SM: 20221101 update (#1479)
This adds support to most of Varia's 20221101 update. Notably, added Options for: - Objectives - Tourian - RelaxedRoundRobinCF As well as previously unsupported Options: - EscapeRando - RemoveEscapeEnemies - HideItems
This commit is contained in:
@@ -42,9 +42,8 @@ accessPoints = [
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}, traverse = Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoMoreBlueDoors),
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sm.traverse('GreenPiratesShaftBottomRight'))),
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roomInfo = {'RoomPtr':0x99bd, "area": 0x0, 'songs':[0x99ce]},
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# the doorAsmPtr 7FE00 is set by the g4_skip.ips patch, we have to call it
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exitInfo = {'DoorPtr':0x8c52, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
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"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xfe00},
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"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
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entryInfo = {'SamusX':0xcc, 'SamusY':0x688, 'song': 0x9},
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dotOrientation = 'e'),
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AccessPoint('Moat Right', 'Crateria', {
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@@ -173,7 +172,9 @@ accessPoints = [
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sm.canPassSpongeBath()),
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sm.wand(sm.wnot(Bosses.bossDead(sm, 'Phantoon')),
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RomPatches.has(sm.player, RomPatches.SpongeBathBlueDoor)))),
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'PhantoonRoomOut': Cache.ldeco(lambda sm: sm.wand(sm.traverse('WreckedShipMainShaftBottom'), sm.canPassBombPassages()))
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'PhantoonRoomOut': Cache.ldeco(lambda sm: sm.wand(sm.traverse('WreckedShipMainShaftBottom'), sm.canPassBombPassages())),
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'Bowling': Cache.ldeco(lambda sm: sm.wand(sm.canMorphJump(),
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sm.canPassBowling()))
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}, internal=True,
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start={'spawn':0x0300,
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'doors':[0x83,0x8b], 'patches':[RomPatches.SpongeBathBlueDoor, RomPatches.WsEtankBlueDoor],
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@@ -183,6 +184,9 @@ accessPoints = [
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'Wrecked Ship Main': lambda sm: SMBool(True),
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'Crab Maze Left': Cache.ldeco(lambda sm: sm.canPassForgottenHighway(True))
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}, internal=True),
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AccessPoint('Bowling', 'WreckedShip', {
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'West Ocean Left': lambda sm: SMBool(True)
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}, internal=True),
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AccessPoint('Crab Maze Left', 'WreckedShip', {
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'Wrecked Ship Back': Cache.ldeco(lambda sm: sm.canPassForgottenHighway(False))
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}, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors),
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@@ -245,6 +249,8 @@ accessPoints = [
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sm.canUsePowerBombs()))
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}, internal=True),
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AccessPoint('LN Above GT', 'LowerNorfair', {
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'LN Entrance': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
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sm.canPassBombPassages())),
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'Screw Attack Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
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sm.enoughStuffGT()))
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}, internal=True),
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@@ -423,11 +429,9 @@ accessPoints = [
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entryInfo = {'SamusX':0x134, 'SamusY':0x288, 'song': 0x15},
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dotOrientation = 'se'),
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AccessPoint('Crocomire Speedway Bottom', 'Norfair', {
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'Business Center': Cache.ldeco(lambda sm: sm.wor(sm.wand(sm.canPassFrogSpeedwayRightToLeft(),
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sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Norfair Entrance'])),
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sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Croc -> Norfair Entrance']),
