WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
This commit is contained in:
210
WebHostLib/templates/playerOptions/macros.html
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210
WebHostLib/templates/playerOptions/macros.html
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{% macro Toggle(option_name, option) %}
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{{ OptionTitle(option_name, option) }}
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<div class="select-container">
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<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
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{% if option.default == 1 %}
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<option value="false">No</option>
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<option value="true" selected>Yes</option>
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{% else %}
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<option value="false" selected>No</option>
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<option value="true">Yes</option>
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{% endif %}
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</select>
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{{ RandomizeButton(option_name, option) }}
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</div>
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{% endmacro %}
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{% macro Choice(option_name, option) %}
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{{ OptionTitle(option_name, option) }}
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<div class="select-container">
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<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
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{% for id, name in option.name_lookup.items() %}
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{% if name != "random" %}
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{% if option.default == id %}
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<option value="{{ name }}" selected>{{ option.get_option_name(id) }}</option>
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{% else %}
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<option value="{{ name }}">{{ option.get_option_name(id) }}</option>
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{% endif %}
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{% endif %}
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{% endfor %}
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</select>
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{{ RandomizeButton(option_name, option) }}
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</div>
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{% endmacro %}
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{% macro Range(option_name, option) %}
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{{ OptionTitle(option_name, option) }}
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<div class="range-container">
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<input
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type="range"
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id="{{ option_name }}"
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name="{{ option_name }}"
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min="{{ option.range_start }}"
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max="{{ option.range_end }}"
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value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
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{{ "disabled" if option.default == "random" }}
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/>
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<span id="{{ option_name }}-value" class="range-value js-required">
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{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
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</span>
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{{ RandomizeButton(option_name, option) }}
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</div>
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{% endmacro %}
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{% macro NamedRange(option_name, option) %}
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{{ OptionTitle(option_name, option) }}
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<div class="named-range-container">
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<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
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{% for key, val in option.special_range_names.items() %}
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{% if option.default == val %}
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<option value="{{ val }}" selected>{{ key }} ({{ val }})</option>
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{% else %}
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<option value="{{ val }}">{{ key }} ({{ val }})</option>
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{% endif %}
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{% endfor %}
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<option value="custom" hidden>Custom</option>
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</select>
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<div class="named-range-wrapper">
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<input
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type="range"
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id="{{ option_name }}"
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name="{{ option_name }}"
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min="{{ option.range_start }}"
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max="{{ option.range_end }}"
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value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
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{{ "disabled" if option.default == "random" }}
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/>
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<span id="{{ option_name }}-value" class="range-value js-required">
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{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
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</span>
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{{ RandomizeButton(option_name, option) }}
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</div>
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</div>
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{% endmacro %}
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{% macro FreeText(option_name, option) %}
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{{ OptionTitle(option_name, option) }}
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<div class="free-text-container">
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<input type="text" id="{{ option_name }}" name="{{ option_name }}" value="{{ option.default }}" />
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</div>
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{% endmacro %}
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{% macro TextChoice(option_name, option) %}
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{{ OptionTitle(option_name, option) }}
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<div class="text-choice-container">
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<div class="text-choice-wrapper">
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<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
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{% for id, name in option.name_lookup.items()|sort %}
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{% if name != "random" %}
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{% if option.default == id %}
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<option value="{{ name }}" selected>{{ option.get_option_name(id) }}</option>
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{% else %}
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<option value="{{ name }}">{{ option.get_option_name(id) }}</option>
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{% endif %}
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{% endif %}
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{% endfor %}
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<option value="custom" hidden>Custom</option>
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</select>
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{{ RandomizeButton(option_name, option) }}
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</div>
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<input type="text" id="{{ option_name }}-custom" name="{{ option_name }}-custom" data-option-name="{{ option_name }}" placeholder="Custom value..." />
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</div>
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{% endmacro %}
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{% macro ItemDict(option_name, option, world) %}
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{{ OptionTitle(option_name, option) }}
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<div class="option-container">
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{% for item_name in world.item_names|sort %}
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<div class="option-entry">
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<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
