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https://github.com/MarioSpore/Grinch-AP.git
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SM: 20221101 update (#1479)
This adds support to most of Varia's 20221101 update. Notably, added Options for: - Objectives - Tourian - RelaxedRoundRobinCF As well as previously unsupported Options: - EscapeRando - RemoveEscapeEnemies - HideItems
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@@ -5,14 +5,16 @@ from ..logic.smbool import SMBool, smboolFalse
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from ..logic.helpers import Bosses
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from ..logic.logic import Logic
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from ..utils.doorsmanager import DoorsManager
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from ..utils.objectives import Objectives
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from ..utils.parameters import Knows, isKnows
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import logging
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import sys
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class SMBoolManager(object):
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items = ['ETank', 'Missile', 'Super', 'PowerBomb', 'Bomb', 'Charge', 'Ice', 'HiJump', 'SpeedBooster', 'Wave', 'Spazer', 'SpringBall', 'Varia', 'Plasma', 'Grapple', 'Morph', 'Reserve', 'Gravity', 'XRayScope', 'SpaceJump', 'ScrewAttack', 'Nothing', 'NoEnergy', 'MotherBrain', 'Hyper'] + Bosses.Golden4()
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items = ['ETank', 'Missile', 'Super', 'PowerBomb', 'Bomb', 'Charge', 'Ice', 'HiJump', 'SpeedBooster', 'Wave', 'Spazer', 'SpringBall', 'Varia', 'Plasma', 'Grapple', 'Morph', 'Reserve', 'Gravity', 'XRayScope', 'SpaceJump', 'ScrewAttack', 'Nothing', 'NoEnergy', 'MotherBrain', 'Hyper', 'Gunship'] + Bosses.Golden4() + Bosses.miniBosses()
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countItems = ['Missile', 'Super', 'PowerBomb', 'ETank', 'Reserve']
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percentItems = ['Bomb', 'Charge', 'Ice', 'HiJump', 'SpeedBooster', 'Wave', 'Spazer', 'SpringBall', 'Varia', 'Plasma', 'Grapple', 'Morph', 'Gravity', 'XRayScope', 'SpaceJump', 'ScrewAttack']
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def __init__(self, player=0, maxDiff=sys.maxsize, onlyBossLeft = False, lastAP = 'Landing Site'):
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self._items = { }
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self._counts = { }
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@@ -24,12 +26,13 @@ class SMBoolManager(object):
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self.lastAP = lastAP
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# cache related
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self.cacheKey = 0
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self.computeItemsPositions()
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#self.cacheKey = 0
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#self.computeItemsPositions()
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Cache.reset()
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Logic.factory('vanilla')
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self.helpers = Logic.HelpersGraph(self)
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self.doorsManager = DoorsManager()
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self.objectives = Objectives.objDict[player]
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self.createFacadeFunctions()
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self.createKnowsFunctions(player)
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self.resetItems()
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@@ -97,8 +100,8 @@ class SMBoolManager(object):
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self._items = { item : smboolFalse for item in self.items }
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self._counts = { item : 0 for item in self.countItems }
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self.cacheKey = 0
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Cache.update(self.cacheKey)
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#self.cacheKey = 0
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#Cache.update(self.cacheKey)
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def addItem(self, item):
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# a new item is available
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@@ -106,11 +109,11 @@ class SMBoolManager(object):
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if self.isCountItem(item):
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count = self._counts[item] + 1
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self._counts[item] = count
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self.computeNewCacheKey(item, count)
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else:
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self.computeNewCacheKey(item, 1)
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#self.computeNewCacheKey(item, count)
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#else:
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#self.computeNewCacheKey(item, 1)
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Cache.update(self.cacheKey)
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#Cache.update(self.cacheKey)
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def addItems(self, items):
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if len(items) == 0:
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@@ -120,11 +123,11 @@ class SMBoolManager(object):
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if self.isCountItem(item):
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count = self._counts[item] + 1
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self._counts[item] = count
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self.computeNewCacheKey(item, count)
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else:
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self.computeNewCacheKey(item, 1)
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#self.computeNewCacheKey(item, count)
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#else:
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#self.computeNewCacheKey(item, 1)
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Cache.update(self.cacheKey)
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#Cache.update(self.cacheKey)
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def removeItem(self, item):
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# randomizer removed an item (or the item was added to test a post available)
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@@ -133,12 +136,12 @@ class SMBoolManager(object):
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self._counts[item] = count
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if count == 0:
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self._items[item] = smboolFalse
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self.computeNewCacheKey(item, count)
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#self.computeNewCacheKey(item, count)
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else:
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self._items[item] = smboolFalse
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self.computeNewCacheKey(item, 0)
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#self.computeNewCacheKey(item, 0)
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Cache.update(self.cacheKey)
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#Cache.update(self.cacheKey)
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def createFacadeFunctions(self):
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for fun in dir(self.helpers):
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@@ -147,22 +150,51 @@ class SMBoolManager(object):
