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Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933)
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@@ -330,9 +330,9 @@ class KDL3SNIClient(SNIClient):
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item = ctx.items_received[recv_amount]
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recv_amount += 1
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names[item.item], 'red', 'bold'),
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color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
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color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names[item.location], recv_amount, len(ctx.items_received)))
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ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
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snes_buffered_write(ctx, KDL3_RECV_COUNT, pack("H", recv_amount))
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item_idx = item.item & 0x00000F
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@@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
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for new_check_id in new_checks:
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ctx.locations_checked.add(new_check_id)
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location = ctx.location_names[new_check_id]
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location = ctx.location_names.lookup_in_slot(new_check_id)
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snes_logger.info(
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f'New Check: {location} ({len(ctx.locations_checked)}/'
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f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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