Network: unify flags docs and implementation
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@@ -342,10 +342,10 @@ In JSON this may look like:
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Flags are bit flags:
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| Flag | Meaning |
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| ----- | ----- |
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| 0 | Indicates, indicates the item had no specail use in generation |
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| 1 << 0 | If set, indicates the item can unlock advancement |
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| 1 << 1 | If set, indicates the item is important but not necessarily unlocks advancement |
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| 1 << 2 | If set, indicates the item is an trap |
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| 0 | Nothing special about this item |
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| 0b100 | If set, indicates the item can unlock logical advancement |
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| 0b100 | If set, indicates the item is important but not in a way that unlocks advancement |
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| 0b100 | If set, indicates the item is a trap |
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### JSONMessagePart
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Message nodes sent along with [PrintJSON](#PrintJSON) packet to be reconstructed into a legible message. The nodes are intended to be read in the order they are listed in the packet.
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@@ -355,8 +355,8 @@ from typing import TypedDict, Optional
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class JSONMessagePart(TypedDict):
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type: Optional[str]
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text: Optional[str]
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color: Optional[str] # only available if type is an color
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item_flags: Optional[int] # only available if type is an item
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color: Optional[str] # only available if type is a color
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flags: Optional[int] # only available if type is an item_id or item_name
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player: Optional[int] # only available if type is either item or location
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```
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@@ -371,7 +371,7 @@ Possible values for `type` include:
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| item_id | Item ID, should be resolved to Item Name |
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| item_name | Item Name, not currently used over network, but supported by reference Clients. |
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| location_id | Location ID, should be resolved to Location Name |
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| location_name |Location Name, not currently used over network, but supported by reference Clients. |
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| location_name | Location Name, not currently used over network, but supported by reference Clients. |
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| entrance_name | Entrance Name. No ID mapping exists. |
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| color | Regular text that should be colored. Only `type` that will contain `color` data. |
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@@ -400,7 +400,7 @@ Color options:
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`text` is the content of the message part to be displayed.
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`player` marks owning player id for location/item,
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`item_flags` contains the [NetworkItem](#NetworkItem) flags that belong to the item
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`flags` contains the [NetworkItem](#NetworkItem) flags that belong to the item
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### Client States
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An enumeration containing the possible client states that may be used to inform the server in [StatusUpdate](#StatusUpdate).
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