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introduce persistent data storage, which for now just caches rom -> server pairs
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@@ -519,6 +519,7 @@ class ClientMessageProcessor(CommandProcessor):
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notify_all(self.ctx, get_players_string(self.ctx))
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else:
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self.output(get_players_string(self.ctx))
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return True
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def _cmd_forfeit(self) -> bool:
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"""Surrender and send your remaining items out to their recipients"""
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