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sm.canGrappleEscape(),
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sm.haveItem('Super')))),
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'Grapple Escape': lambda sm: sm.canGrappleEscape(),
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'Business Center': Cache.ldeco(lambda sm: sm.wand(sm.canPassFrogSpeedwayRightToLeft(),
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sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Norfair Entrance']))),
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'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Bubble Mountain'])),
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'Kronic Boost Room Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Kronic Boost Room <-> Croc']),
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sm.haveItem('Morph')))
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@@ -437,6 +441,10 @@ accessPoints = [
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"screen": (0x3, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
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entryInfo = {'SamusX':0xc57, 'SamusY':0x2b8},
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dotOrientation = 'se'),
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AccessPoint('Grapple Escape', 'Norfair', {
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'Business Center': lambda sm: sm.haveItem('Super'),
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'Crocomire Speedway Bottom': lambda sm: sm.canHellRunBackFromGrappleEscape()
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}, internal=True),
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AccessPoint('Bubble Mountain', 'Norfair', {
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'Business Center': lambda sm: sm.canExitCathedral(Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Norfair Entrance']),
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'Bubble Mountain Top': lambda sm: sm.canClimbBubbleMountain(),
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@@ -494,8 +502,7 @@ accessPoints = [
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dotOrientation = 'se'),
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### West Maridia
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AccessPoint('Main Street Bottom', 'WestMaridia', {
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'Red Fish Room Left': Cache.ldeco(lambda sm: sm.wand(sm.canGoUpMtEverest(),
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sm.haveItem('Morph'))),
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'Red Fish Room Bottom': lambda sm: sm.canGoUpMtEverest(),
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'Crab Hole Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
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sm.canTraverseCrabTunnelLeftToRight())),
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# this transition leads to EastMaridia directly
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@@ -532,12 +539,17 @@ accessPoints = [
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entryInfo = {'SamusX':0x28, 'SamusY':0x188},
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dotOrientation = 'se'),
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AccessPoint('Red Fish Room Left', 'WestMaridia', {
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'Main Street Bottom': Cache.ldeco(lambda sm: sm.haveItem('Morph')) # just go down
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'Red Fish Room Bottom': Cache.ldeco(lambda sm: sm.haveItem('Morph')) # just go down
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}, roomInfo = {'RoomPtr':0xd104, "area": 0x4},
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exitInfo = {'DoorPtr':0xa480, 'direction': 0x5, "cap": (0x2e, 0x36), "bitFlag": 0x40,
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"screen": (0x2, 0x3), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe367},
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entryInfo = {'SamusX':0x34, 'SamusY':0x88},
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dotOrientation = 'w'),
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AccessPoint('Red Fish Room Bottom', 'WestMaridia', {
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'Main Street Bottom': lambda sm: SMBool(True), # just go down
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'Red Fish Room Left': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
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sm.canJumpUnderwater()))
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}, internal=True),
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AccessPoint('Crab Shaft Left', 'WestMaridia', {
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'Main Street Bottom': lambda sm: SMBool(True), # fall down
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'Beach': lambda sm: sm.canDoOuterMaridia(),
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@@ -586,7 +598,9 @@ accessPoints = [
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dotOrientation = 'ne'),
