Major Game Update: Stardew Valley v3.x.x - The BK Update (#1686)

This is a major update for Stardew Valley, for version 3.x.x.
Changes include a large number of new features, including Seasons Randomizer, SeedShuffle, Museumsanity, Friendsanity, Complete Collection Goal, Full House Goal, friendship multiplier

Co-authored-by: Jouramie <jouramie@hotmail.com>
This commit is contained in:
agilbert1412
2023-04-10 19:44:59 -04:00
committed by GitHub
parent 0c1e3097c3
commit 5eadbc9840
38 changed files with 4055 additions and 1759 deletions

View File

@@ -1,49 +1,51 @@
import itertools
from typing import Dict
from typing import Dict, List
from BaseClasses import MultiWorld
from worlds.generic import Rules as MultiWorldRules
from . import options, locations
from .bundles import Bundle
from .data.museum_data import all_museum_items, all_mineral_items, all_artifact_items, \
dwarf_scrolls, skeleton_front, \
skeleton_middle, skeleton_back, all_museum_items_by_name
from .locations import LocationTags
from .logic import StardewLogic, _And, season_per_skill_level, tool_prices, week_days
help_wanted_per_season = {
1: "Spring",
2: "Summer",
3: "Fall",
4: "Winter",
5: "Year Two",
6: "Year Two",
7: "Year Two",
8: "Year Two",
9: "Year Two",
10: "Year Two",
}
from .logic import StardewLogic, And, month_end_per_skill_level, tool_prices, week_days
from .options import StardewOptions
def set_rules(multi_world: MultiWorld, player: int, world_options: options.StardewOptions, logic: StardewLogic,
def set_rules(multi_world: MultiWorld, player: int, world_options: StardewOptions, logic: StardewLogic,
current_bundles: Dict[str, Bundle]):
summer = multi_world.get_location("Summer", player)
all_location_names = list(location.name for location in multi_world.get_locations(player))
for floor in range(5, 120 + 5, 5):
MultiWorldRules.add_rule(multi_world.get_entrance(f"Dig to The Mines - Floor {floor}", player),
MultiWorldRules.set_rule(multi_world.get_entrance(f"Dig to The Mines - Floor {floor}", player),
logic.can_mine_to_floor(floor).simplify())
MultiWorldRules.add_rule(multi_world.get_entrance("Enter Quarry", player),
MultiWorldRules.set_rule(multi_world.get_entrance("Enter Tide Pools", player),
logic.received("Beach Bridge").simplify())
MultiWorldRules.set_rule(multi_world.get_entrance("Enter Quarry", player),
logic.received("Bridge Repair").simplify())
MultiWorldRules.add_rule(multi_world.get_entrance("Enter Secret Woods", player),
MultiWorldRules.set_rule(multi_world.get_entrance("Enter Secret Woods", player),
logic.has_tool("Axe", "Iron").simplify())
MultiWorldRules.add_rule(multi_world.get_entrance("Take Bus to Desert", player),
MultiWorldRules.set_rule(multi_world.get_entrance("Forest to Sewers", player),
logic.has_rusty_key().simplify())
MultiWorldRules.set_rule(multi_world.get_entrance("Town to Sewers", player),
logic.has_rusty_key().simplify())
MultiWorldRules.set_rule(multi_world.get_entrance("Take Bus to Desert", player),
logic.received("Bus Repair").simplify())
MultiWorldRules.add_rule(multi_world.get_entrance("Enter Skull Cavern", player),
MultiWorldRules.set_rule(multi_world.get_entrance("Enter Skull Cavern", player),
logic.received("Skull Key").simplify())
MultiWorldRules.set_rule(multi_world.get_entrance("Mine to Skull Cavern Floor 100", player),
logic.can_mine_perfectly_in_the_skull_cavern().simplify())
MultiWorldRules.add_rule(multi_world.get_entrance("Use Desert Obelisk", player),
MultiWorldRules.set_rule(multi_world.get_entrance("Use Desert Obelisk", player),
logic.received("Desert Obelisk").simplify())
MultiWorldRules.add_rule(multi_world.get_entrance("Use Island Obelisk", player),
MultiWorldRules.set_rule(multi_world.get_entrance("Use Island Obelisk", player),
logic.received("Island Obelisk").simplify())
MultiWorldRules.set_rule(multi_world.get_entrance("Talk to Traveling Merchant", player),
logic.has_traveling_merchant())
MultiWorldRules.set_rule(multi_world.get_entrance("Enter Greenhouse", player),
logic.received("Greenhouse"))
