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New Game Implementation: Civilization VI (#3736)
* Init * remove submodule * Init * Update docs * Fix tests * Update to use apcivvi * Update Readme and codeowners * Minor changes * Remove .value from options (except starting hint) * Minor updates * remove unnecessary property * Cleanup Rules and Region * Fix output file generation * Implement feedback * Remove 'AP' tag and fix issue with format strings and using same quotes * Update worlds/civ_6/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Minor docs changes * minor updates * Small rework of create items * Minor updates * Remove unused variable * Move client to Launcher Components with rest of similar clients * Revert "Move client to Launcher Components with rest of similar clients" This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364. * modify component * Fix generation issues * Fix tests * Minor change * Add improvement and test case * Minor options changes * . * Preliminary Review * Fix failing test due to slot data serialization * Format json * Remove exclude missable boosts * Update options (update goody hut text, make research multiplier a range) * Update docs punctuation and slot data init * Move priority/excluded locations into options * Implement docs PR feedback * PR Feedback for options * PR feedback misc * Update location classification and fix client type * Fix typings * Update research cost multiplier * Remove unnecessary location priority code * Remove extrenous use of items() * WIP PR Feedback * WIP PR Feedback * Add victory event * Add option set for death link effect * PR improvements * Update post fill hint to support items with multiple classifications * remove unnecessary len * Move location exclusion logic * Update test to use set instead of accidental dict * Update docs around progressive eras and boost locations * Update docs for options to be more readable * Fix issue with filler items and prehints * Update filler_data to be static * Update links in docs * Minor updates and PR feedback * Update boosts data * Update era required items * Update existing techs * Update existing techs * move boost data class * Update reward data * Update prereq data * Update new items and progressive districts * Remove unused code * Make filler item name func more efficient * Update death link text * Move Civ6 to the end of readme * Fix bug with hidden locations and location.name * Partial PR Feedback Implementation * Format changes * Minor review feedback * Modify access rules to use list created in generate_early * Modify boost rules to precalculate requirements * Remove option checks from access rules * Fix issue with pre initialized dicts * Add inno setup for civ6 client * Update inno_setup.iss --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
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125
worlds/civ_6/test/TestStartingHints.py
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125
worlds/civ_6/test/TestStartingHints.py
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from BaseClasses import ItemClassification
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from Fill import distribute_items_restrictive
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from ..Enum import CivVICheckType
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from . import CivVITestBase
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class TestStartingHints(CivVITestBase):
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run_default_tests = False # type: ignore
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auto_construct = False
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options = {
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"progressive_eras": "true",
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"death_link": "true",
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"death_link_effect": "unit_killed",
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"progressive_districts": "true",
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"pre_hint_items": set({"Progression", "Useful", "Filler"}),
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}
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def test_all_tech_civic_items_are_hinted_default(self) -> None:
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self.world_setup()
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distribute_items_restrictive(self.multiworld)
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self.world.post_fill()
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start_location_hints = self.world.options.start_location_hints.value
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for location_name, location_data in self.world.location_table.items():
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if location_data.location_type == CivVICheckType.CIVIC or location_data.location_type == CivVICheckType.TECH:
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self.assertIn(location_name, start_location_hints)
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else:
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self.assertNotIn(location_name, start_location_hints)
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class TestOnlyProgressionItemsHinted(CivVITestBase):
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run_default_tests = False # type: ignore
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auto_construct = False
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options = {
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"progressive_eras": "true",
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"death_link": "true",
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"death_link_effect": "unit_killed",
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"progressive_districts": "true",
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"pre_hint_items": set({"Progression"}),
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}
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def test_only_progression_items_are_hinted(self) -> None:
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self.world_setup()
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distribute_items_restrictive(self.multiworld)
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self.world.post_fill()
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start_location_hints = self.world.options.start_location_hints.value
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self.assertTrue(len(start_location_hints) > 0)
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for hint in start_location_hints:
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location_data = self.world.get_location(hint)
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if location_data.item:
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self.assertTrue(location_data.item.classification == ItemClassification.progression)
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else:
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self.assertTrue(False, "Location has no item")
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class TestNoJunkItemsHinted(CivVITestBase):
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run_default_tests = False # type: ignore
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auto_construct = False
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options = {
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"progressive_eras": "true",
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"death_link": "true",
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"death_link_effect": "unit_killed",
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"progressive_districts": "true",
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"pre_hint_items": set({"Progression", "Useful"}),
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"boostsanity": "true",
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"shuffle_goody_hut_rewards": "true",
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}
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def test_no_junk_items_are_hinted(self) -> None:
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self.world_setup()
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distribute_items_restrictive(self.multiworld)
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item = self.multiworld.get_location("TECH_AP_ANCIENT_01", self.player).item
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self.assertIsNotNone(item)
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if item:
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item.classification = ItemClassification.filler
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self.world.post_fill()
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start_location_hints = self.world.options.start_location_hints.value
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self.assertTrue(len(start_location_hints) > 0)
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self.assertNotIn("TECH_AP_ANCIENT_01", start_location_hints)
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class TestOnlyJunkItemsHinted(CivVITestBase):
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run_default_tests = False # type: ignore
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auto_construct = False
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options = {
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"progressive_eras": "true",
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"death_link": "true",
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"death_link_effect": "unit_killed",
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"progressive_districts": "true",
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"pre_hint_items": set({"Filler"}),
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}
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def test_only_junk_items_are_hinted(self) -> None:
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self.world_setup()
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distribute_items_restrictive(self.multiworld)
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item = self.multiworld.get_location("TECH_AP_ANCIENT_01", self.player).item
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self.assertIsNotNone(item)
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if item:
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item.classification = ItemClassification.filler
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self.world.post_fill()
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start_location_hints = self.world.options.start_location_hints.value
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self.assertEqual(len(start_location_hints), 1)
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self.assertIn("TECH_AP_ANCIENT_01", start_location_hints)
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class TestNoItemsHinted(CivVITestBase):
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run_default_tests = False # type: ignore
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auto_construct = False
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options = {
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"progressive_eras": "true",
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"death_link": "true",
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"death_link_effect": "unit_killed",
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"progressive_districts": "true",
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"pre_hint_items": set({}),
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}
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def test_no_items_are_hinted(self) -> None:
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self.world_setup()
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distribute_items_restrictive(self.multiworld)
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self.world.post_fill()
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start_location_hints = self.world.options.start_location_hints.value
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self.assertEqual(len(start_location_hints), 0)
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