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https://github.com/MarioSpore/Grinch-AP.git
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SM: 20221101 update (#1479)
This adds support to most of Varia's 20221101 update. Notably, added Options for: - Objectives - Tourian - RelaxedRoundRobinCF As well as previously unsupported Options: - EscapeRando - RemoveEscapeEnemies - HideItems
This commit is contained in:
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worlds/sm/variaRandomizer/patches/common/ips/color_blind.ips
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worlds/sm/variaRandomizer/patches/common/ips/color_blind.ips
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worlds/sm/variaRandomizer/patches/common/ips/credits_varia.ips
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worlds/sm/variaRandomizer/patches/common/ips/credits_varia.ips
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worlds/sm/variaRandomizer/patches/common/ips/custom_music.ips
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worlds/sm/variaRandomizer/patches/common/ips/custom_music.ips
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worlds/sm/variaRandomizer/patches/common/ips/elevators_speed.ips
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worlds/sm/variaRandomizer/patches/common/ips/elevators_speed.ips
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worlds/sm/variaRandomizer/patches/common/ips/endingtotals.ips
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worlds/sm/variaRandomizer/patches/common/ips/endingtotals.ips
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worlds/sm/variaRandomizer/patches/common/ips/fast_doors.ips
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worlds/sm/variaRandomizer/patches/common/ips/fast_doors.ips
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worlds/sm/variaRandomizer/patches/common/ips/fast_doors_old.ips
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worlds/sm/variaRandomizer/patches/common/ips/fast_doors_old.ips
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worlds/sm/variaRandomizer/patches/common/ips/hell.ips
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worlds/sm/variaRandomizer/patches/common/ips/hell.ips
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worlds/sm/variaRandomizer/patches/common/ips/intro_text.ips
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worlds/sm/variaRandomizer/patches/common/ips/intro_text.ips
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worlds/sm/variaRandomizer/patches/common/ips/new_game.ips
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worlds/sm/variaRandomizer/patches/common/ips/new_game.ips
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worlds/sm/variaRandomizer/patches/common/ips/noflashing.ips
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worlds/sm/variaRandomizer/patches/common/ips/noflashing.ips
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worlds/sm/variaRandomizer/patches/common/ips/objectives.ips
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worlds/sm/variaRandomizer/patches/common/ips/objectives.ips
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worlds/sm/variaRandomizer/patches/common/ips/percent.ips
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worlds/sm/variaRandomizer/patches/common/ips/percent.ips
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worlds/sm/variaRandomizer/patches/common/ips/plm_spawn.ips
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worlds/sm/variaRandomizer/patches/common/ips/plm_spawn.ips
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worlds/sm/variaRandomizer/patches/common/ips/seed_display.ips
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worlds/sm/variaRandomizer/patches/common/ips/seed_display.ips
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worlds/sm/variaRandomizer/patches/common/ips/tracking.ips
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worlds/sm/variaRandomizer/patches/common/ips/tracking.ips
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worlds/sm/variaRandomizer/patches/common/ips/widescreen.ips
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worlds/sm/variaRandomizer/patches/common/ips/widescreen.ips
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@@ -51,8 +51,29 @@ patches = {
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"Enable_Backup_Saves": {
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0xef20: [0x1]
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},
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'Escape_Scavenger' : {
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0x10F5FC: [0x1]
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'Escape_Trigger' : {
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0x10F5FE: [0x1]
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},
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'Escape_Trigger_Disable' : {
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0x10F5FE: [0x0]
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},
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# actually a bitmask:
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# high bit is for sfx play on obj completion, low bit for trigger escape
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# only in crateria (standard in rando, default in the patch) for nothing objectives.
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# we want to play sfx on objective completion only with non-standard objectives
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'Objectives_sfx' : {
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0x10F5FF: [0x81]
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},
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# see above, used in plandos so trigger escape whatever the start loc is
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# with nothing objective. With this, we'll play sfx even in plandos
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# with standard objectives, but it'll prevent to handle these patches
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# as anything else that just bytes.
