SM: 20221101 update (#1479)

This adds support to most of Varia's 20221101 update. Notably, added Options for:
- Objectives
- Tourian
- RelaxedRoundRobinCF

As well as previously unsupported Options:
- EscapeRando
- RemoveEscapeEnemies
- HideItems
This commit is contained in:
lordlou
2023-04-09 18:35:46 -04:00
committed by GitHub
parent 0bc5a3bc8d
commit 6059b5ef66
78 changed files with 3214 additions and 24689 deletions

View File

@@ -42,9 +42,8 @@ accessPoints = [
}, traverse = Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoMoreBlueDoors),
sm.traverse('GreenPiratesShaftBottomRight'))),
roomInfo = {'RoomPtr':0x99bd, "area": 0x0, 'songs':[0x99ce]},
# the doorAsmPtr 7FE00 is set by the g4_skip.ips patch, we have to call it
exitInfo = {'DoorPtr':0x8c52, 'direction': 0x4, "cap": (0x1, 0x6), "bitFlag": 0x0,
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xfe00},
"screen": (0x0, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xcc, 'SamusY':0x688, 'song': 0x9},
dotOrientation = 'e'),
AccessPoint('Moat Right', 'Crateria', {
@@ -173,7 +172,9 @@ accessPoints = [
sm.canPassSpongeBath()),
sm.wand(sm.wnot(Bosses.bossDead(sm, 'Phantoon')),
RomPatches.has(sm.player, RomPatches.SpongeBathBlueDoor)))),
'PhantoonRoomOut': Cache.ldeco(lambda sm: sm.wand(sm.traverse('WreckedShipMainShaftBottom'), sm.canPassBombPassages()))
'PhantoonRoomOut': Cache.ldeco(lambda sm: sm.wand(sm.traverse('WreckedShipMainShaftBottom'), sm.canPassBombPassages())),
'Bowling': Cache.ldeco(lambda sm: sm.wand(sm.canMorphJump(),
sm.canPassBowling()))
}, internal=True,
start={'spawn':0x0300,
'doors':[0x83,0x8b], 'patches':[RomPatches.SpongeBathBlueDoor, RomPatches.WsEtankBlueDoor],
@@ -183,6 +184,9 @@ accessPoints = [
'Wrecked Ship Main': lambda sm: SMBool(True),
'Crab Maze Left': Cache.ldeco(lambda sm: sm.canPassForgottenHighway(True))
}, internal=True),
AccessPoint('Bowling', 'WreckedShip', {
'West Ocean Left': lambda sm: SMBool(True)
}, internal=True),
AccessPoint('Crab Maze Left', 'WreckedShip', {
'Wrecked Ship Back': Cache.ldeco(lambda sm: sm.canPassForgottenHighway(False))
}, traverse=Cache.ldeco(lambda sm: sm.wor(RomPatches.has(sm.player, RomPatches.AreaRandoBlueDoors),
@@ -245,6 +249,8 @@ accessPoints = [
sm.canUsePowerBombs()))
}, internal=True),
AccessPoint('LN Above GT', 'LowerNorfair', {
'LN Entrance': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canPassBombPassages())),
'Screw Attack Bottom': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.enoughStuffGT()))
}, internal=True),
@@ -423,11 +429,9 @@ accessPoints = [
entryInfo = {'SamusX':0x134, 'SamusY':0x288, 'song': 0x15},
dotOrientation = 'se'),
AccessPoint('Crocomire Speedway Bottom', 'Norfair', {
'Business Center': Cache.ldeco(lambda sm: sm.wor(sm.wand(sm.canPassFrogSpeedwayRightToLeft(),
sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Norfair Entrance'])),
sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Croc -> Norfair Entrance']),
sm.canGrappleEscape(),
sm.haveItem('Super')))),
'Grapple Escape': lambda sm: sm.canGrappleEscape(),
'Business Center': Cache.ldeco(lambda sm: sm.wand(sm.canPassFrogSpeedwayRightToLeft(),
sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Norfair Entrance']))),
'Bubble Mountain Bottom': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['Ice']['Croc -> Bubble Mountain'])),