# Those checks do not exist if ToolProgression is vanilla
if world_options[options.ToolProgression] != options.ToolProgression.option_vanilla:
@@ -68,43 +70,46 @@ def set_rules(multi_world: MultiWorld, player: int, world_options: options.Stard
if world_options[options.SkillProgression] != options.SkillProgression.option_vanilla:
for i in range(1, 11):
MultiWorldRules.set_rule(multi_world.get_location(f"Level {i} Farming", player),
(logic.received(season_per_skill_level["Farming", i])).simplify())
(logic.received("Month End", month_end_per_skill_level["Farming", i])).simplify())
MultiWorldRules.set_rule(multi_world.get_location(f"Level {i} Fishing", player),
(logic.can_get_fishing_xp() &
logic.received(season_per_skill_level["Fishing", i])).simplify())
logic.received("Month End", month_end_per_skill_level["Fishing", i])).simplify())
MultiWorldRules.add_rule(multi_world.get_location(f"Level {i} Foraging", player),
logic.received(season_per_skill_level["Foraging", i]).simplify())
logic.received("Month End", month_end_per_skill_level["Foraging", i]).simplify())
if i >= 6:
MultiWorldRules.add_rule(multi_world.get_location(f"Level {i} Foraging", player),
logic.has_tool("Axe", "Iron").simplify())
MultiWorldRules.set_rule(multi_world.get_location(f"Level {i} Mining", player),
logic.received(season_per_skill_level["Mining", i]).simplify())
logic.received("Month End", month_end_per_skill_level["Mining", i]).simplify())
MultiWorldRules.set_rule(multi_world.get_location(f"Level {i} Combat", player),
(logic.received(season_per_skill_level["Combat", i]) &
(logic.received("Month End", month_end_per_skill_level["Combat", i]) &
logic.has_any_weapon()).simplify())
# Bundles
for bundle in current_bundles.values():
MultiWorldRules.set_rule(multi_world.get_location(bundle.get_name_with_bundle(), player),
logic.can_complete_bundle(bundle.requirements, bundle.number_required).simplify())
location = multi_world.get_location(bundle.get_name_with_bundle(), player)
rules = logic.can_complete_bundle(bundle.requirements, bundle.number_required)
simplified_rules = rules.simplify()
MultiWorldRules.set_rule(location, simplified_rules)
MultiWorldRules.add_rule(multi_world.get_location("Complete Crafts Room", player),
_And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.CRAFTS_ROOM_BUNDLE]).simplify())
And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.CRAFTS_ROOM_BUNDLE]).simplify())
MultiWorldRules.add_rule(multi_world.get_location("Complete Pantry", player),
_And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.PANTRY_BUNDLE]).simplify())
And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.PANTRY_BUNDLE]).simplify())
MultiWorldRules.add_rule(multi_world.get_location("Complete Fish Tank", player),
_And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.FISH_TANK_BUNDLE]).simplify())
And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.FISH_TANK_BUNDLE]).simplify())
MultiWorldRules.add_rule(multi_world.get_location("Complete Boiler Room", player),
_And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.BOILER_ROOM_BUNDLE]).simplify())
And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.BOILER_ROOM_BUNDLE]).simplify())
MultiWorldRules.add_rule(multi_world.get_location("Complete Bulletin Board", player),
_And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.BULLETIN_BOARD_BUNDLE]).simplify())
And(logic.can_reach_location(bundle.name)
for bundle
in locations.locations_by_tag[LocationTags.BULLETIN_BOARD_BUNDLE]).simplify())
MultiWorldRules.add_rule(multi_world.get_location("Complete Vault", player),
_And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.VAULT_BUNDLE]).simplify())
And(logic.can_reach_location(bundle.name)
for bundle in locations.locations_by_tag[LocationTags.VAULT_BUNDLE]).simplify())
# Buildings
if world_options[options.BuildingProgression] != options.BuildingProgression.option_vanilla:
@@ -122,7 +127,7 @@ def set_rules(multi_world: MultiWorld, player: int, world_options: options.Stard
for i in range(1, desired_number_help_wanted + 1):
prefix = "Help Wanted:"