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### East Maridia
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AccessPoint('Aqueduct Top Left', 'EastMaridia', {
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'Aqueduct Bottom': lambda sm: sm.canUsePowerBombs()
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'Aqueduct Bottom': lambda sm: sm.wor(sm.wand(RomPatches.has(sm.player, RomPatches.AqueductBombBlocks),
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sm.canDestroyBombWallsUnderwater()),
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sm.canUsePowerBombs())
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}, roomInfo = {'RoomPtr':0xd5a7, "area": 0x4},
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exitInfo = {'DoorPtr':0xa708, 'direction': 0x5, "cap": (0x1e, 0x36), "bitFlag": 0x0,
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"screen": (0x1, 0x3), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe398},
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@@ -596,7 +610,8 @@ accessPoints = [
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'Aqueduct Top Left': Cache.ldeco(lambda sm: sm.wand(sm.canDestroyBombWallsUnderwater(), # top left bomb blocks
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sm.canJumpUnderwater())),
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'Post Botwoon': Cache.ldeco(lambda sm: sm.wand(sm.canJumpUnderwater(),
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sm.canDefeatBotwoon())), # includes botwoon hallway conditions
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sm.canPassBotwoonHallway(),
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sm.haveItem('Botwoon'))),
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'Left Sandpit': lambda sm: sm.canAccessSandPits(),
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'Right Sandpit': lambda sm: sm.canAccessSandPits(),
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'Aqueduct': Cache.ldeco(lambda sm: sm.wand(sm.wor(sm.haveItem('SpeedBooster'),
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@@ -241,6 +241,21 @@ class HelpersGraph(Helpers):
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sm = self.smbm
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return sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Speed Booster w/Speed' if sm.haveItem('SpeedBooster') else 'Bubble -> Speed Booster'])
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# with door color rando, there can be situations where you have to come back from the missile
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# loc without being able to open the speed booster door
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@Cache.decorator
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def canHellRunBackFromSpeedBoosterMissile(self):
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sm = self.smbm
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# require more health to count 1st hell run + way back is slower
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hellrun = 'MainUpperNorfair'
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tbl = Settings.hellRunsTable[hellrun]['Bubble -> Speed Booster']
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mult = tbl['mult']
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minE = tbl['minE']
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mult *= 0.66 if sm.haveItem('SpeedBooster') else 0.33 # speed booster usable for 1st hell run
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return sm.wor(RomPatches.has(sm.player, RomPatches.SpeedAreaBlueDoors),
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sm.traverse('SpeedBoosterHallRight'),
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sm.canHellRun(hellrun, mult, minE))
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@Cache.decorator
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def canAccessDoubleChamberItems(self):
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sm = self.smbm
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@@ -253,6 +268,19 @@ class HelpersGraph(Helpers):
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sm.knowsDoubleChamberWallJump()),
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sm.canHellRun(hellRun['hellRun'], hellRun['mult']*0.8, hellRun['minE'])))
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@Cache.decorator
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def canExitWaveBeam(self):
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sm = self.smbm
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return sm.wor(sm.haveItem('Morph'), # exit through lower passage under the spikes
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sm.wand(sm.wor(sm.haveItem('SpaceJump'), # exit through blue gate
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sm.haveItem('Grapple')),
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sm.wor(sm.haveItem('Wave'),
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sm.wand(sm.heatProof(), # hell run + green gate glitch is too much
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sm.canBlueGateGlitch(),
