mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Wargroove: Implement New Game (#1401)
This adds Wargroove to the list of supported games. Wargroove uses a custom non-linear campaign over the vanilla and double trouble campaigns. A Wargroove client has been added which does a lot of heavy lifting for the Wargroove implementation and must be always on during gameplay. The mod source files can be found here: https://github.com/FlySniper/WargrooveArchipelagoMod
This commit is contained in:
443
WargrooveClient.py
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443
WargrooveClient.py
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from __future__ import annotations
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import os
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import sys
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import asyncio
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import random
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import shutil
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from typing import Tuple, List, Iterable, Dict
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from worlds.wargroove import WargrooveWorld
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from worlds.wargroove.Items import item_table, faction_table, CommanderData, ItemData
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import ModuleUpdate
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ModuleUpdate.update()
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import Utils
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import json
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import logging
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if __name__ == "__main__":
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Utils.init_logging("WargrooveClient", exception_logger="Client")
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from NetUtils import NetworkItem, ClientStatus
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from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
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CommonContext, server_loop
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wg_logger = logging.getLogger("WG")
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class WargrooveClientCommandProcessor(ClientCommandProcessor):
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def _cmd_resync(self):
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"""Manually trigger a resync."""
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self.output(f"Syncing items.")
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self.ctx.syncing = True
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def _cmd_commander(self, *commander_name: Iterable[str]):
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"""Set the current commander to the given commander."""
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if commander_name:
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self.ctx.set_commander(' '.join(commander_name))
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else:
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if self.ctx.can_choose_commander:
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commanders = self.ctx.get_commanders()
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wg_logger.info('Unlocked commanders: ' +
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', '.join((commander.name for commander, unlocked in commanders if unlocked)))
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wg_logger.info('Locked commanders: ' +
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', '.join((commander.name for commander, unlocked in commanders if not unlocked)))
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else:
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wg_logger.error('Cannot set commanders in this game mode.')
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class WargrooveContext(CommonContext):
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command_processor: int = WargrooveClientCommandProcessor
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game = "Wargroove"
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items_handling = 0b111 # full remote
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current_commander: CommanderData = faction_table["Starter"][0]
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can_choose_commander: bool = False
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commander_defense_boost_multiplier: int = 0
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income_boost_multiplier: int = 0
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starting_groove_multiplier: float
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faction_item_ids = {
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'Starter': 0,
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'Cherrystone': 52025,
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'Felheim': 52026,
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'Floran': 52027,
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'Heavensong': 52028,
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'Requiem': 52029,
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'Outlaw': 52030
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}
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buff_item_ids = {
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'Income Boost': 52023,
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'Commander Defense Boost': 52024,
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}
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def __init__(self, server_address, password):
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super(WargrooveContext, self).__init__(server_address, password)
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self.send_index: int = 0
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self.syncing = False
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self.awaiting_bridge = False
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# self.game_communication_path: files go in this path to pass data between us and the actual game
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if "appdata" in os.environ:
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options = Utils.get_options()
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root_directory = options["wargroove_options"]["root_directory"].replace("/", "\\")
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data_directory = "lib\\worlds\\wargroove\\data\\"
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dev_data_directory = "worlds\\wargroove\\data\\"
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appdata_wargroove = os.path.expandvars("%APPDATA%\\Chucklefish\\Wargroove\\")
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if not os.path.isfile(root_directory + "\\win64_bin\\wargroove64.exe"):
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print_error_and_close("WargrooveClient couldn't find wargroove64.exe. "
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"Unable to infer required game_communication_path")
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self.game_communication_path = root_directory + "\\AP"
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if not os.path.exists(self.game_communication_path):
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os.makedirs(self.game_communication_path)
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if not os.path.isdir(appdata_wargroove):
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print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
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"Boot Wargroove and then close it to attempt to fix this error")
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if not os.path.isdir(data_directory):
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data_directory = dev_data_directory
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if not os.path.isdir(data_directory):
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print_error_and_close("WargrooveClient couldn't find Wargoove mod and save files in install!")
