SM: 20221101 update (#1479)

This adds support to most of Varia's 20221101 update. Notably, added Options for:
- Objectives
- Tourian
- RelaxedRoundRobinCF

As well as previously unsupported Options:
- EscapeRando
- RemoveEscapeEnemies
- HideItems
This commit is contained in:
lordlou
2023-04-09 18:35:46 -04:00
committed by GitHub
parent 0bc5a3bc8d
commit 6059b5ef66
78 changed files with 3214 additions and 24689 deletions

View File

@@ -140,7 +140,7 @@ class AccessGraph(object):
def addAccessPoint(self, ap):
ap.distance = 0
self.accessPoints[ap.Name] = ap
self.accessPoints[ap.Name] = copy.deepcopy(ap)
def toDot(self, dotFile):
colors = ['red', 'blue', 'green', 'yellow', 'skyblue', 'violet', 'orange',
@@ -175,6 +175,15 @@ class AccessGraph(object):
if both is True:
self.addTransition(dstName, srcName, False)
# remove transitions whose source or dest matches apName
def removeTransitions(self, apName):
toRemove = [t for t in self.InterAreaTransitions if t[0].Name == apName or t[1].Name == apName]
for t in toRemove:
src, dst = t
self.InterAreaTransitions.remove(t)
src.disconnect()
dst.disconnect()
# availNodes: all already available nodes
# nodesToCheck: nodes we have to check transitions for
# smbm: smbm to test logic on. if None, discard logic check, assume we can reach everything

View File

@@ -238,7 +238,10 @@ class GraphUtils:
for ap in unusedAPs:
transitions.append((ap.Name, ap.Name))
def createMinimizerTransitions(startApName, locLimit):
# crateria can be forced in corner cases
def createMinimizerTransitions(startApName, locLimit, forcedAreas=None):
if forcedAreas is None:
forcedAreas = []
if startApName == 'Ceres':
startApName = 'Landing Site'
startAp = getAccessPoint(startApName)
@@ -249,7 +252,10 @@ class GraphUtils:
return len([loc for loc in locList if locsPredicate(loc) == True and not loc.SolveArea.endswith(" Boss") and not loc.isBoss()])
availAreas = list(sorted({ap.GraphArea for ap in Logic.accessPoints if ap.GraphArea != startAp.GraphArea and getNLocs(lambda loc: loc.GraphArea == ap.GraphArea) > 0}))
areas = [startAp.GraphArea]
if startAp.GraphArea in forcedAreas:
forcedAreas.remove(startAp.GraphArea)
GraphUtils.log.debug("availAreas: {}".format(availAreas))
GraphUtils.log.debug("forcedAreas: {}".format(forcedAreas))
GraphUtils.log.debug("areas: {}".format(areas))
inBossCheck = lambda ap: ap.Boss and ap.Name.endswith("In")
nLocs = 0
@@ -260,22 +266,27 @@ class GraphUtils:
def openTransitions():
nonlocal areas, inBossCheck, usedAPs
return GraphUtils.getAPs(lambda ap: ap.GraphArea in areas and not ap.isInternal() and not inBossCheck(ap) and not ap in usedAPs)
while nLocs < locLimit or len(openTransitions()) < trLimit:
while nLocs < locLimit or len(openTransitions()) < trLimit or len(forcedAreas) > 0:
GraphUtils.log.debug("openTransitions="+str([ap.Name for ap in openTransitions()]))
fromAreas = availAreas
if nLocs >= locLimit:
if len(openTransitions()) <= 1: # dont' get stuck by adding dead ends
GraphUtils.log.debug("avoid being stuck")
fromAreas = [area for area in fromAreas if len(GraphUtils.getAPs(lambda ap: ap.GraphArea == area and not ap.isInternal())) > 1]
elif len(forcedAreas) > 0: # no risk to get stuck, we can pick a forced area if necessary
GraphUtils.log.debug("add forced area")
fromAreas = forcedAreas
elif nLocs >= locLimit: # we just need transitions, avoid adding a huge area
GraphUtils.log.debug("not enough open transitions")
# we just need transitions, avoid adding a huge area
fromAreas = []
n = trLimit - len(openTransitions())
while len(fromAreas) == 0:
fromAreas = [area for area in availAreas if len(GraphUtils.getAPs(lambda ap: not ap.isInternal())) > n]
n -= 1
minLocs = min([getNLocs(lambda loc: loc.GraphArea == area) for area in fromAreas])
minLocs = min([getNLocs(lambda loc: loc.GraphArea == area) for area in fromAreas])
fromAreas = [area for area in fromAreas if getNLocs(lambda loc: loc.GraphArea == area) == minLocs]
elif len(openTransitions()) <= 1: # dont' get stuck by adding dead ends
fromAreas = [area for area in fromAreas if len(GraphUtils.getAPs(lambda ap: ap.GraphArea == area and not ap.isInternal())) > 1]
nextArea = random.choice(fromAreas)
if nextArea in forcedAreas:
forcedAreas.remove(nextArea)
GraphUtils.log.debug("nextArea="+str(nextArea))
apCheck = lambda ap: not ap.isInternal() and not inBossCheck(ap) and ap not in usedAPs
possibleSources = GraphUtils.getAPs(lambda ap: ap.GraphArea in areas and apCheck(ap))
@@ -399,18 +410,37 @@ class GraphUtils:
def escapeAnimalsTransitions(graph, possibleTargets, firstEscape):
n = len(possibleTargets)
assert (n < 4 and firstEscape is not None) or (n <= 4 and firstEscape is None), "Invalid possibleTargets list: " + str(possibleTargets)
# first get our list of 4 entries for escape patch
GraphUtils.log.debug("escapeAnimalsTransitions. possibleTargets="+str(possibleTargets)+", firstEscape="+str(firstEscape))
if n >= 1:
# get actual animals: pick one of the remaining targets
animalsAccess = possibleTargets.pop()
graph.EscapeAttributes['Animals'] = animalsAccess
# we now have at most 3 targets left, fill up to fill cycling 4 targets for animals suprise
possibleTargets.append('Climb Bottom Left')
# complete possibleTargets. we need at least 2: one to
# hide the animals in, and one to connect the vanilla
# animals door to
if not any(t[1].Name == 'Climb Bottom Left' for t in graph.InterAreaTransitions):
# add standard Climb if not already in graph: it can be in Crateria-less minimizer + Disabled Tourian case
possibleTargets.append('Climb Bottom Left')
# make the escape possibilities loop by adding back the first escape
if firstEscape is not None:
possibleTargets.append(firstEscape)
poss = possibleTargets[:]
while len(possibleTargets) < 4:
possibleTargets.append(poss.pop(random.randint(0, len(poss)-1)))
n = len(possibleTargets)
# check if we can both hide the animals and connect the vanilla animals door to a cycling escape
if n >= 2:
# get actual animals: pick the first of the remaining targets (will contain a map room AP)
animalsAccess = possibleTargets.pop(0)
graph.EscapeAttributes['Animals'] = animalsAccess
# poss will contain the remaining map room AP(s) + optional AP(s) added above, to
# get the cycling 4 escapes from vanilla animals room
poss = possibleTargets[:]
GraphUtils.log.debug("escapeAnimalsTransitions. poss="+str(poss))
while len(possibleTargets) < 4:
if len(poss) > 1:
possibleTargets.append(poss.pop(random.randint(0, len(poss)-1)))
else:
# no more possible variety, spam the last possible escape
possibleTargets.append(poss[0])
else:
# failsafe: if not enough targets left, abort and do vanilla animals
animalsAccess = 'Flyway Right'

View File

@@ -64,6 +64,8 @@ class Location:
smbm.removeItem(self.itemName)
self.difficulty = self.difficulty & postAvailable
if self.locDifficulty is not None:
self.locDifficulty = self.locDifficulty & postAvailable
def evalComeBack(self, smbm, areaGraph, ap):
if self.difficulty.bool == True:
@@ -102,7 +104,7 @@ class Location:
def define_location(
Area, GraphArea, SolveArea, Name, Class, CanHidden, Address, Id,