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# if missiles were required to open the door, require two packs as no farming around
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sm.wor(sm.wnot(SMBool('Missile' in sm.traverse('DoubleChamberRight').items)),
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sm.itemCountOk("Missile", 2))))))
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def canExitCathedral(self, hellRun):
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# from top: can use bomb/powerbomb jumps
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# from bottom: can do a shinespark or use space jump
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@@ -272,16 +300,40 @@ class HelpersGraph(Helpers):
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@Cache.decorator
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def canGrappleEscape(self):
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sm = self.smbm
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return sm.wor(sm.wor(sm.haveItem('SpaceJump'),
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sm.wand(sm.canInfiniteBombJump(), # IBJ from lava...either have grav or freeze the enemy there if hellrunning (otherwise single DBJ at the end)
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sm.wor(sm.heatProof(),
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sm.haveItem('Gravity'),
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sm.haveItem('Ice')))),
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sm.haveItem('Grapple'),
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sm.wand(sm.haveItem('SpeedBooster'),
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sm.wor(sm.haveItem('HiJump'), # jump from the blocks below
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sm.knowsShortCharge())), # spark from across the grapple blocks
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sm.wand(sm.haveItem('HiJump'), sm.canSpringBallJump())) # jump from the blocks below
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access = sm.wor(sm.wor(sm.haveItem('SpaceJump'),
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sm.wand(sm.canInfiniteBombJump(), # IBJ from lava...either have grav or freeze the enemy there if hellrunning (otherwise single DBJ at the end)
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sm.wor(sm.heatProof(),
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sm.haveItem('Gravity'),
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sm.haveItem('Ice')))),
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sm.haveItem('Grapple'),
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sm.wand(sm.haveItem('SpeedBooster'),
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sm.wor(sm.haveItem('HiJump'), # jump from the blocks below
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sm.knowsShortCharge())), # spark from across the grapple blocks
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sm.wand(sm.haveItem('HiJump'), sm.canSpringBallJump())) # jump from the blocks below
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hellrun = 'MainUpperNorfair'
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tbl = Settings.hellRunsTable[hellrun]['Croc -> Norfair Entrance']
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mult = tbl['mult']
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minE = tbl['minE']
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if 'InfiniteBombJump' in access.knows or 'ShortCharge' in access.knows:
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mult *= 0.7
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elif 'SpaceJump' in access.items:
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mult *= 1.5
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elif 'Grapple' in access.items:
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mult *= 1.25
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return sm.wand(access,
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sm.canHellRun(hellrun, mult, minE))
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@Cache.decorator
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def canHellRunBackFromGrappleEscape(self):
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sm = self.smbm
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# require more health to count 1st hell run from croc speedway bottom to here+hellrun back (which is faster)
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hellrun = 'MainUpperNorfair'
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tbl = Settings.hellRunsTable[hellrun]['Croc -> Norfair Entrance']
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mult = tbl['mult']
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minE = tbl['minE']
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mult *= 0.6
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return sm.canHellRun(hellrun, mult, minE)
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@Cache.decorator
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def canPassFrogSpeedwayRightToLeft(self):
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@@ -733,7 +785,9 @@ class HelpersGraph(Helpers):
