LttP: when generating hint tiles, no longer consider Single Arrow as useful, but do consider all varieties of Bow. Additionally, don't create hints for Universal Small Keys
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@@ -42,6 +42,11 @@ class DungeonItem(Choice):
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def in_dungeon(self):
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return self.value in {0, 1}
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@property
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def hints_useful(self):
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"""Indicates if hints for this Item are useful in any way."""
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return self.value in {1, 2, 3, 4}
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class bigkey_shuffle(DungeonItem):
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"""Big Key Placement"""
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