Visibility, Room, VanillaItemType=None, AccessFrom=None, Available=None, PostAvailable=None, HUD=None):
Visibility, Room, VanillaItemType=None, BossItemType=None, AccessFrom=None, Available=None, PostAvailable=None, HUD=None):
name = Name.replace(' ', '').replace(',', '') + 'Location'
subclass = type(name, (Location,), {
'Area': Area,
@@ -116,6 +118,7 @@ def define_location(
'Visibility': Visibility,
'Room': Room,
'VanillaItemType': VanillaItemType,
'BossItemType': BossItemType,
'HUD': HUD,
'AccessFrom': AccessFrom,
'Available': Available,
@@ -322,6 +325,7 @@ define_location(
Id=None,
Visibility="Hidden",
Room='Kraid Room',
BossItemType="Kraid"
),
"Varia Suit":
define_location(
@@ -445,12 +449,15 @@ define_location(
GraphArea="LowerNorfair",
SolveArea="Ridley Boss",
Name="Ridley",
Class=["Boss"],
Class=["Boss", "Scavenger"],
CanHidden=False,
Address=0xB055B056,
Id=None,
Id=0xaa,
Visibility="Hidden",
Room="Ridley's Room",
VanillaItemType="Ridley",
BossItemType="Ridley",
HUD=16
),
"Energy Tank, Ridley":
define_location(
@@ -531,6 +538,7 @@ define_location(
Id=None,
Visibility="Hidden",
Room="Phantoon's Room",
BossItemType="Phantoon"
),
"Right Super, Wrecked Ship":
define_location(
@@ -641,6 +649,7 @@ define_location(
Id=None,
Visibility="Hidden",
Room="Draygon's Room",
BossItemType="Draygon"
),
"Space Jump":
define_location(
@@ -669,6 +678,63 @@ define_location(
Visibility="Hidden",
CanHidden=False,
Room='Mother Brain Room',
BossItemType="MotherBrain"
),
"Spore Spawn":
define_location(
Area="Brinstar",
GraphArea="GreenPinkBrinstar",
SolveArea="Pink Brinstar",
Name="Spore Spawn",
Class=["Boss"],
CanHidden=False,
Address=0xB055B055,
Id=None,
Visibility="Hidden",
Room='Spore Spawn Room',
BossItemType="SporeSpawn"
),
"Botwoon":
define_location(
Area="Maridia",
GraphArea="EastMaridia",
SolveArea="Maridia Pink Top",
Name="Botwoon",
Class=["Boss"],
CanHidden=False,
Address=0xB055B055,
Id=None,
Visibility="Hidden",
Room="Botwoon's Room",
BossItemType="Botwoon"
),
"Crocomire":
define_location(
Area="Norfair",
GraphArea="Crocomire",
SolveArea="Crocomire",
Name="Crocomire",
Class=["Boss"],
CanHidden=False,
Address=0xB055B055,
Id=None,
Visibility="Hidden",
Room="Crocomire's Room",
BossItemType="Crocomire"
),
"Golden Torizo":
define_location(
Area="LowerNorfair",
GraphArea="LowerNorfair",
SolveArea="Lower Norfair Screw Attack",
Name="Golden Torizo",
Class=["Boss"],
CanHidden=False,
Address=0xB055B055,
Id=None,
Visibility="Hidden",
Room="Golden Torizo's Room",
BossItemType="GoldenTorizo"
),
###### MINORS
"Power Bomb (Crateria surface)":

View File

@@ -42,9 +42,8 @@ accessPoints = [
}, traverse = Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoMoreBlueDoors),
sm.traverse('GreenPiratesShaftBottomRight'))),
roomInfo = {'RoomPtr':0x99bd, "area": 0x0, 'songs':[0x99ce]},
# the doorAsmPtr 7FE00 is set by the g4_skip.ips patch, we have to call it
exitInfo = {'DoorPtr':0x8c52, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xfe00},
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xcc, 'SamusY':0x688, 'song': 0x9},
dotOrientation = 'e'),
AccessPoint('Moat Right', 'Crateria', {
@@ -173,7 +172,9 @@ accessPoints = [
sm.canPassSpongeBath()),
sm.wand(sm.wnot(Bosses.bossDead(sm, 'Phantoon')),
RomPatches.has(sm.player, RomPatches.SpongeBathBlueDoor)))),
'PhantoonRoomOut': Cache.ldeco(lambda sm: sm.wand(sm.traverse('WreckedShipMainShaftBottom'), sm.canPassBombPassages()))
'PhantoonRoomOut': Cache.ldeco(lambda sm: sm.wand(sm.traverse('WreckedShipMainShaftBottom'), sm.canPassBombPassages())),
'Bowling': Cache.ldeco(lambda sm: sm.wand(sm.canMorphJump(),