'Kronic Boost Room Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['MainUpperNorfair']['Kronic Boost Room <-> Croc']),
sm.haveItem('Morph')))
@@ -437,6 +441,10 @@ accessPoints = [
"screen": (0x3, 0x0), "distanceToSpawn": 0x8000, "doorAsmPtr": 0x0000},
entryInfo = {'SamusX':0xc57, 'SamusY':0x2b8},
dotOrientation = 'se'),
AccessPoint('Grapple Escape', 'Norfair', {
'Business Center': lambda sm: sm.haveItem('Super'),
'Crocomire Speedway Bottom': lambda sm: sm.canHellRunBackFromGrappleEscape()
}, internal=True),
AccessPoint('Bubble Mountain', 'Norfair', {
'Business Center': lambda sm: sm.canExitCathedral(Settings.hellRunsTable['MainUpperNorfair']['Bubble -> Norfair Entrance']),
'Bubble Mountain Top': lambda sm: sm.canClimbBubbleMountain(),
@@ -494,8 +502,7 @@ accessPoints = [
dotOrientation = 'se'),
### West Maridia
AccessPoint('Main Street Bottom', 'WestMaridia', {
'Red Fish Room Left': Cache.ldeco(lambda sm: sm.wand(sm.canGoUpMtEverest(),
sm.haveItem('Morph'))),
'Red Fish Room Bottom': lambda sm: sm.canGoUpMtEverest(),
'Crab Hole Bottom Left': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canTraverseCrabTunnelLeftToRight())),
# this transition leads to EastMaridia directly
@@ -532,12 +539,17 @@ accessPoints = [
entryInfo = {'SamusX':0x28, 'SamusY':0x188},
dotOrientation = 'se'),
AccessPoint('Red Fish Room Left', 'WestMaridia', {
'Main Street Bottom': Cache.ldeco(lambda sm: sm.haveItem('Morph')) # just go down
'Red Fish Room Bottom': Cache.ldeco(lambda sm: sm.haveItem('Morph')) # just go down
}, roomInfo = {'RoomPtr':0xd104, "area": 0x4},
exitInfo = {'DoorPtr':0xa480, 'direction': 0x5, "cap": (0x2e, 0x36), "bitFlag": 0x40,
"screen": (0x2, 0x3), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe367},
entryInfo = {'SamusX':0x34, 'SamusY':0x88},
dotOrientation = 'w'),
AccessPoint('Red Fish Room Bottom', 'WestMaridia', {
'Main Street Bottom': lambda sm: SMBool(True), # just go down
'Red Fish Room Left': Cache.ldeco(lambda sm: sm.wand(sm.haveItem('Morph'),
sm.canJumpUnderwater()))
}, internal=True),
AccessPoint('Crab Shaft Left', 'WestMaridia', {
'Main Street Bottom': lambda sm: SMBool(True), # fall down
'Beach': lambda sm: sm.canDoOuterMaridia(),
@@ -586,7 +598,9 @@ accessPoints = [
dotOrientation = 'ne'),
### East Maridia
AccessPoint('Aqueduct Top Left', 'EastMaridia', {
'Aqueduct Bottom': lambda sm: sm.canUsePowerBombs()
'Aqueduct Bottom': lambda sm: sm.wor(sm.wand(RomPatches.has(sm.player, RomPatches.AqueductBombBlocks),
sm.canDestroyBombWallsUnderwater()),
sm.canUsePowerBombs())
}, roomInfo = {'RoomPtr':0xd5a7, "area": 0x4},
exitInfo = {'DoorPtr':0xa708, 'direction': 0x5, "cap": (0x1e, 0x36), "bitFlag": 0x0,
"screen": (0x1, 0x3), "distanceToSpawn": 0x8000, "doorAsmPtr": 0xe398},
@@ -596,7 +610,8 @@ accessPoints = [
'Aqueduct Top Left': Cache.ldeco(lambda sm: sm.wand(sm.canDestroyBombWallsUnderwater(), # top left bomb blocks
sm.canJumpUnderwater())),
'Post Botwoon': Cache.ldeco(lambda sm: sm.wand(sm.canJumpUnderwater(),
sm.canDefeatBotwoon())), # includes botwoon hallway conditions
sm.canPassBotwoonHallway(),
sm.haveItem('Botwoon'))),
'Left Sandpit': lambda sm: sm.canAccessSandPits(),
'Right Sandpit': lambda sm: sm.canAccessSandPits(),
'Aqueduct': Cache.ldeco(lambda sm: sm.wand(sm.wor(sm.haveItem('SpeedBooster'),