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Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933)
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@@ -64,7 +64,6 @@ class CV64World(World):
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options: CV64Options
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settings: typing.ClassVar[CV64Settings]
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topology_present = True
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data_version = 1
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item_name_to_id = get_item_names_to_ids()
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location_name_to_id = get_location_names_to_ids()
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@@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
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text_color = bytearray([0xA2, 0x0B])
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else:
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text_color = bytearray([0xA2, 0x02])
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received_text, num_lines = cv64_text_wrap(f"{ctx.item_names[next_item.item]}\n"
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received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
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f"from {ctx.player_names[next_item.player]}", 96)
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await bizhawk.guarded_write(ctx.bizhawk_ctx,
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[(0x389BE1, [next_item.item & 0xFF], "RDRAM"),
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