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@Cache.decorator
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def canExitPreciousRoomRandomized(self):
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sm = self.smbm
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suitlessRoomExit = sm.canSpringBallJump()
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suitlessRoomExit = sm.wand(sm.wnot(sm.haveItem('Gravity')),
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sm.canJumpUnderwater(),
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sm.canSpringBallJump())
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if suitlessRoomExit.bool == False:
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if self.getDraygonConnection() == 'KraidRoomIn':
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suitlessRoomExit = sm.canShortCharge() # charge spark in kraid's room
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@@ -764,3 +818,27 @@ class HelpersGraph(Helpers):
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return sm.wand(sm.traverse('MainStreetBottomRight'),
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sm.wor(sm.haveItem('Super'),
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RomPatches.has(sm.player, RomPatches.AreaRandoGatesOther)))
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@Cache.decorator
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def canAccessShaktoolFromPantsRoom(self):
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sm = self.smbm
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return sm.wor(sm.wand(sm.haveItem('Ice'), # puyo clip
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sm.wor(sm.wand(sm.haveItem('Gravity'),
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sm.knowsPuyoClip()),
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sm.wand(sm.haveItem('Gravity'),
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sm.haveItem('XRayScope'),
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sm.knowsPuyoClipXRay()),
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sm.knowsSuitlessPuyoClip())),
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sm.wand(sm.haveItem('Grapple'), # go through grapple block
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sm.wor(sm.wand(sm.haveItem('Gravity'),
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sm.wor(sm.wor(sm.wand(sm.haveItem('HiJump'), sm.knowsAccessSpringBallWithHiJump()),
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sm.haveItem('SpaceJump')),
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sm.knowsAccessSpringBallWithGravJump(),
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sm.wand(sm.haveItem('Bomb'),
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sm.wor(sm.knowsAccessSpringBallWithBombJumps(),
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sm.wand(sm.haveItem('SpringBall'),
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sm.knowsAccessSpringBallWithSpringBallBombJumps()))),
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sm.wand(sm.haveItem('SpringBall'), sm.knowsAccessSpringBallWithSpringBallJump()))),
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sm.wand(sm.haveItem('SpaceJump'), sm.knowsAccessSpringBallWithFlatley()))),
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sm.wand(sm.haveItem('XRayScope'), sm.knowsAccessSpringBallWithXRayClimb()), # XRay climb
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sm.canCrystalFlashClip())
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@@ -157,7 +157,7 @@ locationsDict["Energy Tank, Crocomire"].AccessFrom = {
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'Crocomire Room Top': lambda sm: SMBool(True)
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}
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locationsDict["Energy Tank, Crocomire"].Available = (
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lambda sm: sm.wand(sm.enoughStuffCroc(),
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lambda sm: sm.wand(sm.haveItem('Crocomire'),
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sm.wor(sm.haveItem('Grapple'),
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sm.haveItem('SpaceJump'),
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sm.energyReserveCountOk(3/sm.getDmgReduction()[0])))
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@@ -176,7 +176,7 @@ locationsDict["Grapple Beam"].AccessFrom = {
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'Crocomire Room Top': lambda sm: SMBool(True)
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}
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locationsDict["Grapple Beam"].Available = (
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lambda sm: sm.wand(sm.enoughStuffCroc(),
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lambda sm: sm.wand(sm.haveItem('Crocomire'),
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sm.wor(sm.wand(sm.haveItem('Morph'),
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sm.canFly()),
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sm.wand(sm.haveItem('SpeedBooster'),
