This commit is contained in:
Fabian Dill
2020-06-04 21:12:05 +02:00
parent 2a649a749c
commit 59a26e071c
4 changed files with 43 additions and 49 deletions

144
WebUI.py Normal file
View File

@@ -0,0 +1,144 @@
import http.server
import logging
import os
import socket
import socketserver
import threading
import webbrowser
from functools import partial
from NetUtils import Node
from MultiClient import Context
import Utils
logger = logging.getLogger("WebUIRelay")
class WebUiClient(Node):
def __init__(self):
super().__init__()
self.manual_snes = None
@staticmethod
def build_message(msg_type: str, content: dict) -> dict:
return {'type': msg_type, 'content': content}
def log_info(self, message, *args, **kwargs):
self.broadcast_all(self.build_message('info', message))
logger.info(message, *args, **kwargs)
def log_warning(self, message, *args, **kwargs):
self.broadcast_all(self.build_message('warning', message))
logger.warning(message, *args, **kwargs)
def log_error(self, message, *args, **kwargs):
self.broadcast_all(self.build_message('error', message))
logger.error(message, *args, **kwargs)
def log_critical(self, message, *args, **kwargs):
self.broadcast_all(self.build_message('critical', message))
logger.critical(message, *args, **kwargs)
def send_chat_message(self, message):
self.broadcast_all(self.build_message('chat', message))
def send_connection_status(self, ctx: Context):
cache = Utils.persistent_load()
cached_address = cache["servers"]["default"] if cache else None
server_address = ctx.server_address if ctx.server_address else cached_address if cached_address else None
self.broadcast_all(self.build_message('connections', {
'snesDevice': ctx.snes_attached_device[1] if ctx.snes_attached_device else None,
'snes': ctx.snes_state,
'serverAddress': server_address,
'server': 1 if ctx.server is not None and not ctx.server.socket.closed else 0,
}))
def send_device_list(self, devices):
self.broadcast_all(self.build_message('availableDevices', {
'devices': devices,
}))
def poll_for_server_ip(self):
self.broadcast_all(self.build_message('serverAddress', {}))
def notify_item_sent(self, finder, recipient, item, location, i_am_finder: bool, i_am_recipient: bool):
self.broadcast_all(self.build_message('itemSent', {
'finder': finder,
'recipient': recipient,
'item': item,
'location': location,
'iAmFinder': 1 if i_am_finder else 0,
'iAmRecipient': 1 if i_am_recipient else 0,
}))
def notify_item_found(self, finder: str, item: str, location: str, i_am_finder: bool):
self.broadcast_all(self.build_message('itemFound', {
'finder': finder,
'item': item,
'location': location,
'iAmFinder': 1 if i_am_finder else 0,
}))
def notify_item_received(self, finder: str, item: str, location: str, item_index: int, queue_length: int):
self.broadcast_all(self.build_message('itemReceived', {
'finder': finder,
'item': item,
'location': location,
'itemIndex': item_index,
'queueLength': queue_length,
}))
def send_hint(self, finder, recipient, item, location, found, i_am_finder: bool, i_am_recipient: bool,
entrance_location: str = None):
self.broadcast_all(self.build_message('hint', {
'finder': finder,
'recipient': recipient,
'item': item,
'location': location,
'found': int(found),
'iAmFinder': int(i_am_finder),
'iAmRecipient': int(i_am_recipient),
'entranceLocation': entrance_location,
}))
def send_game_state(self, ctx: Context):
self.broadcast_all(self.build_message('gameState', {
'hintCost': 0,
'checkPoints': 0,
'playerPoints': 0,
}))
class WaitingForUiException(Exception):
pass
webthread = None
PORT = 5050
Handler = partial(http.server.SimpleHTTPRequestHandler,
directory=Utils.local_path(os.path.join("data", "web", "public")))
def start_server(socket_port: int, on_start=lambda: None):
global webthread
try:
server = socketserver.TCPServer(("", PORT), Handler)
except OSError:
# In most cases "Only one usage of each socket address (protocol/network address/port) is normally permitted"
import logging
# If the exception is caused by our desired port being unavailable, assume the web server is already running
# from another client instance
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
if sock.connect_ex(('localhost', PORT)) == 0:
logging.info("Web server is already running in another client window.")
webbrowser.open(f'http://localhost:{PORT}?port={socket_port}')
return
# If the exception is caused by something else, report on it
logging.exception("Unable to bind port for local web server. The CLI client should work in all cases.")
else:
print("serving at port", PORT)
on_start()
webthread = threading.Thread(target=server.serve_forever).start()