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<input type="number" id="{{ option_name }}-{{ item_name }}-qty" name="{{ option_name }}||{{ item_name }}||qty" value="{{ option.default[item_name]|default("0") }}" data-option-name="{{ option_name }}" data-item-name="{{ item_name }}" />
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</div>
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{% endfor %}
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</div>
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{% endmacro %}
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{% macro OptionList(option_name, option) %}
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{{ OptionTitle(option_name, option) }}
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<div class="option-container">
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{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
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<div class="option-entry">
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<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}" value="{{ key }}" {{ "checked" if key in option.default }} />
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<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
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</div>
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{% endfor %}
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</div>
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{% endmacro %}
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{% macro LocationSet(option_name, option, world) %}
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{{ OptionTitle(option_name, option) }}
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<div class="option-container">
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{% for group_name in world.location_name_groups.keys()|sort %}
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{% if group_name != "Everywhere" %}
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<div class="option-entry">
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<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}" value="{{ group_name }}" {{ "checked" if grop_name in option.default }} />
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<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
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</div>
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{% endif %}
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{% endfor %}
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{% if world.location_name_groups.keys()|length > 1 %}
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<div class="option-divider"> </div>
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{% endif %}
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{% for location_name in world.location_names|sort %}
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<div class="option-entry">
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<input type="checkbox" id="{{ option_name }}-{{ location_name }}" name="{{ option_name }}" value="{{ location_name }}" {{ "checked" if location_name in option.default }} />
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<label for="{{ option_name }}-{{ location_name }}">{{ location_name }}</label>
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</div>
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{% endfor %}
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</div>
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{% endmacro %}
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{% macro ItemSet(option_name, option, world) %}
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{{ OptionTitle(option_name, option) }}
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<div class="option-container">
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{% for group_name in world.item_name_groups.keys()|sort %}
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{% if group_name != "Everything" %}
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<div class="option-entry">
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<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}" value="{{ group_name }}" {{ "checked" if group_name in option.default }} />
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<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
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</div>
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{% endif %}
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{% endfor %}
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{% if world.item_name_groups.keys()|length > 1 %}
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<div class="option-divider"> </div>
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{% endif %}
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{% for item_name in world.item_names|sort %}
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<div class="option-entry">
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<input type="checkbox" id="{{ option_name }}-{{ item_name }}" name="{{ option_name }}" value="{{ item_name }}" {{ "checked" if item_name in option.default }} />
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<label for="{{ option_name }}-{{ item_name }}">{{ item_name }}</label>
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</div>
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{% endfor %}
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</div>
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{% endmacro %}
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{% macro OptionSet(option_name, option) %}
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{{ OptionTitle(option_name, option) }}
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<div class="option-container">
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{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
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<div class="option-entry">
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<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}" value="{{ key }}" {{ "checked" if key in option.default }} />
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<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
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</div>
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{% endfor %}
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</div>
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{% endmacro %}
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{% macro OptionTitle(option_name, option) %}
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<label for="{{ option_name }}">
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{{ option.display_name|default(option_name) }}:
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<span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span>
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</label>
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{% endmacro %}
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{% macro RandomizeButton(option_name, option) %}
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<div class="randomize-button" data-tooltip="Toggle randomization for this option!">
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<label for="random-{{ option_name }}">
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<input type="checkbox" id="random-{{ option_name }}" name="random-{{ option_name }}" class="randomize-checkbox" data-option-name="{{ option_name }}" {{ "checked" if option.default == "random" }} />
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🎲
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</label>
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</div>
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{% endmacro %}
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166
WebHostLib/templates/playerOptions/playerOptions.html
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166
WebHostLib/templates/playerOptions/playerOptions.html
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{% extends 'pageWrapper.html' %}
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{% import 'playerOptions/macros.html' as inputs %}
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{% block head %}
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<title>{{ world_name }} Options</title>
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<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/playerOptions/playerOptions.css") }}" />
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<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
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<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
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<script type="application/ecmascript" src="{{ url_for('static', filename="assets/playerOptions.js") }}"></script>
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<noscript>
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<style>
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.js-required{
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display: none;
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}
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</style>
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</noscript>
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{% endblock %}
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{% block body %}
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{% include 'header/'+theme+'Header.html' %}
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<div id="player-options" class="markdown" data-game="{{ world_name }}" data-presets="{{ presets }}">
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<noscript>
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<div class="js-warning-banner">
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This page has reduced functionality without JavaScript.