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@@ -220,11 +220,7 @@ locationsDict["Wave Beam"].Available = (
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lambda sm: sm.traverse('DoubleChamberRight')
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)
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locationsDict["Wave Beam"].PostAvailable = (
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lambda sm: sm.wor(sm.haveItem('Morph'), # exit through lower passage under the spikes
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sm.wand(sm.wor(sm.haveItem('SpaceJump'), # exit through blue gate
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sm.haveItem('Grapple')),
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sm.wor(sm.wand(sm.canBlueGateGlitch(), sm.heatProof()), # hell run + green gate glitch is too much
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sm.haveItem('Wave'))))
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lambda sm: sm.canExitWaveBeam()
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)
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locationsDict["Ridley"].AccessFrom = {
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'RidleyRoomIn': lambda sm: SMBool(True)
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@@ -233,7 +229,7 @@ locationsDict["Ridley"].Available = (
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lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']), sm.enoughStuffsRidley())
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)
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locationsDict["Energy Tank, Ridley"].AccessFrom = {
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'RidleyRoomIn': lambda sm: sm.haveItem('Ridley')
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'RidleyRoomIn': lambda sm: sm.wand(sm.haveItem('Ridley'), sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']))
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}
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locationsDict["Energy Tank, Ridley"].Available = (
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lambda sm: sm.haveItem('Morph')
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@@ -354,27 +350,8 @@ locationsDict["Spring Ball"].AccessFrom = {
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'Oasis Bottom': lambda sm: sm.canTraverseSandPits()
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}
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locationsDict["Spring Ball"].Available = (
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lambda sm: sm.wand(sm.canUsePowerBombs(), # in Shaktool room to let Shaktool access the sand blocks
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sm.wor(sm.wand(sm.haveItem('Ice'), # puyo clip
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sm.wor(sm.wand(sm.haveItem('Gravity'),
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sm.knowsPuyoClip()),
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sm.wand(sm.haveItem('Gravity'),
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sm.haveItem('XRayScope'),
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sm.knowsPuyoClipXRay()),
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sm.knowsSuitlessPuyoClip())),
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sm.wand(sm.haveItem('Grapple'), # go through grapple block
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sm.wor(sm.wand(sm.haveItem('Gravity'),
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sm.wor(sm.wor(sm.wand(sm.haveItem('HiJump'), sm.knowsAccessSpringBallWithHiJump()),
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sm.haveItem('SpaceJump')),
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sm.knowsAccessSpringBallWithGravJump(),
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sm.wand(sm.haveItem('Bomb'),
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sm.wor(sm.knowsAccessSpringBallWithBombJumps(),
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sm.wand(sm.haveItem('SpringBall'),
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sm.knowsAccessSpringBallWithSpringBallBombJumps()))),
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sm.wand(sm.haveItem('SpringBall'), sm.knowsAccessSpringBallWithSpringBallJump()))),
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sm.wand(sm.haveItem('SpaceJump'), sm.knowsAccessSpringBallWithFlatley()))),
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sm.wand(sm.haveItem('XRayScope'), sm.knowsAccessSpringBallWithXRayClimb()), # XRay climb
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sm.canCrystalFlashClip()),
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lambda sm: sm.wand(sm.canAccessShaktoolFromPantsRoom(),
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sm.canUsePowerBombs(), # in Shaktool room to let Shaktool access the sand blocks
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sm.wor(sm.haveItem('Gravity'), sm.canUseSpringBall())) # acess the item in spring ball room
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)
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locationsDict["Spring Ball"].PostAvailable = (
