Wargroove: Implement New Game (#1401)
This adds Wargroove to the list of supported games. Wargroove uses a custom non-linear campaign over the vanilla and double trouble campaigns. A Wargroove client has been added which does a lot of heavy lifting for the Wargroove implementation and must be always on during gameplay. The mod source files can be found here: https://github.com/FlySniper/WargrooveArchipelagoMod
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worlds/wargroove/docs/en_Wargroove.md
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worlds/wargroove/docs/en_Wargroove.md
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# Wargroove (Steam, Windows)
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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This randomizer shuffles units, map events, factions and boosts. It features a custom, non-linear campaign where the
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final level and 3 branching paths are all available to the player from the start. The player cannot beat the final level
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without specific items scattered throughout the branching paths. Certain levels on these paths may require
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specific units or items in order to progress.
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## What items and locations get shuffled?
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1. Every buildable unit in the game (except for soldiers and dogs, which are free).
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2. Commanders available to certain factions. If the player acquires the Floran Commanders, they can select any commander
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from that faction.
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3. Income and Commander Defense boosts that provide the player with extra income or extra commander defense.
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4. Special map events like the Eastern Bridges or the Southern Walls, which unlock certain locations in certain levels.
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## Which items can be in another player's world?
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Any of the above items can be in another player's world.
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## When the player receives an item, what happens?
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When the player receives an item, a message will appear in Wargroove with the item name and sender name, once an action
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is taken in game.
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## What is the goal of this game when randomized?
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The goal is to beat the level titled `The End` by finding the `Final Bridges`, `Final Walls`, and `Final Sickle`.
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