Whitespace fixes

This commit is contained in:
Kevin Cathcart
2017-11-04 14:23:57 -04:00
parent cdf04b8a45
commit 5b3d4449c1
10 changed files with 85 additions and 83 deletions

21
Gui.py
View File

@@ -38,18 +38,19 @@ def guiMain(args=None):
dungeonItemsCheckbutton.pack(expand=True, anchor=W)
beatableOnlyCheckbutton.pack(expand=True, anchor=W)
shuffleGanonCheckbutton.pack(expand=True, anchor=W)
fileDialogFrame = Frame(rightHalfFrame)
romDialogFrame = Frame(fileDialogFrame)
baseRomLabel = Label(romDialogFrame, text='Base Rom')
romVar = StringVar()
romEntry = Entry(romDialogFrame, textvariable=romVar)
def RomSelect():
rom = filedialog.askopenfilename()
romVar.set(rom)
romSelectButton = Button(romDialogFrame, text='Select Rom', command=RomSelect)
baseRomLabel.pack(side=LEFT)
romEntry.pack(side=LEFT)
romSelectButton.pack(side=LEFT)
@@ -68,7 +69,7 @@ def guiMain(args=None):
baseSpriteLabel.pack(side=LEFT)
spriteEntry.pack(side=LEFT)
spriteSelectButton.pack(side=LEFT)
romDialogFrame.pack()
spriteDialogFrame.pack()
@@ -84,7 +85,7 @@ def guiMain(args=None):
modeOptionMenu.pack(side=RIGHT)
modeLabel = Label(modeFrame, text='Game Mode')
modeLabel.pack(side=LEFT)
logicFrame = Frame(drowDownFrame)
logicVar = StringVar()
logicVar.set('noglitches')
@@ -92,7 +93,7 @@ def guiMain(args=None):
logicOptionMenu.pack(side=RIGHT)
logicLabel = Label(logicFrame, text='Game logic')
logicLabel.pack(side=LEFT)
goalFrame = Frame(drowDownFrame)
goalVar = StringVar()
goalVar.set('ganon')
@@ -100,7 +101,7 @@ def guiMain(args=None):
goalOptionMenu.pack(side=RIGHT)
goalLabel = Label(goalFrame, text='Game goal')
goalLabel.pack(side=LEFT)
difficultyFrame = Frame(drowDownFrame)
difficultyVar = StringVar()
difficultyVar.set('normal')
@@ -108,7 +109,7 @@ def guiMain(args=None):
difficultyOptionMenu.pack(side=RIGHT)
difficultyLabel = Label(difficultyFrame, text='Game difficulty')
difficultyLabel.pack(side=LEFT)
algorithmFrame = Frame(drowDownFrame)
algorithmVar = StringVar()
algorithmVar.set('vt26')
@@ -116,7 +117,7 @@ def guiMain(args=None):
algorithmOptionMenu.pack(side=RIGHT)
algorithmLabel = Label(algorithmFrame, text='Item distribution algorithm')
algorithmLabel.pack(side=LEFT)
shuffleFrame = Frame(drowDownFrame)
shuffleVar = StringVar()
shuffleVar.set('full')
@@ -124,7 +125,7 @@ def guiMain(args=None):
shuffleOptionMenu.pack(side=RIGHT)
shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
shuffleLabel.pack(side=LEFT)
heartbeepFrame = Frame(drowDownFrame)
heartbeepVar = StringVar()
heartbeepVar.set('normal')
@@ -140,7 +141,7 @@ def guiMain(args=None):
algorithmFrame.pack(expand=True, anchor=E)
shuffleFrame.pack(expand=True, anchor=E)
heartbeepFrame.pack(expand=True, anchor=E)
bottomFrame = Frame(mainWindow)
seedLabel = Label(bottomFrame, text='Seed #')