Mario & Luigi: Superstar Saga: Implement New Game (#2754)

* Commit for PR

* Commit for PR

* Update worlds/mlss/Client.py

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/mlss/docs/setup_en.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Remove deprecated import. Updated settings and romfile syntax

* Updated Options to new system. Changed all references from MultiWorld to World

* Changed switch statements to if else

* Update en_Mario & Luigi Superstar Saga.md

* Updated client.py

* Update Client.py

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Updated logic, Updated patch implementation, Removed unused imports, Cleaned up Code

* Update __init__.py

* Changed reference from world to mlssworld

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Fix merge conflict + update prep

* v1.2

* Leftover print commands

* Update basepatch.bsdiff

* Update basepatch.bsdiff

* v1.3

* Update Rom.py

* Change tracker locations to serverside, no longer locations. Various code cleanup and logic changes.

* Event removal continuation.

* Partial Implementation of APPP (Incomplete))

* v1.4 Implemented APPP

* Docs Updated

* Update Rom.py

* Update setup_en.md

* Update Rom.py

* Update Rules.py

* Fix for APPP being broken on webhost

* Update Rom.py

* Update Rom.py

* Location name fixes + pants color fixes

* Update Rules.py

* Fix for ultra hammer cutscene

* Fixed compat. issues with python ver. 3.8

* Updated hidden block yaml option

* pre-v1.5

* Update Client.py

* Update basepatch.bsdiff

* v1.5

* Update XP multiplier to have a minimum of 0

* Update 'Beanfruit' to 'Bean Fruit'

* v1.6

* Update Rom.py

* Update basepatch.bsdiff

* Initial review refactor

* Revert state logic changes. Continuation of refactor.

* Fixed failed generations. Finished refactor.

* Reworked colors. Removed all .txt files

* Actually removed the .txt files this time

* Update Rom.py

* Update README.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Client.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Data.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Review refactor.

* Update README.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Add coin blocks to LocationName

* Refactor.

* Update Items.py

* Delete mlss.apworld

* Small asm bugfix

* Update basepatch.bsdiff

* Client sends less messages to server

* Update basepatch.bsdiff

---------

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
This commit is contained in:
jamesbrq
2024-05-06 03:15:06 -04:00
committed by GitHub
parent 2aa3ef372d
commit 5935093615
16 changed files with 10027 additions and 0 deletions

