Lua: Further centralize code, fix Bizhawk 2.9 (#1685)
* Fixes the socket library for bizhawk 2.9/lua 5.4 by including another one in parallel * Fixes lua 5.4 support by making socket.lua into a "modern" module (the `module` keyword is gone) * Adds the linux version and 32 bit windows socket dlls because why not * Merges common functions into `common.lua` - the only functional change of this should be that: * Some things that were locals are globals now - this can be changed, I just was lazy and it likely doesn't matter * `drawText` now uses middle/bottom for all prints - feel free to do what you like with that change
This commit is contained in:
		| @@ -80,7 +80,7 @@ Once the Archipelago server has been hosted: | ||||
|    extension `*.nes`. | ||||
| 2. Click on the Tools menu and click on **Lua Console**. | ||||
| 3. Click the folder button to open a new Lua script. (CTL-O or **Script** -> **Open Script**) | ||||
| 4. Navigate to the location you installed Archipelago to. Open `data/lua/TLOZ/tloz_connector.lua`. | ||||
| 4. Navigate to the location you installed Archipelago to. Open `data/lua/connector_tloz.lua`. | ||||
|     1. If it gives a `NLua.Exceptions.LuaScriptException: .\socket.lua:13: module 'socket.core' not found:` exception | ||||
|        close your emulator entirely, restart it and re-run these steps. | ||||
|     2. If it says `Must use a version of bizhawk 2.3.1 or higher`, double-check your Bizhawk version by clicking ** | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 zig-for
					zig-for