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@@ -406,10 +383,37 @@ locationsDict["Space Jump"].PostAvailable = (
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lambda sm: Bosses.bossDead(sm, 'Draygon')
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)
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locationsDict["Mother Brain"].AccessFrom = {
|
||||
'Golden Four': lambda sm: Bosses.allBossesDead(sm)
|
||||
'Golden Four': lambda sm: sm.canPassG4()
|
||||
}
|
||||
locationsDict["Mother Brain"].Available = (
|
||||
lambda sm: sm.enoughStuffTourian()
|
||||
lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.NoTourian),
|
||||
sm.enoughStuffTourian())
|
||||
)
|
||||
locationsDict["Spore Spawn"].AccessFrom = {
|
||||
'Big Pink': lambda sm: SMBool(True)
|
||||
}
|
||||
locationsDict["Spore Spawn"].Available = (
|
||||
lambda sm: sm.wand(sm.traverse('BigPinkTopRight'),
|
||||
sm.enoughStuffSporeSpawn())
|
||||
)
|
||||
locationsDict["Botwoon"].AccessFrom = {
|
||||
'Aqueduct Bottom': lambda sm: sm.canJumpUnderwater()
|
||||
}
|
||||
locationsDict["Botwoon"].Available = (
|
||||
# includes botwoon hallway conditions
|
||||
lambda sm: sm.canDefeatBotwoon()
|
||||
)
|
||||
locationsDict["Crocomire"].AccessFrom = {
|
||||
'Crocomire Room Top': lambda sm: SMBool(True)
|
||||
}
|
||||
locationsDict["Crocomire"].Available = (
|
||||
lambda sm: sm.enoughStuffCroc()
|
||||
)
|
||||
locationsDict["Golden Torizo"].AccessFrom = {
|
||||
'Screw Attack Bottom': lambda sm: SMBool(True)
|
||||
}
|
||||
locationsDict["Golden Torizo"].Available = (
|
||||
lambda sm: sm.enoughStuffGT()
|
||||
)
|
||||
locationsDict["Power Bomb (Crateria surface)"].AccessFrom = {
|
||||
'Landing Site': lambda sm: SMBool(True)
|
||||
@@ -506,10 +510,10 @@ locationsDict["Super Missile (pink Brinstar)"].AccessFrom = {
|
||||
}
|
||||
locationsDict["Super Missile (pink Brinstar)"].Available = (
|
||||
lambda sm: sm.wor(sm.wand(sm.traverse('BigPinkTopRight'),
|
||||
sm.enoughStuffSporeSpawn()),
|
||||
sm.haveItem('SporeSpawn')),
|
||||
# back way into spore spawn
|
||||
sm.wand(sm.canOpenGreenDoors(),
|
||||
sm.canPassBombPassages()))
|
||||
sm.wand(sm.canOpenGreenDoors(),
|
||||
sm.canPassBombPassages()))
|
||||
)
|
||||
locationsDict["Super Missile (pink Brinstar)"].PostAvailable = (
|
||||
lambda sm: sm.wand(sm.canOpenGreenDoors(),
|
||||
@@ -665,10 +669,10 @@ locationsDict["Missile (below Ice Beam)"].Available = (
|
||||
lambda sm: SMBool(True)
|
||||
)
|
||||
locationsDict["Missile (above Crocomire)"].AccessFrom = {
|
||||
'Crocomire Speedway Bottom': lambda sm: sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Croc -> Grapple Escape Missiles'])
|
||||
'Grapple Escape': lambda sm: SMBool(True)
|
||||
}
|
||||
locationsDict["Missile (above Crocomire)"].Available = (
|
||||
lambda sm: sm.canGrappleEscape()
|
||||
lambda sm: SMBool(True)
|
||||
)
|
||||
locationsDict["Missile (Hi-Jump Boots)"].AccessFrom = {
|
||||
'Business Center': lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.HiJumpAreaBlueDoor), sm.traverse('BusinessCenterBottomLeft'))
|
||||
@@ -691,7 +695,7 @@ locationsDict["Power Bomb (Crocomire)"].AccessFrom = {
|
||||
}
|
||||
locationsDict["Power Bomb (Crocomire)"].Available = (
|
||||
lambda sm: sm.wand(sm.traverse('PostCrocomireUpperLeft'),
|
||||
sm.enoughStuffCroc(),
|
||||
sm.haveItem('Crocomire'),
|
||||
sm.wor(sm.wor(sm.canFly(),
|
||||
sm.haveItem('Grapple'),
|
||||
sm.wand(sm.haveItem('SpeedBooster'),
|
||||
@@ -706,13 +710,13 @@ locationsDict["Missile (below Crocomire)"].AccessFrom = {
|
||||
'Crocomire Room Top': lambda sm: SMBool(True)
|
||||
}
|
||||
locationsDict["Missile (below Crocomire)"].Available = (
|
||||
lambda sm: sm.wand(sm.traverse('PostCrocomireShaftRight'), sm.enoughStuffCroc(), sm.haveItem('Morph'))
|
||||
lambda sm: sm.wand(sm.traverse('PostCrocomireShaftRight'), sm.haveItem('Crocomire'), sm.haveItem('Morph'))
|
||||
)
|
||||
locationsDict["Missile (Grapple Beam)"].AccessFrom = {
|
||||
'Crocomire Room Top': lambda sm: SMBool(True)
|
||||
}
|
||||
locationsDict["Missile (Grapple Beam)"].Available = (
|
||||
lambda sm: sm.wand(sm.enoughStuffCroc(),
|
||||
lambda sm: sm.wand(sm.haveItem('Crocomire'),
|
||||
sm.wor(sm.wor(sm.wand(sm.haveItem('Morph'), # from below
|
||||
sm.canFly()),
|
||||
sm.wand(sm.haveItem('SpeedBooster'),
|
||||
@@ -754,6 +758,9 @@ locationsDict["Missile (Speed Booster)"].AccessFrom = {
|
||||
locationsDict["Missile (Speed Booster)"].Available = (
|
||||
lambda sm: sm.canHellRunToSpeedBooster()
|
||||
)
|
||||
locationsDict["Missile (Speed Booster)"].PostAvailable = (
|
||||
lambda sm: sm.canHellRunBackFromSpeedBoosterMissile()
|
||||
)
|
||||
locationsDict["Missile (Wave Beam)"].AccessFrom = {
|
||||
'Bubble Mountain Top': lambda sm: sm.canAccessDoubleChamberItems()
|
||||
}
|
||||
@@ -773,7 +780,7 @@ locationsDict["Super Missile (Gold Torizo)"].AccessFrom = {
|
||||
'Screw Attack Bottom': lambda sm: SMBool(True)
|
||||
}
|
||||
locationsDict["Super Missile (Gold Torizo)"].Available = (
|
||||
lambda sm: SMBool(True)
|
||||
lambda sm: sm.canDestroyBombWalls()
|
||||
)
|
||||
locationsDict["Super Missile (Gold Torizo)"].PostAvailable = (
|
||||
lambda sm: sm.enoughStuffGT()
|
||||
|
||||
Reference in New Issue
Block a user