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'Escape_Trigger_Nothing_Objective_Anywhere' : {
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0x10F5FF: [0x80]
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},
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# for development/quickmet: disable clear save files on 1st boot
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"Disable_Clear_Save_Boot": {
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0x7E39: [0x4c, 0x7c, 0xfe]
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},
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# vanilla data to restore setup asm for plandos
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"Escape_Animals_Disable": {
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@@ -96,6 +117,9 @@ patches = {
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"SpriteSomething_Disable_Spin_Attack": {
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0xD93FE: [0x0, 0x0]
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},
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"Ship_Takeoff_Disable_Hide_Samus": {
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0x112B13: [0x6B]
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},
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# custom load points for non standard start APs
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"Save_G4": {
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# load point entry
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@@ -314,6 +338,32 @@ patches = {
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0x78A34: [0x48, 0xc8, 0x01, 0x16, 0x47, 0x8c],
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0x109F37: [0x0]
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},
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# only set blinking in "zebes asleep" room state to avoid having
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# the door blink when not needed
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# (only needed for escape peek in Crateria-less minimizer with disabled Tourian)
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'Blinking[Climb Bottom Left]': {
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0x782FE: [0x48, 0xc8, 0x01, 0x86, 0x12, 0x8c],
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0x108683: [0x0]
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},
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# Climb always in "zebes asleep" state, except during escape
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# (for escape peek in Crateria-less minimizer with disabled Tourian)
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'Climb_Asleep': {
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# replace "zebes awake" event ID with an unused event
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0x796CC: [0x7F],
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# put "Statues Hall" tension music
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0x796D6: [0x04]
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},
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# Indicator PLM IDs set to ffff because they're set dynamically
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'Indicator[KihunterBottom]': {
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0x78256: [0xff, 0xff, 0x06, 0x02, 0x0e, 0x00]
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},
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'Indicator[GreenHillZoneTopRight]': {
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0x78746: [0xff, 0xff, 0x01, 0x26, 0x30, 0x00]
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},
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# cancels the gamestate change by new_game.asm
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"Restore_Intro": {
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0x16EDA: [0x1E]
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}
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}
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additional_PLMs = {
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@@ -550,4 +600,101 @@ additional_PLMs = {
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[0x48, 0xc8, 0x01, 0x16, 0x63, 0x8c]
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]
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},
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# Indicator PLM IDs set to ffff because they're set dynamically
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'Indicator[LandingSiteRight]': {
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'room': 0x948c,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x00, 0x00]
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]
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},
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'Indicator[KihunterRight]': {
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'room': 0x95ff,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x0d, 0x00]
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]
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},
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'Indicator[NoobBridgeRight]': {
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'room': 0xa253,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x46, 0x33, 0x00]
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]
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},
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'Indicator[MainShaftBottomRight]': {
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'room': 0x9cb3,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x22, 0x00]
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]
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},
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'Indicator[BigPinkBottomRight]': {
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'room': 0x9e52,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x29, 0x00]
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]
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},
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'Indicator[RedTowerElevatorLeft]': {
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'room': 0xa2f7,
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'plm_bytes_list': [
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[0xff, 0xff, 0x2e, 0x06, 0x3c, 0x00]
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]
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},
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'Indicator[WestOceanRight]': {
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'room': 0xca08,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x0c, 0x00]
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]
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},
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'Indicator[LeCoudeBottom]': {
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'room': 0x94cc,
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'plm_bytes_list': [
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[0xff, 0xff, 0x06, 0x02, 0x0f, 0x00]
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]
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},
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'Indicator[WreckedShipMainShaftBottom]': {
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'room': 0xcc6f,
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'plm_bytes_list': [
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[0xff, 0xff, 0x26, 0x02, 0x84, 0x00]
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]
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},
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'Indicator[CathedralEntranceRight]': {
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'room': 0xa788,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x4a, 0x00]
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]
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},
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'Indicator[CathedralRight]': {
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'room': 0xafa3,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x49, 0x00]
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]
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},
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'Indicator[RedKihunterShaftBottom]': {
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'room': 0xb5d5,
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'plm_bytes_list': [
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[0xff, 0xff, 0x56, 0x02, 0x5e, 0x00]
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]
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},
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'Indicator[WastelandLeft]': {
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'room': 0xb62b,
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'plm_bytes_list': [
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[0xff, 0xff, 0x2e, 0x06, 0x5f, 0x00]
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]
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},
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'Indicator[MainStreetBottomRight]': {
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'room': 0xd08a,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x8d, 0x00]
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]
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},
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'Indicator[CrabShaftRight]': {
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'room': 0xd5a7,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x16, 0x8f, 0x00]
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]
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},
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'Indicator[ColosseumBottomRight]': {
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'room': 0xd78f,
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'plm_bytes_list': [
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[0xff, 0xff, 0x01, 0x06, 0x9a, 0x00]
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]
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}
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}
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