInvertedBombRules.py b/worlds/alttp/test/inverted/TestInvertedBombRules.py index a33beca7..ab73d911 100644 --- a/worlds/alttp/test/inverted/TestInvertedBombRules.py +++ b/worlds/alttp/test/inverted/TestInvertedBombRules.py @@ -12,7 +12,7 @@ class TestInvertedBombRules(LTTPTestBase): def setUp(self): self.world_setup() self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] - self.multiworld.mode[1].value = 2 + self.multiworld.worlds[1].options.mode.value = 2 create_inverted_regions(self.multiworld, 1) self.multiworld.worlds[1].create_dungeons() diff --git a/worlds/alttp/test/inverted_minor_glitches/TestInvertedMinor.py b/worlds/alttp/test/inverted_minor_glitches/TestInvertedMinor.py index bf25c5c9..972b617a 100644 --- a/worlds/alttp/test/inverted_minor_glitches/TestInvertedMinor.py +++ b/worlds/alttp/test/inverted_minor_glitches/TestInvertedMinor.py @@ -14,10 +14,10 @@ from worlds.alttp.test import LTTPTestBase class TestInvertedMinor(TestBase, LTTPTestBase): def setUp(self): self.world_setup() - self.multiworld.mode[1].value = 2 - self.multiworld.glitches_required[1] = GlitchesRequired.from_any("minor_glitches") - self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = 2 + self.multiworld.worlds[1].options.mode.value = 2 + self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("minor_glitches") + self.multiworld.worlds[1].options.bombless_start.value = True + self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2 self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] create_inverted_regions(self.multiworld, 1) self.world.create_dungeons() diff --git a/worlds/alttp/test/inverted_owg/TestInvertedOWG.py b/worlds/alttp/test/inverted_owg/TestInvertedOWG.py index 1de22b95..4be51f62 100644 --- a/worlds/alttp/test/inverted_owg/TestInvertedOWG.py +++ b/worlds/alttp/test/inverted_owg/TestInvertedOWG.py @@ -14,10 +14,10 @@ from worlds.alttp.test import LTTPTestBase class TestInvertedOWG(TestBase, LTTPTestBase): def setUp(self): self.world_setup() - self.multiworld.glitches_required[1] = GlitchesRequired.from_any("overworld_glitches") - self.multiworld.mode[1].value = 2 - self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = 2 + self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("overworld_glitches") + self.multiworld.worlds[1].options.mode.value = 2 + self.multiworld.worlds[1].options.bombless_start.value = True + self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2 self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] create_inverted_regions(self.multiworld, 1) self.world.create_dungeons() diff --git a/worlds/alttp/test/minor_glitches/TestMinor.py b/worlds/alttp/test/minor_glitches/TestMinor.py index 7663c20a..d5ffe8ca 100644 --- a/worlds/alttp/test/minor_glitches/TestMinor.py +++ b/worlds/alttp/test/minor_glitches/TestMinor.py @@ -11,9 +11,9 @@ from worlds.alttp.test import LTTPTestBase class TestMinor(TestBase, LTTPTestBase): def setUp(self): self.world_setup() - self.multiworld.glitches_required[1] = GlitchesRequired.from_any("minor_glitches") - self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = 2 + self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("minor_glitches") + self.multiworld.worlds[1].options.bombless_start.value = True + self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2 self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] self.world.er_seed = 0 self.world.create_regions() diff --git a/worlds/alttp/test/options/TestOpenPyramid.py b/worlds/alttp/test/options/TestOpenPyramid.py index c7912c43..5769b337 100644 --- a/worlds/alttp/test/options/TestOpenPyramid.py +++ b/worlds/alttp/test/options/TestOpenPyramid.py @@ -23,7 +23,7 @@ class GoalPyramidTest(PyramidTestBase): } def testCrystalsGoalAccess(self): - self.multiworld.goal[1].value = 1 # crystals + self.multiworld.worlds[1].options.goal.value = 1 # crystals self.assertFalse(self.can_reach_entrance("Pyramid Hole")) self.collect_by_name(["Hammer", "Progressive Glove", "Moon Pearl"]) self.assertTrue(self.can_reach_entrance("Pyramid Hole")) diff --git a/worlds/alttp/test/owg/TestVanillaOWG.py b/worlds/alttp/test/owg/TestVanillaOWG.py index e51970bc..6b6db145 100644 --- a/worlds/alttp/test/owg/TestVanillaOWG.py +++ b/worlds/alttp/test/owg/TestVanillaOWG.py @@ -12,9 +12,9 @@ class TestVanillaOWG(TestBase, LTTPTestBase): def setUp(self): self.world_setup() self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] - self.multiworld.glitches_required[1] = GlitchesRequired.from_any("overworld_glitches") - self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = 2 + self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("overworld_glitches") + self.multiworld.worlds[1].options.bombless_start.value = True + self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2 self.multiworld.worlds[1].er_seed = 0 self.multiworld.worlds[1].create_regions() self.multiworld.worlds[1].create_items() diff --git a/worlds/alttp/test/vanilla/TestVanilla.py b/worlds/alttp/test/vanilla/TestVanilla.py index 9b5db7b1..031aec1f 100644 --- a/worlds/alttp/test/vanilla/TestVanilla.py +++ b/worlds/alttp/test/vanilla/TestVanilla.py @@ -10,10 +10,10 @@ from worlds.alttp.test import LTTPTestBase class TestVanilla(TestBase, LTTPTestBase): def setUp(self): self.world_setup() - self.multiworld.glitches_required[1] = GlitchesRequired.from_any("no_glitches") + self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("no_glitches") self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] - self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = 2 + self.multiworld.worlds[1].options.bombless_start.value = True + self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2 self.multiworld.worlds[1].er_seed = 0 self.multiworld.worlds[1].create_regions() self.multiworld.worlds[1].create_items()