Various worlds: Fix more absolute world imports (#3510)
* Adventure: remove absolute imports * Alttp: remove absolute imports (all but tests) * Aquaria: remove absolute imports in tests running tests from apworld may fail (on 3.8 and maybe in the future) otherwise * DKC3: remove absolute imports * LADX: remove absolute imports * Overcooked 2: remove absolute imports in tests running tests from apworld may fail otherwise * Rogue Legacy: remove absolute imports in tests running tests from apworld may fail otherwise * SC2: remove absolute imports * SMW: remove absolute imports * Subnautica: remove absolute imports in tests running tests from apworld may fail otherwise * Zillion: remove absolute imports in tests running tests from apworld may fail otherwise
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@@ -4,10 +4,11 @@ from random import Random
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from worlds.AutoWorld import AutoWorldRegister
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from test.general import setup_solo_multiworld
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from worlds.overcooked2.Items import *
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from worlds.overcooked2.Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, level_id_to_shortname
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from worlds.overcooked2.Logic import level_logic, overworld_region_logic, level_shuffle_factory
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from worlds.overcooked2.Locations import oc2_location_name_to_id
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from ..Items import *
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from ..Overcooked2Levels import (Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level,
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level_id_to_shortname)
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from ..Logic import level_logic, overworld_region_logic, level_shuffle_factory
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from ..Locations import oc2_location_name_to_id
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class Overcooked2Test(unittest.TestCase):
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