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def traverse(self, doorName):
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return self.doorsManager.traverse(self, doorName)
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def canPassG4(self):
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return self.objectives.canClearGoals(self, 'Golden Four')
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def hasItemsPercent(self, percent, totalItemsCount=None):
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if totalItemsCount is None:
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totalItemsCount = self.objectives.getTotalItemsCount()
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currentItemsCount = self.getCollectedItemsCount()
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return SMBool(100*(currentItemsCount/totalItemsCount) >= percent)
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def getCollectedItemsCount(self):
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return (len([item for item in self._items if self.haveItem(item) and item in self.percentItems])
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+ sum([self.itemCount(item) for item in self._items if self.isCountItem(item)]))
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def createKnowsFunctions(self, player):
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# for each knows we have a function knowsKnows (ex: knowsAlcatrazEscape()) which
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# take no parameter
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for knows in Knows.__dict__:
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if isKnows(knows):
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if player in Knows.knowsDict and knows in Knows.knowsDict[player].__dict__:
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setattr(self, 'knows'+knows, lambda knows=knows: SMBool(Knows.knowsDict[player].__dict__[knows].bool,
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Knows.knowsDict[player].__dict__[knows].difficulty,
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knows=[knows]))
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else:
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# if knows not in preset, use default values
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setattr(self, 'knows'+knows, lambda knows=knows: SMBool(Knows.__dict__[knows].bool,
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Knows.__dict__[knows].difficulty,
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knows=[knows]))
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self._createKnowsFunction(knows, player)
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def _setKnowsFunction(self, knows, k):
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setattr(self, 'knows'+knows, lambda: SMBool(k.bool, k.difficulty,
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knows=[knows]))
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def _createKnowsFunction(self, knows, player):
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if player in Knows.knowsDict and knows in Knows.knowsDict[player].__dict__:
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self._setKnowsFunction(knows, Knows.knowsDict[player].__dict__[knows])
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else:
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self._setKnowsFunction(knows, Knows.__dict__[knows])
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def changeKnows(self, knows, newVal):
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if isKnows(knows):
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self._setKnowsFunction(knows, newVal)
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#Cache.reset()
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else:
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raise ValueError("Invalid knows "+str(knows))
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def restoreKnows(self, knows):
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if isKnows(knows):
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self._createKnowsFunction(knows)
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#Cache.reset()
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else:
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raise ValueError("Invalid knows "+str(knows))
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def isCountItem(self, item):
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return item in self.countItems
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@@ -174,6 +206,12 @@ class SMBoolManager(object):
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def haveItem(self, item):
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#return self.state.has(item, self.player)
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return self._items[item]
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def haveItems(self, items):
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for item in items:
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if not self.haveItem(item):
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return smboolFalse
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return SMBool(True)
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wand = staticmethod(SMBool.wand)
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wandmax = staticmethod(SMBool.wandmax)
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@@ -218,11 +256,11 @@ class SMBoolManagerPlando(SMBoolManager):
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if isCount:
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count = self._counts[item] + 1
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self._counts[item] = count
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self.computeNewCacheKey(item, count)
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else:
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self.computeNewCacheKey(item, 1)
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#self.computeNewCacheKey(item, count)
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#else:
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#self.computeNewCacheKey(item, 1)
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Cache.update(self.cacheKey)
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#Cache.update(self.cacheKey)
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def removeItem(self, item):
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# randomizer removed an item (or the item was added to test a post available)
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@@ -231,14 +269,14 @@ class SMBoolManagerPlando(SMBoolManager):
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self._counts[item] = count
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if count == 0:
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self._items[item] = smboolFalse
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self.computeNewCacheKey(item, count)
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#self.computeNewCacheKey(item, count)
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else:
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dup = 'dup_'+item
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if self._items.get(dup, None) is None:
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self._items[item] = smboolFalse
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self.computeNewCacheKey(item, 0)
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#self.computeNewCacheKey(item, 0)
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else:
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del self._items[dup]
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self.computeNewCacheKey(item, 1)
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#self.computeNewCacheKey(item, 1)
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Cache.update(self.cacheKey)
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#Cache.update(self.cacheKey)
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