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Powder patch fixes
Last quick and dirty fix push was a little too quick and dirty. My bad.
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@@ -31,6 +31,7 @@ class World(object):
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self.place_dungeon_items = place_dungeon_items # configurable in future
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self.shuffle_bonk_prizes = False
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self.swamp_patch_required = False
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self.powder_patch_required = False
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self.ganon_at_pyramid = True
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self.sewer_light_cone = mode == 'standard'
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self.light_world_light_cone = False
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@@ -59,7 +60,6 @@ class World(object):
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self.can_take_damage = True
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self.difficulty_requirements = None
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self.fix_fake_world = True
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self.powder_patch_required = self.shuffle not in ['vanilla', 'dungeonssimple', 'dungeonsfull']
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self.spoiler = Spoiler(self)
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def intialize_regions(self):
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