sm.canPassBowling()))
}, internal=True,
start={'spawn':0x0300,
'doors':[0x83,0x8b], 'patches':[RomPatches.SpongeBathBlueDoor, RomPatches.WsEtankBlueDoor],
@@ -183,6 +184,9 @@ accessPoints = [
'Wrecked Ship Main': lambda sm: SMBool(True),
'Crab Maze Left': Cache.ldeco(lambda sm: sm.canPassForgottenHighway(True))
}, internal=True),
AccessPoint('Bowling', 'WreckedShip', {
'West Ocean Left': lambda sm: SMBool(True)
}, internal=True),
AccessPoint('Crab Maze Left', 'WreckedShip', {
'Wrecked Ship Back': Cache.ldeco(lambda sm: sm.canPassForgottenHighway(False))
}, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors),
@@ -245,6 +249,8 @@ accessPoints = [
sm.canUsePowerBombs()))
}, internal=True),
AccessPoint('LN Above GT', 'LowerNorfair', {
'LN Entrance': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canPassBombPassages())),
'Screw Attack Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.enoughStuffGT()))
}, internal=True),
@@ -423,11 +429,9 @@ accessPoints = [
entryInfo = {'SamusX':0x134, 'SamusY':0x288, 'song': 0x15},
dotOrientation = 'se'),
AccessPoint('Crocomire Speedway Bottom', 'Norfair', {
'Business Center': Cache.ldeco(lambda sm: sm.wor(sm.wand(sm.canPassFrogSpeedwayRightToLeft(),
sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Norfair Entrance'])),
sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Croc -> Norfair Entrance']),
sm.canGrappleEscape(),
sm.haveItem('Super')))),
'Grapple Escape': lambda sm: sm.canGrappleEscape(),
'Business Center': Cache.ldeco(lambda sm: sm.wand(sm.canPassFrogSpeedwayRightToLeft(),
sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Norfair Entrance']))),
'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Bubble Mountain'])),
'Kronic Boost Room Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Kronic Boost Room <-> Croc']),
sm.haveItem('Morph')))
@@ -437,6 +441,10 @@ accessPoints = [
"screen": (0x3, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xc57, 'SamusY':0x2b8},
dotOrientation = 'se'),
AccessPoint('Grapple Escape', 'Norfair', {
'Business Center': lambda sm: sm.haveItem('Super'),
'Crocomire Speedway Bottom': lambda sm: sm.canHellRunBackFromGrappleEscape()
}, internal=True),
AccessPoint('Bubble Mountain', 'Norfair', {
'Business Center': lambda sm: sm.canExitCathedral(Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Norfair Entrance']),
'Bubble Mountain Top': lambda sm: sm.canClimbBubbleMountain(),
@@ -494,8 +502,7 @@ accessPoints = [
dotOrientation = 'se'),
### West Maridia
AccessPoint('Main Street Bottom', 'WestMaridia', {
'Red Fish Room Left': Cache.ldeco(lambda sm: sm.wand(sm.canGoUpMtEverest(),
sm.haveItem('Morph'))),
'Red Fish Room Bottom': lambda sm: sm.canGoUpMtEverest(),
'Crab Hole Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canTraverseCrabTunnelLeftToRight())),
# this transition leads to EastMaridia directly
@@ -532,12 +539,17 @@ accessPoints = [
entryInfo = {'SamusX':0x28, 'SamusY':0x188},
dotOrientation = 'se'),
AccessPoint('Red Fish Room Left', 'WestMaridia', {
'Main Street Bottom': Cache.ldeco(lambda sm: sm.haveItem('Morph')) # just go down
'Red Fish Room Bottom': Cache.ldeco(lambda sm: sm.haveItem('Morph')) # just go down
}, roomInfo = {'RoomPtr':0xd104, "area": 0x4},
exitInfo = {'DoorPtr':0xa480, 'direction': 0x5, "cap": (0x2e, 0x36), "bitFlag": 0x40,
"screen": (0x2, 0x3), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe367},
entryInfo = {'SamusX':0x34, 'SamusY':0x88},
dotOrientation = 'w'),
AccessPoint('Red Fish Room Bottom', 'WestMaridia', {
'Main Street Bottom': lambda sm: SMBool(True), # just go down