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shutil.copytree(data_directory, appdata_wargroove, dirs_exist_ok=True)
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else:
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print_error_and_close("WargrooveClient couldn't detect system type. "
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"Unable to infer required game_communication_path")
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(WargrooveContext, self).server_auth(password_requested)
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await self.get_username()
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await self.send_connect()
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async def connection_closed(self):
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await super(WargrooveContext, self).connection_closed()
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for root, dirs, files in os.walk(self.game_communication_path):
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for file in files:
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if file.find("obtain") <= -1:
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os.remove(root + "/" + file)
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@property
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def endpoints(self):
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if self.server:
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return [self.server]
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else:
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return []
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async def shutdown(self):
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await super(WargrooveContext, self).shutdown()
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for root, dirs, files in os.walk(self.game_communication_path):
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for file in files:
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if file.find("obtain") <= -1:
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os.remove(root+"/"+file)
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def on_package(self, cmd: str, args: dict):
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if cmd in {"Connected"}:
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filename = f"AP_settings.json"
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with open(os.path.join(self.game_communication_path, filename), 'w') as f:
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slot_data = args["slot_data"]
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json.dump(args["slot_data"], f)
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self.can_choose_commander = slot_data["can_choose_commander"]
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print('can choose commander:', self.can_choose_commander)
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self.starting_groove_multiplier = slot_data["starting_groove_multiplier"]
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self.income_boost_multiplier = slot_data["income_boost"]
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self.commander_defense_boost_multiplier = slot_data["commander_defense_boost"]
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f.close()
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for ss in self.checked_locations:
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filename = f"send{ss}"
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with open(os.path.join(self.game_communication_path, filename), 'w') as f:
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f.close()
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self.update_commander_data()
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self.ui.update_tracker()
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random.seed(self.seed_name + str(self.slot))
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# Our indexes start at 1 and we have 24 levels
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for i in range(1, 25):
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filename = f"seed{i}"
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with open(os.path.join(self.game_communication_path, filename), 'w') as f:
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f.write(str(random.randint(0, 4294967295)))
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f.close()
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if cmd in {"RoomInfo"}:
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self.seed_name = args["seed_name"]
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if cmd in {"ReceivedItems"}:
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received_ids = [item.item for item in self.items_received]
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for network_item in self.items_received:
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filename = f"AP_{str(network_item.item)}.item"
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path = os.path.join(self.game_communication_path, filename)
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# Newly-obtained items
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if not os.path.isfile(path):
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open(path, 'w').close()
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# Announcing commander unlocks
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item_name = self.item_names[network_item.item]
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if item_name in faction_table.keys():
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for commander in faction_table[item_name]:
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logger.info(f"{commander.name} has been unlocked!")
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with open(path, 'w') as f:
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item_count = received_ids.count(network_item.item)
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if self.buff_item_ids["Income Boost"] == network_item.item:
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f.write(f"{item_count * self.income_boost_multiplier}")
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elif self.buff_item_ids["Commander Defense Boost"] == network_item.item:
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f.write(f"{item_count * self.commander_defense_boost_multiplier}")
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else:
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f.write(f"{item_count}")
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f.close()
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print_filename = f"AP_{str(network_item.item)}.item.print"
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print_path = os.path.join(self.game_communication_path, print_filename)
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if not os.path.isfile(print_path):
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open(print_path, 'w').close()
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with open(print_path, 'w') as f:
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f.write("Received " +
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self.item_names[network_item.item] +
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" from " +
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self.player_names[network_item.player])
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f.close()
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self.update_commander_data()
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self.ui.update_tracker()
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if cmd in {"RoomUpdate"}:
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if "checked_locations" in args:
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for ss in self.checked_locations:
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filename = f"send{ss}"
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with open(os.path.join(self.game_communication_path, filename), 'w') as f:
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f.close()
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def run_gui(self):
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"""Import kivy UI system and start running it as self.ui_task."""
