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Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933)
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@@ -6,22 +6,6 @@ from . import setup_solo_multiworld
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class TestIDs(unittest.TestCase):
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def test_unique_items(self):
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"""Tests that every game has a unique ID per item in the datapackage"""
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known_item_ids = set()
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for gamename, world_type in AutoWorldRegister.world_types.items():
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current = len(known_item_ids)
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known_item_ids |= set(world_type.item_id_to_name)
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self.assertEqual(len(known_item_ids) - len(world_type.item_id_to_name), current)
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def test_unique_locations(self):
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"""Tests that every game has a unique ID per location in the datapackage"""
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known_location_ids = set()
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for gamename, world_type in AutoWorldRegister.world_types.items():
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current = len(known_location_ids)
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known_location_ids |= set(world_type.location_id_to_name)
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self.assertEqual(len(known_location_ids) - len(world_type.location_id_to_name), current)
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def test_range_items(self):
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"""There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
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for gamename, world_type in AutoWorldRegister.world_types.items():
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106
test/programs/test_common_client.py
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106
test/programs/test_common_client.py
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@@ -0,0 +1,106 @@
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import unittest
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import NetUtils
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from CommonClient import CommonContext
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class TestCommonContext(unittest.IsolatedAsyncioTestCase):
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async def asyncSetUp(self):
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self.ctx = CommonContext()
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self.ctx.slot = 1 # Pretend we're player 1 for this.
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self.ctx.slot_info.update({
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1: NetUtils.NetworkSlot("Player 1", "__TestGame1", NetUtils.SlotType.player),
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2: NetUtils.NetworkSlot("Player 2", "__TestGame1", NetUtils.SlotType.player),
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3: NetUtils.NetworkSlot("Player 3", "__TestGame2", NetUtils.SlotType.player),
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})
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self.ctx.consume_players_package([
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NetUtils.NetworkPlayer(1, 1, "Player 1", "Player 1"),
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NetUtils.NetworkPlayer(1, 2, "Player 2", "Player 2"),
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NetUtils.NetworkPlayer(1, 3, "Player 3", "Player 3"),
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])
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# Using IDs outside the "safe range" for testing purposes only. If this fails unit tests, it's because
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# another world is not following the spec for allowed ID ranges.
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self.ctx.update_data_package({
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"games": {
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"__TestGame1": {
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"location_name_to_id": {
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"Test Location 1 - Safe": 2**54 + 1,
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"Test Location 2 - Duplicate": 2**54 + 2,
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},
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"item_name_to_id": {
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"Test Item 1 - Safe": 2**54 + 1,
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"Test Item 2 - Duplicate": 2**54 + 2,
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},
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},
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"__TestGame2": {
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"location_name_to_id": {
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"Test Location 3 - Duplicate": 2**54 + 2,
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},
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"item_name_to_id": {
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"Test Item 3 - Duplicate": 2**54 + 2,
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},
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},
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},
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})
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async def test_archipelago_datapackage_lookups_exist(self):
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assert "Archipelago" in self.ctx.item_names, "Archipelago item names entry does not exist"
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assert "Archipelago" in self.ctx.location_names, "Archipelago location names entry does not exist"
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async def test_implicit_name_lookups(self):
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# Items
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assert self.ctx.item_names[2**54 + 1] == "Test Item 1 - Safe"
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assert self.ctx.item_names[2**54 + 3] == f"Unknown item (ID: {2**54+3})"
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assert self.ctx.item_names[-1] == "Nothing"
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# Locations
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assert self.ctx.location_names[2**54 + 1] == "Test Location 1 - Safe"
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assert self.ctx.location_names[2**54 + 3] == f"Unknown location (ID: {2**54+3})"
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assert self.ctx.location_names[-1] == "Cheat Console"
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async def test_explicit_name_lookups(self):
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# Items
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assert self.ctx.item_names["__TestGame1"][2**54+1] == "Test Item 1 - Safe"
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assert self.ctx.item_names["__TestGame1"][2**54+2] == "Test Item 2 - Duplicate"
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assert self.ctx.item_names["__TestGame1"][2**54+3] == f"Unknown item (ID: {2**54+3})"
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assert self.ctx.item_names["__TestGame1"][-1] == "Nothing"
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assert self.ctx.item_names["__TestGame2"][2**54+1] == f"Unknown item (ID: {2**54+1})"
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assert self.ctx.item_names["__TestGame2"][2**54+2] == "Test Item 3 - Duplicate"
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assert self.ctx.item_names["__TestGame2"][2**54+3] == f"Unknown item (ID: {2**54+3})"
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assert self.ctx.item_names["__TestGame2"][-1] == "Nothing"
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# Locations
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assert self.ctx.location_names["__TestGame1"][2**54+1] == "Test Location 1 - Safe"
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assert self.ctx.location_names["__TestGame1"][2**54+2] == "Test Location 2 - Duplicate"
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assert self.ctx.location_names["__TestGame1"][2**54+3] == f"Unknown location (ID: {2**54+3})"
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assert self.ctx.location_names["__TestGame1"][-1] == "Cheat Console"
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assert self.ctx.location_names["__TestGame2"][2**54+1] == f"Unknown location (ID: {2**54+1})"
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assert self.ctx.location_names["__TestGame2"][2**54+2] == "Test Location 3 - Duplicate"
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assert self.ctx.location_names["__TestGame2"][2**54+3] == f"Unknown location (ID: {2**54+3})"
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assert self.ctx.location_names["__TestGame2"][-1] == "Cheat Console"
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async def test_lookup_helper_functions(self):
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# Checking own slot.
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assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1) == "Test Item 1 - Safe"
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assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2) == "Test Item 2 - Duplicate"
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assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 3) == f"Unknown item (ID: {2 ** 54 + 3})"
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assert self.ctx.item_names.lookup_in_slot(-1) == f"Nothing"
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# Checking others' slots.
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assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1, 2) == "Test Item 1 - Safe"
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assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2, 2) == "Test Item 2 - Duplicate"
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assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1, 3) == f"Unknown item (ID: {2 ** 54 + 1})"
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assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2, 3) == "Test Item 3 - Duplicate"
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# Checking by game.
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assert self.ctx.item_names.lookup_in_game(2 ** 54 + 1, "__TestGame1") == "Test Item 1 - Safe"
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assert self.ctx.item_names.lookup_in_game(2 ** 54 + 2, "__TestGame1") == "Test Item 2 - Duplicate"
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assert self.ctx.item_names.lookup_in_game(2 ** 54 + 3, "__TestGame1") == f"Unknown item (ID: {2 ** 54 + 3})"
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assert self.ctx.item_names.lookup_in_game(2 ** 54 + 1, "__TestGame2") == f"Unknown item (ID: {2 ** 54 + 1})"
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assert self.ctx.item_names.lookup_in_game(2 ** 54 + 2, "__TestGame2") == "Test Item 3 - Duplicate"
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# Checking with Archipelago ids are valid in any game package.
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assert self.ctx.item_names.lookup_in_slot(-1, 2) == "Nothing"
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assert self.ctx.item_names.lookup_in_slot(-1, 3) == "Nothing"
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assert self.ctx.item_names.lookup_in_game(-1, "__TestGame1") == "Nothing"
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assert self.ctx.item_names.lookup_in_game(-1, "__TestGame2") == "Nothing"
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