'Red Fish Room Left': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canJumpUnderwater()))
}, internal=True),
AccessPoint('Crab Shaft Left', 'WestMaridia', {
'Main Street Bottom': lambda sm: SMBool(True), # fall down
'Beach': lambda sm: sm.canDoOuterMaridia(),
@@ -586,7 +598,9 @@ accessPoints = [
dotOrientation = 'ne'),
### East Maridia
AccessPoint('Aqueduct Top Left', 'EastMaridia', {
'Aqueduct Bottom': lambda sm: sm.canUsePowerBombs()
'Aqueduct Bottom': lambda sm: sm.wor(sm.wand(RomPatches.has(sm.player, RomPatches.AqueductBombBlocks),
sm.canDestroyBombWallsUnderwater()),
sm.canUsePowerBombs())
}, roomInfo = {'RoomPtr':0xd5a7, "area": 0x4},
exitInfo = {'DoorPtr':0xa708, 'direction': 0x5, "cap": (0x1e, 0x36), "bitFlag": 0x0,
"screen": (0x1, 0x3), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe398},
@@ -596,7 +610,8 @@ accessPoints = [
'Aqueduct Top Left': Cache.ldeco(lambda sm: sm.wand(sm.canDestroyBombWallsUnderwater(), # top left bomb blocks
sm.canJumpUnderwater())),
'Post Botwoon': Cache.ldeco(lambda sm: sm.wand(sm.canJumpUnderwater(),
sm.canDefeatBotwoon())), # includes botwoon hallway conditions
sm.canPassBotwoonHallway(),
sm.haveItem('Botwoon'))),
'Left Sandpit': lambda sm: sm.canAccessSandPits(),
'Right Sandpit': lambda sm: sm.canAccessSandPits(),
'Aqueduct': Cache.ldeco(lambda sm: sm.wand(sm.wor(sm.haveItem('SpeedBooster'),

View File

@@ -241,6 +241,21 @@ class HelpersGraph(Helpers):
sm = self.smbm
return sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Speed Booster w/Speed' if sm.haveItem('SpeedBooster') else 'Bubble -> Speed Booster'])
# with door color rando, there can be situations where you have to come back from the missile
# loc without being able to open the speed booster door
@Cache.decorator
def canHellRunBackFromSpeedBoosterMissile(self):
sm = self.smbm
# require more health to count 1st hell run + way back is slower
hellrun = 'MainUpperNorfair'
tbl = Settings.hellRunsTable[hellrun]['Bubble -> Speed Booster']
mult = tbl['mult']
minE = tbl['minE']
mult *= 0.66 if sm.haveItem('SpeedBooster') else 0.33 # speed booster usable for 1st hell run
return sm.wor(RomPatches.has(sm.player, RomPatches.SpeedAreaBlueDoors),
sm.traverse('SpeedBoosterHallRight'),
sm.canHellRun(hellrun, mult, minE))
@Cache.decorator
def canAccessDoubleChamberItems(self):
sm = self.smbm
@@ -253,6 +268,19 @@ class HelpersGraph(Helpers):
sm.knowsDoubleChamberWallJump()),
sm.canHellRun(hellRun['hellRun'], hellRun['mult']*0.8, hellRun['minE'])))
@Cache.decorator
def canExitWaveBeam(self):
sm = self.smbm
return sm.wor(sm.haveItem('Morph'), # exit through lower passage under the spikes
sm.wand(sm.wor(sm.haveItem('SpaceJump'), # exit through blue gate
sm.haveItem('Grapple')),
sm.wor(sm.haveItem('Wave'),
sm.wand(sm.heatProof(), # hell run + green gate glitch is too much
sm.canBlueGateGlitch(),
# if missiles were required to open the door, require two packs as no farming around
sm.wor(sm.wnot(SMBool('Missile' in sm.traverse('DoubleChamberRight').items)),
sm.itemCountOk("Missile", 2))))))
def canExitCathedral(self, hellRun):
# from top: can use bomb/powerbomb jumps
# from bottom: can do a shinespark or use space jump
@@ -272,16 +300,40 @@ class HelpersGraph(Helpers):
@Cache.decorator
def canGrappleEscape(self):
sm = self.smbm
return sm.wor(sm.wor(sm.haveItem('SpaceJump'),
sm.wand(sm.canInfiniteBombJump(), # IBJ from lava...either have grav or freeze the enemy there if hellrunning (otherwise single DBJ at the end)
sm.wor(sm.heatProof(),
sm.haveItem('Gravity'),