183
worlds/mlss/__init__.py Normal file
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import os
import pkgutil
import typing
import settings
from BaseClasses import Tutorial, ItemClassification
from worlds.AutoWorld import WebWorld, World
from typing import List, Dict, Any
from .Locations import all_locations, location_table, bowsers, bowsersMini, hidden, coins
from .Options import MLSSOptions
from .Items import MLSSItem, itemList, item_frequencies, item_table
from .Names.LocationName import LocationName
from .Client import MLSSClient
from .Regions import create_regions, connect_regions
from .Rom import MLSSProcedurePatch, write_tokens
from .Rules import set_rules
class MLSSWebWorld(WebWorld):
theme = "partyTime"
bug_report_page = "https://github.com/jamesbrq/ArchipelagoMLSS/issues"
tutorials = [
Tutorial(
tutorial_name="Setup Guide",
description="A guide to setting up Mario & Luigi: Superstar Saga for Archipelago.",
language="English",
file_name="setup_en.md",
link="setup/en",
authors=["jamesbrq"],
)
]
class MLSSSettings(settings.Group):
class RomFile(settings.UserFilePath):
"""File name of the MLSS US rom"""
copy_to = "Mario & Luigi - Superstar Saga (U).gba"
description = "MLSS ROM File"
md5s = ["4b1a5897d89d9e74ec7f630eefdfd435"]
rom_file: RomFile = RomFile(RomFile.copy_to)
rom_start: bool = True
class MLSSWorld(World):
"""
Adventure with Mario and Luigi together in the Beanbean Kingdom
to stop the evil Cackletta and retrieve the Beanstar.
"""
game = "Mario & Luigi Superstar Saga"
web = MLSSWebWorld()
options_dataclass = MLSSOptions
options: MLSSOptions
settings: typing.ClassVar[MLSSSettings]
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = {loc_data.name: loc_data.id for loc_data in all_locations}
required_client_version = (0, 4, 5)
disabled_locations: List[str]
def generate_early(self) -> None:
self.disabled_locations = []
if self.options.chuckle_beans == 0:
self.disabled_locations += [location.name for location in all_locations if "Digspot" in location.name]
if self.options.castle_skip:
self.disabled_locations += [location.name for location in all_locations if "Bowser" in location.name]
if self.options.chuckle_beans == 1:
self.disabled_locations = [location.name for location in all_locations if location.id in hidden]
if self.options.skip_minecart:
self.disabled_locations += [LocationName.HoohooMountainBaseMinecartCaveDigspot]
if self.options.disable_surf:
self.disabled_locations += [LocationName.SurfMinigame]
if self.options.harhalls_pants:
self.disabled_locations += [LocationName.HarhallsPants]
if not self.options.coins:
self.disabled_locations += [location.name for location in all_locations if location in coins]
def create_regions(self) -> None:
create_regions(self, self.disabled_locations)
connect_regions(self)
item = self.create_item("Mushroom")
self.get_location(LocationName.ShopStartingFlag1).place_locked_item(item)
item = self.create_item("Syrup")
self.get_location(LocationName.ShopStartingFlag2).place_locked_item(item)
item = self.create_item("1-UP Mushroom")
self.get_location(LocationName.ShopStartingFlag3).place_locked_item(item)
item = self.create_item("Hoo Bean")
self.get_location(LocationName.PantsShopStartingFlag1).place_locked_item(item)
item = self.create_item("Chuckle Bean")
self.get_location(LocationName.PantsShopStartingFlag2).place_locked_item(item)
def fill_slot_data(self) -> Dict[str, Any]:
return {
"CastleSkip": self.options.castle_skip.value,
"SkipMinecart": self.options.skip_minecart.value,
"DisableSurf": self.options.disable_surf.value,
"HarhallsPants": self.options.harhalls_pants.value,
"ChuckleBeans": self.options.chuckle_beans.value,
"DifficultLogic": self.options.difficult_logic.value,
"Coins": self.options.coins.value,
}
def create_items(self) -> None:
# First add in all progression and useful items
required_items = []
precollected = [item for item in itemList if item in self.multiworld.precollected_items]
for item in itemList:
if item.classification != ItemClassification.filler and item.classification != ItemClassification.skip_balancing:
freq = item_frequencies.get(item.itemName, 1)
if item in precollected:
freq = max(freq - precollected.count(item), 0)
if self.options.harhalls_pants and "Harhall's" in item.itemName:
continue
required_items += [item.itemName for _ in range(freq)]
for itemName in required_items:
self.multiworld.itempool.append(self.create_item(itemName))
# Then, create our list of filler items
filler_items = []
for item in itemList:
if item.classification != ItemClassification.filler:
continue
if item.itemName == "5 Coins" and not self.options.coins:
continue
freq = item_frequencies.get(item.itemName, 1)
if self.options.chuckle_beans == 0:
if item.itemName == "Chuckle Bean":
continue
if self.options.chuckle_beans == 1:
if item.itemName == "Chuckle Bean":
freq -= 59
filler_items += [item.itemName for _ in range(freq)]
# And finally take as many fillers as we need to have the same amount of items and locations.
remaining = len(all_locations) - len(required_items) - 5
if self.options.castle_skip:
remaining -= len(bowsers) + len(bowsersMini) - (5 if self.options.chuckle_beans == 0 else 0)
if self.options.skip_minecart and self.options.chuckle_beans == 2:
remaining -= 1
if self.options.disable_surf:
remaining -= 1
if self.options.harhalls_pants:
remaining -= 1
if self.options.chuckle_beans == 0:
remaining -= 192
if self.options.chuckle_beans == 1:
remaining -= 59
if not self.options.coins:
remaining -= len(coins)
self.multiworld.itempool += [
self.create_item(filler_item_name) for filler_item_name in self.random.sample(filler_items, remaining)
]
def set_rules(self) -> None:
set_rules(self, self.disabled_locations)
if self.options.castle_skip:
self.multiworld.completion_condition[self.player] = lambda state: state.can_reach(
"PostJokes", "Region", self.player
)
else:
self.multiworld.completion_condition[self.player] = lambda state: state.can_reach(
"Bowser's Castle Mini", "Region", self.player
)
def create_item(self, name: str) -> MLSSItem:
item = item_table[name]
return MLSSItem(item.itemName, item.classification, item.code, self.player)
def get_filler_item_name(self) -> str:
return self.random.choice(list(filter(lambda item: item.classification == ItemClassification.filler, itemList)))
def generate_output(self, output_directory: str) -> None:
patch = MLSSProcedurePatch(player=self.player, player_name=self.multiworld.player_name[self.player])
patch.write_file("base_patch.bsdiff4", pkgutil.get_data(__name__, "data/basepatch.bsdiff"))
write_tokens(self, patch)
rom_path = os.path.join(
output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}" f"{patch.patch_file_ending}"
)
patch.write(rom_path)