diff --git a/worlds/dark_souls_3/Locations.py b/worlds/dark_souls_3/Locations.py index c84d91e5..b4e45fb5 100644 --- a/worlds/dark_souls_3/Locations.py +++ b/worlds/dark_souls_3/Locations.py @@ -884,7 +884,7 @@ location_tables: Dict[str, List[DS3LocationData]] = { DS3LocationData("RS: Homeward Bone - balcony by Farron Keep", "Homeward Bone x2"), DS3LocationData("RS: Titanite Shard - woods, surrounded by enemies", "Titanite Shard"), DS3LocationData("RS: Twin Dragon Greatshield - woods by Crucifixion Woods bonfire", - "Twin Dragon Greatshield"), + "Twin Dragon Greatshield", missable=True), # After Eclipse DS3LocationData("RS: Sorcerer Hood - water beneath stronghold", "Sorcerer Hood", hidden=True), # Hidden fall DS3LocationData("RS: Sorcerer Robe - water beneath stronghold", "Sorcerer Robe", @@ -1887,7 +1887,7 @@ location_tables: Dict[str, List[DS3LocationData]] = { DS3LocationData("AL: Twinkling Titanite - lizard after light cathedral #2", "Twinkling Titanite", lizard=True), DS3LocationData("AL: Aldrich's Ruby - dark cathedral, miniboss", "Aldrich's Ruby", - miniboss=True), # Deep Accursed drop + miniboss=True, missable=True), # Deep Accursed drop, missable after defeating Aldrich DS3LocationData("AL: Aldrich Faithful - water reserves, talk to McDonnel", "Aldrich Faithful", hidden=True), # Behind illusory wall diff --git a/worlds/dark_souls_3/__init__.py b/worlds/dark_souls_3/__init__.py index 5e1003d2..94150faf 100644 --- a/worlds/dark_souls_3/__init__.py +++ b/worlds/dark_souls_3/__init__.py @@ -705,7 +705,7 @@ class DarkSouls3World(World): if self._is_location_available("US: Young White Branch - by white tree #2"): self._add_item_rule( "US: Young White Branch - by white tree #2", - lambda item: item.player == self.player and not item.data.unique + lambda item: item.player != self.player or not item.data.unique ) # Make sure the Storm Ruler is available BEFORE Yhorm the Giant