sm.haveItem('Ice')))),
sm.haveItem('Grapple'),
sm.wand(sm.haveItem('SpeedBooster'),
sm.wor(sm.haveItem('HiJump'), # jump from the blocks below
sm.knowsShortCharge())), # spark from across the grapple blocks
sm.wand(sm.haveItem('HiJump'), sm.canSpringBallJump())) # jump from the blocks below
access = sm.wor(sm.wor(sm.haveItem('SpaceJump'),
sm.wand(sm.canInfiniteBombJump(), # IBJ from lava...either have grav or freeze the enemy there if hellrunning (otherwise single DBJ at the end)
sm.wor(sm.heatProof(),
sm.haveItem('Gravity'),
sm.haveItem('Ice')))),
sm.haveItem('Grapple'),
sm.wand(sm.haveItem('SpeedBooster'),
sm.wor(sm.haveItem('HiJump'), # jump from the blocks below
sm.knowsShortCharge())), # spark from across the grapple blocks
sm.wand(sm.haveItem('HiJump'), sm.canSpringBallJump())) # jump from the blocks below
hellrun = 'MainUpperNorfair'
tbl = Settings.hellRunsTable[hellrun]['Croc -> Norfair Entrance']
mult = tbl['mult']
minE = tbl['minE']
if 'InfiniteBombJump' in access.knows or 'ShortCharge' in access.knows:
mult *= 0.7
elif 'SpaceJump' in access.items:
mult *= 1.5
elif 'Grapple' in access.items:
mult *= 1.25
return sm.wand(access,
sm.canHellRun(hellrun, mult, minE))
@Cache.decorator
def canHellRunBackFromGrappleEscape(self):
sm = self.smbm
# require more health to count 1st hell run from croc speedway bottom to here+hellrun back (which is faster)
hellrun = 'MainUpperNorfair'
tbl = Settings.hellRunsTable[hellrun]['Croc -> Norfair Entrance']
mult = tbl['mult']
minE = tbl['minE']
mult *= 0.6
return sm.canHellRun(hellrun, mult, minE)
@Cache.decorator
def canPassFrogSpeedwayRightToLeft(self):
@@ -733,7 +785,9 @@ class HelpersGraph(Helpers):
@Cache.decorator
def canExitPreciousRoomRandomized(self):
sm = self.smbm
suitlessRoomExit = sm.canSpringBallJump()
suitlessRoomExit = sm.wand(sm.wnot(sm.haveItem('Gravity')),
sm.canJumpUnderwater(),
sm.canSpringBallJump())
if suitlessRoomExit.bool == False:
if self.getDraygonConnection() == 'KraidRoomIn':
suitlessRoomExit = sm.canShortCharge() # charge spark in kraid's room
@@ -764,3 +818,27 @@ class HelpersGraph(Helpers):
return sm.wand(sm.traverse('MainStreetBottomRight'),
sm.wor(sm.haveItem('Super'),
RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther)))
@Cache.decorator
def canAccessShaktoolFromPantsRoom(self):
sm = self.smbm
return sm.wor(sm.wand(sm.haveItem('Ice'), # puyo clip
sm.wor(sm.wand(sm.haveItem('Gravity'),
sm.knowsPuyoClip()),
sm.wand(sm.haveItem('Gravity'),
sm.haveItem('XRayScope'),
sm.knowsPuyoClipXRay()),
sm.knowsSuitlessPuyoClip())),
sm.wand(sm.haveItem('Grapple'), # go through grapple block
sm.wor(sm.wand(sm.haveItem('Gravity'),
sm.wor(sm.wor(sm.wand(sm.haveItem('HiJump'), sm.knowsAccessSpringBallWithHiJump()),
sm.haveItem('SpaceJump')),
sm.knowsAccessSpringBallWithGravJump(),
sm.wand(sm.haveItem('Bomb'),
sm.wor(sm.knowsAccessSpringBallWithBombJumps(),
sm.wand(sm.haveItem('SpringBall'),
sm.knowsAccessSpringBallWithSpringBallBombJumps()))),
sm.wand(sm.haveItem('SpringBall'), sm.knowsAccessSpringBallWithSpringBallJump()))),
sm.wand(sm.haveItem('SpaceJump'), sm.knowsAccessSpringBallWithFlatley()))),
sm.wand(sm.haveItem('XRayScope'), sm.knowsAccessSpringBallWithXRayClimb()), # XRay climb
sm.canCrystalFlashClip())

View File

@@ -157,7 +157,7 @@ locationsDict["Energy Tank, Crocomire"].AccessFrom = {
'Crocomire Room Top': lambda sm: SMBool(True)
}
locationsDict["Energy Tank, Crocomire"].Available = (
lambda sm: sm.wand(sm.enoughStuffCroc(),
lambda sm: sm.wand(sm.haveItem('Crocomire'),
sm.wor(sm.haveItem('Grapple'),
sm.haveItem('SpaceJump'),