delivery = "Item Delivery"
rule = logic.received(help_wanted_per_season[min(5, i)])
rule = logic.received("Month End", i - 1)
fishing_rule = rule & logic.can_fish()
slay_rule = rule & logic.has_any_weapon()
for j in range(i, i + 4):
@@ -136,6 +141,21 @@ def set_rules(multi_world: MultiWorld, player: int, world_options: options.Stard
MultiWorldRules.set_rule(multi_world.get_location(f"{prefix} Slay Monsters {i}", player),
slay_rule.simplify())
set_fishsanity_rules(all_location_names, logic, multi_world, player)
set_museumsanity_rules(all_location_names, logic, multi_world, player, world_options)
set_friendsanity_rules(all_location_names, logic, multi_world, player)
set_backpack_rules(logic, multi_world, player, world_options)
MultiWorldRules.add_rule(multi_world.get_location("Old Master Cannoli", player),
logic.has("Sweet Gem Berry").simplify())
MultiWorldRules.add_rule(multi_world.get_location("Galaxy Sword Shrine", player),
logic.has("Prismatic Shard").simplify())
set_traveling_merchant_rules(logic, multi_world, player)
set_arcade_machine_rules(logic, multi_world, player, world_options)
def set_fishsanity_rules(all_location_names: List[str], logic: StardewLogic, multi_world: MultiWorld, player: int):
fish_prefix = "Fishsanity: "
for fish_location in locations.locations_by_tag[LocationTags.FISHSANITY]:
if fish_location.name in all_location_names:
@@ -143,27 +163,78 @@ def set_rules(multi_world: MultiWorld, player: int, world_options: options.Stard
MultiWorldRules.set_rule(multi_world.get_location(fish_location.name, player),
logic.has(fish_name).simplify())
if world_options[options.BuildingProgression] == options.BuildingProgression.option_progressive_early_shipping_bin:
summer.access_rule = summer.access_rule & logic.received("Shipping Bin")
# Backpacks
def set_museumsanity_rules(all_location_names: List[str], logic: StardewLogic, multi_world: MultiWorld, player: int,
world_options: StardewOptions):
museum_prefix = "Museumsanity: "
if world_options[options.Museumsanity] == options.Museumsanity.option_milestones:
for museum_milestone in locations.locations_by_tag[LocationTags.MUSEUM_MILESTONES]:
set_museum_milestone_rule(logic, multi_world, museum_milestone, museum_prefix, player)
elif world_options[options.Museumsanity] != options.Museumsanity.option_none:
set_museum_individual_donations_rules(all_location_names, logic, multi_world, museum_prefix, player)
def set_museum_individual_donations_rules(all_location_names, logic, multi_world, museum_prefix, player):
all_donations = sorted(locations.locations_by_tag[LocationTags.MUSEUM_DONATIONS],
key=lambda x: all_museum_items_by_name[x.name[len(museum_prefix):]].difficulty, reverse=True)
counter = 0
number_donations = len(all_donations)
for museum_location in all_donations:
if museum_location.name in all_location_names:
donation_name = museum_location.name[len(museum_prefix):]
required_detectors = counter * 5 // number_donations
rule = logic.has(donation_name) & logic.received("Traveling Merchant Metal Detector", required_detectors)
MultiWorldRules.set_rule(multi_world.get_location(museum_location.name, player),
rule.simplify())
counter += 1
def set_museum_milestone_rule(logic: StardewLogic, multi_world: MultiWorld, museum_milestone, museum_prefix: str,
player: int):
milestone_name = museum_milestone.name[len(museum_prefix):]
donations_suffix = " Donations"
minerals_suffix = " Minerals"
artifacts_suffix = " Artifacts"
metal_detector = "Traveling Merchant Metal Detector"
rule = None
if milestone_name.endswith(donations_suffix):
rule = get_museum_item_count_rule(logic, donations_suffix, milestone_name, all_museum_items)
elif milestone_name.endswith(minerals_suffix):
rule = get_museum_item_count_rule(logic, minerals_suffix, milestone_name, all_mineral_items)
elif milestone_name.endswith(artifacts_suffix):
rule = get_museum_item_count_rule(logic, artifacts_suffix, milestone_name, all_artifact_items)
elif milestone_name == "Dwarf Scrolls":
rule = logic.has([item.name for item in dwarf_scrolls]) & logic.received(metal_detector, 4)
