mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Whitespace fixes
This commit is contained in:
21
Gui.py
21
Gui.py
@@ -38,18 +38,19 @@ def guiMain(args=None):
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dungeonItemsCheckbutton.pack(expand=True, anchor=W)
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beatableOnlyCheckbutton.pack(expand=True, anchor=W)
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shuffleGanonCheckbutton.pack(expand=True, anchor=W)
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fileDialogFrame = Frame(rightHalfFrame)
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romDialogFrame = Frame(fileDialogFrame)
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baseRomLabel = Label(romDialogFrame, text='Base Rom')
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romVar = StringVar()
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romEntry = Entry(romDialogFrame, textvariable=romVar)
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def RomSelect():
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rom = filedialog.askopenfilename()
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romVar.set(rom)
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romSelectButton = Button(romDialogFrame, text='Select Rom', command=RomSelect)
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baseRomLabel.pack(side=LEFT)
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romEntry.pack(side=LEFT)
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romSelectButton.pack(side=LEFT)
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@@ -68,7 +69,7 @@ def guiMain(args=None):
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baseSpriteLabel.pack(side=LEFT)
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spriteEntry.pack(side=LEFT)
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spriteSelectButton.pack(side=LEFT)
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romDialogFrame.pack()
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spriteDialogFrame.pack()
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@@ -84,7 +85,7 @@ def guiMain(args=None):
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modeOptionMenu.pack(side=RIGHT)
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modeLabel = Label(modeFrame, text='Game Mode')
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modeLabel.pack(side=LEFT)
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logicFrame = Frame(drowDownFrame)
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logicVar = StringVar()
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logicVar.set('noglitches')
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@@ -92,7 +93,7 @@ def guiMain(args=None):
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logicOptionMenu.pack(side=RIGHT)
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logicLabel = Label(logicFrame, text='Game logic')
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logicLabel.pack(side=LEFT)
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goalFrame = Frame(drowDownFrame)
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goalVar = StringVar()
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goalVar.set('ganon')
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@@ -100,7 +101,7 @@ def guiMain(args=None):
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goalOptionMenu.pack(side=RIGHT)
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goalLabel = Label(goalFrame, text='Game goal')
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goalLabel.pack(side=LEFT)
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difficultyFrame = Frame(drowDownFrame)
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difficultyVar = StringVar()
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difficultyVar.set('normal')
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@@ -108,7 +109,7 @@ def guiMain(args=None):
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difficultyOptionMenu.pack(side=RIGHT)
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difficultyLabel = Label(difficultyFrame, text='Game difficulty')
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difficultyLabel.pack(side=LEFT)
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algorithmFrame = Frame(drowDownFrame)
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algorithmVar = StringVar()
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algorithmVar.set('vt26')
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@@ -116,7 +117,7 @@ def guiMain(args=None):
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algorithmOptionMenu.pack(side=RIGHT)
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algorithmLabel = Label(algorithmFrame, text='Item distribution algorithm')
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algorithmLabel.pack(side=LEFT)
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shuffleFrame = Frame(drowDownFrame)
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shuffleVar = StringVar()
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shuffleVar.set('full')
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@@ -124,7 +125,7 @@ def guiMain(args=None):
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shuffleOptionMenu.pack(side=RIGHT)
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shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
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shuffleLabel.pack(side=LEFT)
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heartbeepFrame = Frame(drowDownFrame)
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heartbeepVar = StringVar()
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heartbeepVar.set('normal')
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@@ -140,7 +141,7 @@ def guiMain(args=None):
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algorithmFrame.pack(expand=True, anchor=E)
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shuffleFrame.pack(expand=True, anchor=E)
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heartbeepFrame.pack(expand=True, anchor=E)
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bottomFrame = Frame(mainWindow)
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seedLabel = Label(bottomFrame, text='Seed #')
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