Core: fix some memory leak sources without removing caching (#2400)

* Core: fix some memory leak sources

* Core: run gc before detecting memory leaks

* Core: restore caching in BaseClasses.MultiWorld

* SM: move spheres cache to MultiWorld._sm_spheres to avoid memory leak

* Test: add tests for world memory leaks

* Test: limit WorldTestBase leak-check to py>=3.11

---------

Co-authored-by: Fabian Dill <fabian.dill@web.de>
This commit is contained in:
black-sliver
2023-10-31 02:08:56 +01:00
committed by GitHub
parent d4498948f2
commit 5f5c48e17b
7 changed files with 156 additions and 13 deletions

View File

@@ -1,3 +1,4 @@
import sys
import typing
import unittest
from argparse import Namespace
@@ -107,11 +108,36 @@ class WorldTestBase(unittest.TestCase):
game: typing.ClassVar[str] # define game name in subclass, example "Secret of Evermore"
auto_construct: typing.ClassVar[bool] = True
""" automatically set up a world for each test in this class """
memory_leak_tested: typing.ClassVar[bool] = False
""" remember if memory leak test was already done for this class """
def setUp(self) -> None:
if self.auto_construct:
self.world_setup()
def tearDown(self) -> None:
if self.__class__.memory_leak_tested or not self.options or not self.constructed or \
sys.version_info < (3, 11, 0): # the leak check in tearDown fails in py<3.11 for an unknown reason
# only run memory leak test once per class, only for constructed with non-default options
# default options will be tested in test/general
super().tearDown()
return
import gc
import weakref
weak = weakref.ref(self.multiworld)
for attr_name in dir(self): # delete all direct references to MultiWorld and World
attr: object = typing.cast(object, getattr(self, attr_name))
if type(attr) is MultiWorld or isinstance(attr, AutoWorld.World):
delattr(self, attr_name)
state_cache: typing.Optional[typing.Dict[typing.Any, typing.Any]] = getattr(self, "_state_cache", None)
if state_cache is not None: # in case of multiple inheritance with TestBase, we need to clear its cache
state_cache.clear()
gc.collect()
self.__class__.memory_leak_tested = True
self.assertFalse(weak(), f"World {getattr(self, 'game', '')} leaked MultiWorld object")
super().tearDown()
def world_setup(self, seed: typing.Optional[int] = None) -> None:
if type(self) is WorldTestBase or \
(hasattr(WorldTestBase, self._testMethodName)