Major Game Update: Stardew Valley v3.x.x - The BK Update (#1686)

This is a major update for Stardew Valley, for version 3.x.x.
Changes include a large number of new features, including Seasons Randomizer, SeedShuffle, Museumsanity, Friendsanity, Complete Collection Goal, Full House Goal, friendship multiplier

Co-authored-by: Jouramie <jouramie@hotmail.com>
This commit is contained in:
agilbert1412
2023-04-10 19:44:59 -04:00
committed by GitHub
parent 0c1e3097c3
commit 5eadbc9840
38 changed files with 4055 additions and 1759 deletions

View File

@@ -1,7 +1,11 @@
from typing import ClassVar
from argparse import Namespace
from typing import Dict, FrozenSet, Tuple, Any, ClassVar
from BaseClasses import MultiWorld
from test.TestBase import WorldTestBase
from test.general import gen_steps
from .. import StardewValleyWorld
from ...AutoWorld import call_all
class SVTestBase(WorldTestBase):
@@ -12,9 +16,41 @@ class SVTestBase(WorldTestBase):
def world_setup(self, *args, **kwargs):
super().world_setup(*args, **kwargs)
if self.constructed:
self.world = self.multiworld.worlds[self.player]
self.world = self.multiworld.worlds[self.player] # noqa
@property
def run_default_tests(self) -> bool:
# world_setup is overridden, so it'd always run default tests when importing SVTestBase
return type(self) is not SVTestBase and super().run_default_tests
pre_generated_worlds = {}
# Mostly a copy of test.general.setup_solo_multiworld, I just don't want to change the core.
def setup_solo_multiworld(test_options=None,
_cache: Dict[FrozenSet[Tuple[str, Any]], MultiWorld] = {}) -> MultiWorld: # noqa
if test_options is None:
test_options = {}
# Yes I reuse the worlds generated between tests, its speeds the execution by a couple seconds
frozen_options = frozenset(test_options.items())
if frozen_options in _cache:
return _cache[frozen_options]
multiworld = MultiWorld(1)
multiworld.game[1] = StardewValleyWorld.game
multiworld.player_name = {1: "Tester"}
multiworld.set_seed()
args = Namespace()
for name, option in StardewValleyWorld.option_definitions.items():
value = option(test_options[name]) if name in test_options else option.from_any(option.default)
setattr(args, name, {1: value})
multiworld.set_options(args)
multiworld.set_default_common_options()
for step in gen_steps:
call_all(multiworld, step)
_cache[frozen_options] = multiworld
return multiworld