sm.energyReserveCountOk(3/sm.getDmgReduction()[0])))
@@ -176,7 +176,7 @@ locationsDict["Grapple Beam"].AccessFrom = {
'Crocomire Room Top': lambda sm: SMBool(True)
}
locationsDict["Grapple Beam"].Available = (
lambda sm: sm.wand(sm.enoughStuffCroc(),
lambda sm: sm.wand(sm.haveItem('Crocomire'),
sm.wor(sm.wand(sm.haveItem('Morph'),
sm.canFly()),
sm.wand(sm.haveItem('SpeedBooster'),
@@ -220,11 +220,7 @@ locationsDict["Wave Beam"].Available = (
lambda sm: sm.traverse('DoubleChamberRight')
)
locationsDict["Wave Beam"].PostAvailable = (
lambda sm: sm.wor(sm.haveItem('Morph'), # exit through lower passage under the spikes
sm.wand(sm.wor(sm.haveItem('SpaceJump'), # exit through blue gate
sm.haveItem('Grapple')),
sm.wor(sm.wand(sm.canBlueGateGlitch(), sm.heatProof()), # hell run + green gate glitch is too much
sm.haveItem('Wave'))))
lambda sm: sm.canExitWaveBeam()
)
locationsDict["Ridley"].AccessFrom = {
'RidleyRoomIn': lambda sm: SMBool(True)
@@ -233,7 +229,7 @@ locationsDict["Ridley"].Available = (
lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.enoughStuffsRidley())
)
locationsDict["Energy Tank, Ridley"].AccessFrom = {
'RidleyRoomIn': lambda sm: sm.haveItem('Ridley')
'RidleyRoomIn': lambda sm: sm.wand(sm.haveItem('Ridley'), sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']))
}
locationsDict["Energy Tank, Ridley"].Available = (
lambda sm: sm.haveItem('Morph')
@@ -354,27 +350,8 @@ locationsDict["Spring Ball"].AccessFrom = {
'Oasis Bottom': lambda sm: sm.canTraverseSandPits()
}
locationsDict["Spring Ball"].Available = (
lambda sm: sm.wand(sm.canUsePowerBombs(), # in Shaktool room to let Shaktool access the sand blocks
sm.wor(sm.wand(sm.haveItem('Ice'), # puyo clip
sm.wor(sm.wand(sm.haveItem('Gravity'),
sm.knowsPuyoClip()),
sm.wand(sm.haveItem('Gravity'),
sm.haveItem('XRayScope'),
sm.knowsPuyoClipXRay()),
sm.knowsSuitlessPuyoClip())),
sm.wand(sm.haveItem('Grapple'), # go through grapple block
sm.wor(sm.wand(sm.haveItem('Gravity'),
sm.wor(sm.wor(sm.wand(sm.haveItem('HiJump'), sm.knowsAccessSpringBallWithHiJump()),
sm.haveItem('SpaceJump')),
sm.knowsAccessSpringBallWithGravJump(),
sm.wand(sm.haveItem('Bomb'),
sm.wor(sm.knowsAccessSpringBallWithBombJumps(),
sm.wand(sm.haveItem('SpringBall'),
sm.knowsAccessSpringBallWithSpringBallBombJumps()))),
sm.wand(sm.haveItem('SpringBall'), sm.knowsAccessSpringBallWithSpringBallJump()))),
sm.wand(sm.haveItem('SpaceJump'), sm.knowsAccessSpringBallWithFlatley()))),
sm.wand(sm.haveItem('XRayScope'), sm.knowsAccessSpringBallWithXRayClimb()), # XRay climb
sm.canCrystalFlashClip()),
lambda sm: sm.wand(sm.canAccessShaktoolFromPantsRoom(),
sm.canUsePowerBombs(), # in Shaktool room to let Shaktool access the sand blocks
sm.wor(sm.haveItem('Gravity'), sm.canUseSpringBall())) # acess the item in spring ball room
)
locationsDict["Spring Ball"].PostAvailable = (
@@ -406,10 +383,37 @@ locationsDict["Space Jump"].PostAvailable = (
lambda sm: Bosses.bossDead(sm, 'Draygon')
)
locationsDict["Mother Brain"].AccessFrom = {
'Golden Four': lambda sm: Bosses.allBossesDead(sm)
'Golden Four': lambda sm: sm.canPassG4()
}
locationsDict["Mother Brain"].Available = (
lambda sm: sm.enoughStuffTourian()
lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.NoTourian),
sm.enoughStuffTourian())
)
locationsDict["Spore Spawn"].AccessFrom = {
'Big Pink': lambda sm: SMBool(True)
}
locationsDict["Spore Spawn"].Available = (
lambda sm: sm.wand(sm.traverse('BigPinkTopRight'),
sm.enoughStuffSporeSpawn())
)
locationsDict["Botwoon"].AccessFrom = {
'Aqueduct Bottom': lambda sm: sm.canJumpUnderwater()