elif milestone_name == "Skeleton Front":
rule = logic.has([item.name for item in skeleton_front]) & logic.received(metal_detector, 4)
elif milestone_name == "Skeleton Middle":
rule = logic.has([item.name for item in skeleton_middle]) & logic.received(metal_detector, 4)
elif milestone_name == "Skeleton Back":
rule = logic.has([item.name for item in skeleton_back]) & logic.received(metal_detector, 4)
elif milestone_name == "Ancient Seed":
rule = logic.has("Ancient Seed") & logic.received(metal_detector, 4)
if rule is None:
return
MultiWorldRules.set_rule(multi_world.get_location(museum_milestone.name, player), rule.simplify())
def get_museum_item_count_rule(logic, suffix, milestone_name, accepted_items):
metal_detector = "Traveling Merchant Metal Detector"
num = int(milestone_name[:milestone_name.index(suffix)])
required_detectors = (num - 1) * 5 // len(accepted_items)
rule = logic.has([item.name for item in accepted_items], num) & logic.received(metal_detector, required_detectors)
return rule
def set_backpack_rules(logic: StardewLogic, multi_world: MultiWorld, player: int, world_options):
if world_options[options.BackpackProgression] != options.BackpackProgression.option_vanilla:
MultiWorldRules.add_rule(multi_world.get_location("Large Pack", player),
MultiWorldRules.set_rule(multi_world.get_location("Large Pack", player),
logic.can_spend_money(2000).simplify())
MultiWorldRules.add_rule(multi_world.get_location("Deluxe Pack", player),
logic.can_spend_money(10000).simplify())
MultiWorldRules.set_rule(multi_world.get_location("Deluxe Pack", player),
(logic.can_spend_money(10000) & logic.received("Progressive Backpack")).simplify())
if world_options[options.BackpackProgression] == options.BackpackProgression.option_early_progressive:
summer.access_rule = summer.access_rule & logic.received("Progressive Backpack")
MultiWorldRules.add_rule(multi_world.get_location("Winter", player),
logic.received("Progressive Backpack", 2).simplify())
MultiWorldRules.add_rule(multi_world.get_location("Old Master Cannoli", player),
logic.has("Sweet Gem Berry").simplify())
MultiWorldRules.add_rule(multi_world.get_location("Galaxy Sword Shrine", player),
logic.has("Prismatic Shard").simplify())
# Traveling Merchant
def set_traveling_merchant_rules(logic: StardewLogic, multi_world: MultiWorld, player: int):
for day in week_days:
item_for_day = f"Traveling Merchant: {day}"
for i in range(1, 4):
@@ -171,6 +242,8 @@ def set_rules(multi_world: MultiWorld, player: int, world_options: options.Stard
MultiWorldRules.set_rule(multi_world.get_location(location_name, player),
logic.received(item_for_day))
def set_arcade_machine_rules(logic: StardewLogic, multi_world: MultiWorld, player: int, world_options):
if world_options[options.ArcadeMachineLocations] == options.ArcadeMachineLocations.option_full_shuffling:
MultiWorldRules.add_rule(multi_world.get_entrance("Play Junimo Kart", player),
(logic.received("Skull Key") & logic.has("Junimo Kart Small Buff")).simplify())
@@ -188,3 +261,18 @@ def set_rules(multi_world: MultiWorld, player: int, world_options: options.Stard
logic.has("JotPK Big Buff").simplify())
MultiWorldRules.add_rule(multi_world.get_location("Journey of the Prairie King Victory", player),
logic.has("JotPK Max Buff").simplify())
def set_friendsanity_rules(all_location_names: List[str], logic: StardewLogic, multi_world: MultiWorld, player: int):
friend_prefix = "Friendsanity: "
friend_suffix = " <3"
for friend_location in locations.locations_by_tag[LocationTags.FRIENDSANITY]:
if not friend_location.name in all_location_names:
continue
friend_location_without_prefix = friend_location.name[len(friend_prefix):]
friend_location_trimmed = friend_location_without_prefix[:friend_location_without_prefix.index(friend_suffix)]
parts = friend_location_trimmed.split(" ")
friend_name = parts[0]
num_hearts = int(parts[1])
MultiWorldRules.set_rule(multi_world.get_location(friend_location.name, player),
logic.can_earn_relationship(friend_name, num_hearts).simplify())