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</div>
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</noscript>
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<div id="user-message">{{ message }}</div>
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<div id="player-options-header">
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<h1>{{ world_name }}</h1>
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<h1>Player Options</h1>
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</div>
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<p>Choose the options you would like to play with! You may generate a single-player game from this page,
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or download an options file you can use to participate in a MultiWorld.</p>
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<p>
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A more advanced options configuration for all games can be found on the
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<a href="weighted-options">Weighted options</a> page.
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<br />
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A list of all games you have generated can be found on the <a href="/user-content">User Content Page</a>.
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<br />
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You may also download the
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<a href="/static/generated/configs/{{ world_name }}.yaml">template file for this game</a>.
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</p>
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<form id="options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-yaml">
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<div id="meta-options">
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<div>
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<label for="player-name">
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Player Name: <span class="interactive" data-tooltip="This is the name you use to connect with your game. This is also known as your 'slot name'.">(?)</span>
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</label>
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<input id="player-name" placeholder="Player" name="name" maxlength="16" />
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</div>
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<div class="js-required">
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<label for="game-options-preset">
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Options Preset: <span class="interactive" data-tooltip="Select from a list of developer-curated presets (if any) or reset all options to their defaults.">(?)</span>
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</label>
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<select id="game-options-preset" name="game-options-preset" disabled>
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<option value="default">Default</option>
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{% for preset_name in world.web.options_presets %}
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<option value="{{ preset_name }}">{{ preset_name }}</option>
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{% endfor %}
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<option value="custom" hidden>Custom</option>
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</select>
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</div>
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</div>
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<div id="option-groups">
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{% for group_name, group_options in option_groups.items() %}
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<details class="group-container" {% if loop.index == 1 %}open{% endif %}>
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<summary class="h2">{{ group_name }}</summary>
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<div class="game-options">
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<div class="left">
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{% for option_name, option in group_options.items() %}
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{% if loop.index <= (loop.length / 2)|round(0,"ceil") %}
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{% if issubclass(option, Options.Toggle) %}
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{{ inputs.Toggle(option_name, option) }}
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{% elif issubclass(option, Options.TextChoice) %}
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{{ inputs.TextChoice(option_name, option) }}
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{% elif issubclass(option, Options.Choice) %}
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{{ inputs.Choice(option_name, option) }}
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{% elif issubclass(option, Options.NamedRange) %}
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{{ inputs.NamedRange(option_name, option) }}
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{% elif issubclass(option, Options.Range) %}
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{{ inputs.Range(option_name, option) }}
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{% elif issubclass(option, Options.FreeText) %}
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{{ inputs.FreeText(option_name, option) }}
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{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
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{{ inputs.ItemDict(option_name, option, world) }}
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{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
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{{ inputs.OptionList(option_name, option) }}
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{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
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{{ inputs.LocationSet(option_name, option, world) }}
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{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
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{{ inputs.ItemSet(option_name, option, world) }}
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{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
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{{ inputs.OptionSet(option_name, option) }}
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{% endif %}
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{% endif %}
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{% endfor %}
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</div>
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<div class="right">
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{% for option_name, option in group_options.items() %}
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{% if loop.index > (loop.length / 2)|round(0,"ceil") %}
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{% if issubclass(option, Options.Toggle) %}
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{{ inputs.Toggle(option_name, option) }}
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{% elif issubclass(option, Options.TextChoice) %}
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{{ inputs.TextChoice(option_name, option) }}
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{% elif issubclass(option, Options.Choice) %}
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{{ inputs.Choice(option_name, option) }}
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{% elif issubclass(option, Options.NamedRange) %}
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{{ inputs.NamedRange(option_name, option) }}
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{% elif issubclass(option, Options.Range) %}
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{{ inputs.Range(option_name, option) }}
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{% elif issubclass(option, Options.FreeText) %}
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{{ inputs.FreeText(option_name, option) }}
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|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
</details>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div id="player-options-button-row">
|
||||
<input type="submit" name="intent-export" value="Export Options" />
|
||||
<input type="submit" name="intent-generate" value="Generate Single-Player Game">
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
{% endblock %}
|
||||
Reference in New Issue
Block a user