Fill: fix non_local_items breaking in single player

This commit is contained in:
Fabian Dill
2021-09-15 01:02:06 +02:00
parent ee1ea881e8
commit 5d68dc568f
3 changed files with 5 additions and 2 deletions

View File

@@ -141,6 +141,9 @@ def main(args, seed=None):
if world.players > 1:
for player in world.player_ids:
locality_rules(world, player)
else:
world.non_local_items[1] = set()
world.local_items[1] = set()
AutoWorld.call_all(world, "set_rules")