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Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933)
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@@ -6,22 +6,6 @@ from . import setup_solo_multiworld
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class TestIDs(unittest.TestCase):
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def test_unique_items(self):
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"""Tests that every game has a unique ID per item in the datapackage"""
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known_item_ids = set()
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for gamename, world_type in AutoWorldRegister.world_types.items():
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current = len(known_item_ids)
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known_item_ids |= set(world_type.item_id_to_name)
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self.assertEqual(len(known_item_ids) - len(world_type.item_id_to_name), current)
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def test_unique_locations(self):
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"""Tests that every game has a unique ID per location in the datapackage"""
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known_location_ids = set()
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for gamename, world_type in AutoWorldRegister.world_types.items():
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current = len(known_location_ids)
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known_location_ids |= set(world_type.location_id_to_name)
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self.assertEqual(len(known_location_ids) - len(world_type.location_id_to_name), current)
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def test_range_items(self):
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"""There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
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for gamename, world_type in AutoWorldRegister.world_types.items():
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