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from kvui import GameManager, HoverBehavior, ServerToolTip
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from kivy.uix.tabbedpanel import TabbedPanelItem
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from kivy.lang import Builder
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from kivy.uix.button import Button
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from kivy.uix.togglebutton import ToggleButton
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from kivy.uix.boxlayout import BoxLayout
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from kivy.uix.gridlayout import GridLayout
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from kivy.uix.image import AsyncImage, Image
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from kivy.uix.stacklayout import StackLayout
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from kivy.uix.label import Label
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from kivy.properties import ColorProperty
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from kivy.uix.image import Image
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import pkgutil
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class TrackerLayout(BoxLayout):
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pass
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class CommanderSelect(BoxLayout):
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pass
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class CommanderButton(ToggleButton):
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pass
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class FactionBox(BoxLayout):
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pass
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class CommanderGroup(BoxLayout):
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pass
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class ItemTracker(BoxLayout):
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pass
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class ItemLabel(Label):
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pass
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class WargrooveManager(GameManager):
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logging_pairs = [
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("Client", "Archipelago"),
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("WG", "WG Console"),
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]
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base_title = "Archipelago Wargroove Client"
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ctx: WargrooveContext
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unit_tracker: ItemTracker
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trigger_tracker: BoxLayout
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boost_tracker: BoxLayout
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commander_buttons: Dict[int, List[CommanderButton]]
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tracker_items = {
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"Swordsman": ItemData(None, "Unit", False),
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"Dog": ItemData(None, "Unit", False),
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**item_table
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}
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def build(self):
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container = super().build()
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panel = TabbedPanelItem(text="Wargroove")
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panel.content = self.build_tracker()
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self.tabs.add_widget(panel)
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return container
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def build_tracker(self) -> TrackerLayout:
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try:
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tracker = TrackerLayout(orientation="horizontal")
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commander_select = CommanderSelect(orientation="vertical")
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self.commander_buttons = {}
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for faction, commanders in faction_table.items():
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faction_box = FactionBox(size_hint=(None, None), width=100 * len(commanders), height=70)
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commander_group = CommanderGroup()
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commander_buttons = []
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for commander in commanders:
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commander_button = CommanderButton(text=commander.name, group="commanders")
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if faction == "Starter":
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commander_button.disabled = False
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commander_button.bind(on_press=lambda instance: self.ctx.set_commander(instance.text))
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commander_buttons.append(commander_button)
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commander_group.add_widget(commander_button)
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self.commander_buttons[faction] = commander_buttons
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faction_box.add_widget(Label(text=faction, size_hint_x=None, pos_hint={'left': 1}, size_hint_y=None, height=10))
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faction_box.add_widget(commander_group)
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commander_select.add_widget(faction_box)
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item_tracker = ItemTracker(padding=[0,20])
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self.unit_tracker = BoxLayout(orientation="vertical")
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other_tracker = BoxLayout(orientation="vertical")
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self.trigger_tracker = BoxLayout(orientation="vertical")
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self.boost_tracker = BoxLayout(orientation="vertical")
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other_tracker.add_widget(self.trigger_tracker)
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other_tracker.add_widget(self.boost_tracker)
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item_tracker.add_widget(self.unit_tracker)
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item_tracker.add_widget(other_tracker)
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tracker.add_widget(commander_select)
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tracker.add_widget(item_tracker)
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self.update_tracker()
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return tracker
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except Exception as e:
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print(e)
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def update_tracker(self):
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received_ids = [item.item for item in self.ctx.items_received]
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for faction, item_id in self.ctx.faction_item_ids.items():
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for commander_button in self.commander_buttons[faction]:
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commander_button.disabled = not (faction == "Starter" or item_id in received_ids)
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self.unit_tracker.clear_widgets()
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self.trigger_tracker.clear_widgets()
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for name, item in self.tracker_items.items():
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if item.type in ("Unit", "Trigger"):
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status_color = (1, 1, 1, 1) if item.code is None or item.code in received_ids else (0.6, 0.2, 0.2, 1)
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label = ItemLabel(text=name, color=status_color)
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if item.type == "Unit":
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self.unit_tracker.add_widget(label)
