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	api.md: fix Item.advancement description
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		| @@ -85,10 +85,10 @@ Special locations with ID `None` can hold events (read below). | ||||
| Items are all things that can "drop" for your game. This may be RPG items like | ||||
| weapons, could as well be technologies you normally research in a research tree. | ||||
|  | ||||
| Each item has a name and an ID (also "code"), a `progression` flag and will | ||||
| be assigned to a location when rolling a seed. Items with `progression` will be | ||||
| placed early and moved around to produce some balancing. Name has to be unique | ||||
| in each game, the ID needs to be unique accross all games. | ||||
| Each item has a name and an ID (also "code"), a `advancement` flag and will | ||||
| be assigned to a location when rolling a seed. Advancement items will be | ||||
| assigned to locations with higher priority and moved around to meet defined | ||||
| rules and `progression_balancing`. | ||||
|  | ||||
| Special items with ID `None` can mark events (read below). | ||||
|  | ||||
|   | ||||
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