}
locationsDict["Botwoon"].Available = (
# includes botwoon hallway conditions
lambda sm: sm.canDefeatBotwoon()
)
locationsDict["Crocomire"].AccessFrom = {
'Crocomire Room Top': lambda sm: SMBool(True)
}
locationsDict["Crocomire"].Available = (
lambda sm: sm.enoughStuffCroc()
)
locationsDict["Golden Torizo"].AccessFrom = {
'Screw Attack Bottom': lambda sm: SMBool(True)
}
locationsDict["Golden Torizo"].Available = (
lambda sm: sm.enoughStuffGT()
)
locationsDict["Power Bomb (Crateria surface)"].AccessFrom = {
'Landing Site': lambda sm: SMBool(True)
@@ -506,10 +510,10 @@ locationsDict["Super Missile (pink Brinstar)"].AccessFrom = {
}
locationsDict["Super Missile (pink Brinstar)"].Available = (
lambda sm: sm.wor(sm.wand(sm.traverse('BigPinkTopRight'),
sm.enoughStuffSporeSpawn()),
sm.haveItem('SporeSpawn')),
# back way into spore spawn
sm.wand(sm.canOpenGreenDoors(),
sm.canPassBombPassages()))
sm.wand(sm.canOpenGreenDoors(),
sm.canPassBombPassages()))
)
locationsDict["Super Missile (pink Brinstar)"].PostAvailable = (
lambda sm: sm.wand(sm.canOpenGreenDoors(),
@@ -665,10 +669,10 @@ locationsDict["Missile (below Ice Beam)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Missile (above Crocomire)"].AccessFrom = {
'Crocomire Speedway Bottom': lambda sm: sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Croc -> Grapple Escape Missiles'])
'Grapple Escape': lambda sm: SMBool(True)
}
locationsDict["Missile (above Crocomire)"].Available = (
lambda sm: sm.canGrappleEscape()
lambda sm: SMBool(True)
)
locationsDict["Missile (Hi-Jump Boots)"].AccessFrom = {
'Business Center': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.HiJumpAreaBlueDoor), sm.traverse('BusinessCenterBottomLeft'))
@@ -691,7 +695,7 @@ locationsDict["Power Bomb (Crocomire)"].AccessFrom = {
}
locationsDict["Power Bomb (Crocomire)"].Available = (
lambda sm: sm.wand(sm.traverse('PostCrocomireUpperLeft'),
sm.enoughStuffCroc(),
sm.haveItem('Crocomire'),
sm.wor(sm.wor(sm.canFly(),
sm.haveItem('Grapple'),
sm.wand(sm.haveItem('SpeedBooster'),
@@ -706,13 +710,13 @@ locationsDict["Missile (below Crocomire)"].AccessFrom = {
'Crocomire Room Top': lambda sm: SMBool(True)
}
locationsDict["Missile (below Crocomire)"].Available = (
lambda sm: sm.wand(sm.traverse('PostCrocomireShaftRight'), sm.enoughStuffCroc(), sm.haveItem('Morph'))
lambda sm: sm.wand(sm.traverse('PostCrocomireShaftRight'), sm.haveItem('Crocomire'), sm.haveItem('Morph'))
)
locationsDict["Missile (Grapple Beam)"].AccessFrom = {
'Crocomire Room Top': lambda sm: SMBool(True)
}
locationsDict["Missile (Grapple Beam)"].Available = (
lambda sm: sm.wand(sm.enoughStuffCroc(),
lambda sm: sm.wand(sm.haveItem('Crocomire'),
sm.wor(sm.wor(sm.wand(sm.haveItem('Morph'), # from below
sm.canFly()),
sm.wand(sm.haveItem('SpeedBooster'),
@@ -754,6 +758,9 @@ locationsDict["Missile (Speed Booster)"].AccessFrom = {
locationsDict["Missile (Speed Booster)"].Available = (
lambda sm: sm.canHellRunToSpeedBooster()
)
locationsDict["Missile (Speed Booster)"].PostAvailable = (
lambda sm: sm.canHellRunBackFromSpeedBoosterMissile()
)
locationsDict["Missile (Wave Beam)"].AccessFrom = {
'Bubble Mountain Top': lambda sm: sm.canAccessDoubleChamberItems()
}
@@ -773,7 +780,7 @@ locationsDict["Super Missile (Gold Torizo)"].AccessFrom = {
'Screw Attack Bottom': lambda sm: SMBool(True)
}
locationsDict["Super Missile (Gold Torizo)"].Available = (
lambda sm: SMBool(True)
lambda sm: sm.canDestroyBombWalls()
)
locationsDict["Super Missile (Gold Torizo)"].PostAvailable = (
lambda sm: sm.enoughStuffGT()