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else:
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self.trigger_tracker.add_widget(label)
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self.boost_tracker.clear_widgets()
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extra_income = received_ids.count(52023) * self.ctx.income_boost_multiplier
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extra_defense = received_ids.count(52024) * self.ctx.commander_defense_boost_multiplier
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income_boost = ItemLabel(text="Extra Income: " + str(extra_income))
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defense_boost = ItemLabel(text="Comm Defense: " + str(100 + extra_defense))
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self.boost_tracker.add_widget(income_boost)
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self.boost_tracker.add_widget(defense_boost)
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self.ui = WargrooveManager(self)
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data = pkgutil.get_data(WargrooveWorld.__module__, "Wargroove.kv").decode()
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Builder.load_string(data)
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self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
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def update_commander_data(self):
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if self.can_choose_commander:
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faction_items = 0
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faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
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for network_item in self.items_received:
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if self.item_names[network_item.item] in faction_item_names:
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faction_items += 1
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starting_groove = (faction_items - 1) * self.starting_groove_multiplier
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# Must be an integer larger than 0
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starting_groove = int(max(starting_groove, 0))
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data = {
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"commander": self.current_commander.internal_name,
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"starting_groove": starting_groove
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}
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else:
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data = {
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"commander": "seed",
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"starting_groove": 0
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}
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filename = 'commander.json'
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with open(os.path.join(self.game_communication_path, filename), 'w') as f:
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json.dump(data, f)
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if self.ui:
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self.ui.update_tracker()
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def set_commander(self, commander_name: str) -> bool:
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"""Sets the current commander to the given one, if possible"""
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if not self.can_choose_commander:
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wg_logger.error("Cannot set commanders in this game mode.")
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return
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match_name = commander_name.lower()
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for commander, unlocked in self.get_commanders():
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if commander.name.lower() == match_name or commander.alt_name and commander.alt_name.lower() == match_name:
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if unlocked:
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self.current_commander = commander
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self.syncing = True
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wg_logger.info(f"Commander set to {commander.name}.")
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self.update_commander_data()
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return True
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else:
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wg_logger.error(f"Commander {commander.name} has not been unlocked.")
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return False
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else:
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wg_logger.error(f"{commander_name} is not a recognized Wargroove commander.")
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def get_commanders(self) -> List[Tuple[CommanderData, bool]]:
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"""Gets a list of commanders with their unlocked status"""
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commanders = []
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received_ids = [item.item for item in self.items_received]
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for faction in faction_table.keys():
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unlocked = faction == 'Starter' or self.faction_item_ids[faction] in received_ids
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commanders += [(commander, unlocked) for commander in faction_table[faction]]
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return commanders
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async def game_watcher(ctx: WargrooveContext):
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from worlds.wargroove.Locations import location_table
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while not ctx.exit_event.is_set():
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if ctx.syncing == True:
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sync_msg = [{'cmd': 'Sync'}]
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if ctx.locations_checked:
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sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
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await ctx.send_msgs(sync_msg)
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ctx.syncing = False
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sending = []
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victory = False
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for root, dirs, files in os.walk(ctx.game_communication_path):
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for file in files:
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if file.find("send") > -1:
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st = file.split("send", -1)[1]
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sending = sending+[(int(st))]
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if file.find("victory") > -1:
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victory = True
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ctx.locations_checked = sending
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message = [{"cmd": 'LocationChecks', "locations": sending}]
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await ctx.send_msgs(message)
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if not ctx.finished_game and victory:
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await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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ctx.finished_game = True
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await asyncio.sleep(0.1)
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def print_error_and_close(msg):
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logger.error("Error: " + msg)
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Utils.messagebox("Error", msg, error=True)
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sys.exit(1)
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if __name__ == '__main__':
|
||||
async def main(args):
|
||||
ctx = WargrooveContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="WargrooveProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
Reference in New Issue
Block a user