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WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
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@@ -3,7 +3,7 @@ from __future__ import annotations
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import hashlib
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import logging
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import pathlib
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import random
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from random import Random
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import re
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import sys
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import time
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@@ -11,11 +11,13 @@ from dataclasses import make_dataclass
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from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping,
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Optional, Set, TextIO, Tuple, TYPE_CHECKING, Type, Union)
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from Options import PerGameCommonOptions
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from BaseClasses import CollectionState
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from Options import ExcludeLocations, ItemLinks, LocalItems, NonLocalItems, PerGameCommonOptions, \
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PriorityLocations, \
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StartHints, \
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StartInventory, StartInventoryPool, StartLocationHints
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from BaseClasses import CollectionState, OptionGroup
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if TYPE_CHECKING:
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import random
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from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance
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from . import GamesPackage
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from settings import Group
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@@ -118,6 +120,33 @@ class AutoLogicRegister(type):
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return new_class
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class WebWorldRegister(type):
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def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> WebWorldRegister:
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# don't allow an option to appear in multiple groups, allow "Item & Location Options" to appear anywhere by the
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# dev, putting it at the end if they don't define options in it
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option_groups: List[OptionGroup] = dct.get("option_groups", [])
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item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
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StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
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seen_options = []
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item_group_in_list = False
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for group in option_groups:
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assert group.name != "Game Options", "Game Options is a pre-determined group and can not be defined."
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if group.name == "Item & Location Options":
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group.options.extend(item_and_loc_options)
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item_group_in_list = True
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else:
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for option in group.options:
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assert option not in item_and_loc_options, \
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f"{option} cannot be moved out of the \"Item & Location Options\" Group"
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assert len(group.options) == len(set(group.options)), f"Duplicate options in option group {group.name}"
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for option in group.options:
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assert option not in seen_options, f"{option} found in two option groups"
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seen_options.append(option)
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if not item_group_in_list:
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option_groups.append(OptionGroup("Item & Location Options", item_and_loc_options))
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return super().__new__(mcs, name, bases, dct)
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def _timed_call(method: Callable[..., Any], *args: Any,
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multiworld: Optional["MultiWorld"] = None, player: Optional[int] = None) -> Any:
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start = time.perf_counter()
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@@ -172,7 +201,7 @@ def call_stage(multiworld: "MultiWorld", method_name: str, *args: Any) -> None:
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_timed_call(stage_callable, multiworld, *args)
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class WebWorld:
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class WebWorld(metaclass=WebWorldRegister):
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"""Webhost integration"""
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options_page: Union[bool, str] = True
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@@ -194,6 +223,9 @@ class WebWorld:
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options_presets: Dict[str, Dict[str, Any]] = {}
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"""A dictionary containing a collection of developer-defined game option presets."""
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option_groups: ClassVar[List[OptionGroup]] = []
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"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
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class World(metaclass=AutoWorldRegister):
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"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
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@@ -283,7 +315,7 @@ class World(metaclass=AutoWorldRegister):
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location_names: ClassVar[Set[str]]
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"""set of all potential location names"""
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random: random.Random
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random: Random
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"""This world's random object. Should be used for any randomization needed in world for this player slot."""
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settings_key: ClassVar[str]
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@@ -300,7 +332,7 @@ class World(metaclass=AutoWorldRegister):
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assert multiworld is not None
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self.multiworld = multiworld
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self.player = player
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self.random = random.Random(multiworld.random.getrandbits(64))
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self.random = Random(multiworld.random.getrandbits(64))
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multiworld.per_slot_randoms[player] = self.random
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def __getattr__(self, item: str) -> Any:
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