The Witness: New hint type ("area hints") (#2494)
This new type of "area hint" will instead give you general information about one of the named geographical areas in your world. Example: ``` There are 4 progression items in the "Quarry" region. Of them, 2 are for other players. Also, one of them is a laser for this world. ``` This also renames some of the locations in the game to better fit into an "area", such as the "River Obelisk" being renamed to the "Mountainside Obelisk". --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@@ -32,6 +32,7 @@ witness_option_presets: Dict[str, Dict[str, Any]] = {
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"trap_percentage": TrapPercentage.default,
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"puzzle_skip_amount": PuzzleSkipAmount.default,
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"hint_amount": HintAmount.default,
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"area_hint_percentage": AreaHintPercentage.default,
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"death_link": DeathLink.default,
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},
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@@ -64,6 +65,7 @@ witness_option_presets: Dict[str, Dict[str, Any]] = {
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"trap_percentage": TrapPercentage.default,
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"puzzle_skip_amount": 15,
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"hint_amount": HintAmount.default,
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"area_hint_percentage": AreaHintPercentage.default,
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"death_link": DeathLink.default,
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},
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@@ -96,6 +98,7 @@ witness_option_presets: Dict[str, Dict[str, Any]] = {
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"trap_percentage": TrapPercentage.default,
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"puzzle_skip_amount": 15,
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"hint_amount": HintAmount.default,
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"area_hint_percentage": AreaHintPercentage.default,
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"death_link": DeathLink.default,
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},
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}
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