SM: 20221101 update (#1479)

This adds support to most of Varia's 20221101 update. Notably, added Options for:
- Objectives
- Tourian
- RelaxedRoundRobinCF

As well as previously unsupported Options:
- EscapeRando
- RemoveEscapeEnemies
- HideItems
This commit is contained in:
lordlou
2023-04-09 18:35:46 -04:00
committed by GitHub
parent 0bc5a3bc8d
commit 6059b5ef66
78 changed files with 3214 additions and 24689 deletions

View File

@@ -13,6 +13,8 @@ from .utils.utils import PresetLoader, loadRandoPreset, getDefaultMultiValues, g
from .utils.version import displayedVersion
from .utils.doorsmanager import DoorsManager
from .logic.logic import Logic
from .utils.objectives import Objectives
from .utils.utils import dumpErrorMsg
from .utils import log
from ..Options import StartLocation
@@ -33,6 +35,9 @@ progDiffs = defaultMultiValues['progressionDifficulty']
morphPlacements = defaultMultiValues['morphPlacement']
majorsSplits = defaultMultiValues['majorsSplit']
gravityBehaviours = defaultMultiValues['gravityBehaviour']
objectives = defaultMultiValues['objective']
tourians = defaultMultiValues['tourian']
areaRandomizations = defaultMultiValues['areaRandomization']
def randomMulti(args, param, defaultMultiValues):
value = args[param]
@@ -40,7 +45,7 @@ def randomMulti(args, param, defaultMultiValues):
isRandom = False
if value == "random":
isRandom = True
if args[param+"List"] != None:
if args[param+"List"] is not None:
# use provided list
choices = args[param+"List"].split(',')
value = random.choice(choices)
@@ -50,12 +55,6 @@ def randomMulti(args, param, defaultMultiValues):
return (isRandom, value)
def dumpErrorMsg(outFileName, msg):
print("DIAG: " + msg)
if outFileName is not None:
with open(outFileName, 'w') as jsonFile:
json.dump({"errorMsg": msg}, jsonFile)
def dumpErrorMsgs(outFileName, msgs):
dumpErrorMsg(outFileName, joinErrorMsgs(msgs))
@@ -74,9 +73,6 @@ def to_pascal_case_with_space(snake_str):
class VariaRandomizer:
parser = argparse.ArgumentParser(description="Random Metroid Randomizer")
parser.add_argument('--patchOnly',
help="only apply patches, do not perform any randomization", action='store_true',
dest='patchOnly', default=False)
parser.add_argument('--param', '-p', help="the input parameters",
default=None, dest='paramsFileName')
parser.add_argument('--dir',
@@ -86,12 +82,12 @@ class VariaRandomizer:
help="generate dot file with area graph",
action='store_true',dest='dot', default=False)
parser.add_argument('--area', help="area mode",
dest='area', nargs='?', const=True, default=False)
dest='area', nargs='?', const=True, choices=["random"]+areaRandomizations, default='off')
parser.add_argument('--areaList', help="list to choose from when random",
dest='areaList', nargs='?', default=None)
parser.add_argument('--areaLayoutBase',
help="use simple layout patch for area mode", action='store_true',
dest='areaLayoutBase', default=False)
parser.add_argument('--lightArea', help="keep number of transitions between vanilla areas", action='store_true',
dest='lightArea', default=False)
parser.add_argument('--escapeRando',
help="Randomize the escape sequence",
dest='escapeRando', nargs='?', const=True, default=False)
@@ -103,9 +99,6 @@ class VariaRandomizer:
parser.add_argument('--minimizer', help="minimizer mode: area and boss mixed together. arg is number of non boss locations",
dest='minimizerN', nargs='?', const=35, default=None,
choices=[str(i) for i in range(30,101)]+["random"])
parser.add_argument('--minimizerTourian',
help="Tourian speedup in minimizer mode",
dest='minimizerTourian', nargs='?', const=True, default=False)
parser.add_argument('--startLocation', help="Name of the Access Point to start from",
dest='startLocation', nargs='?', default="Landing Site",
choices=['random'] + GraphUtils.getStartAccessPointNames())
@@ -135,11 +128,11 @@ class VariaRandomizer:
parser.add_argument('--patch', '-c',
help="optional patches to add",
dest='patches', nargs='?', default=[], action='append',
choices=['itemsounds.ips', 'elevators_doors_speed.ips', 'random_music.ips',
'spinjumprestart.ips', 'rando_speed.ips', 'No_Music', 'AimAnyButton.ips',
'max_ammo_display.ips', 'supermetroid_msu1.ips', 'Infinite_Space_Jump',
'refill_before_save.ips', 'remove_elevators_doors_speed.ips',
'remove_itemsounds.ips', 'vanilla_music.ips'])
choices=['itemsounds.ips', 'random_music.ips',
'fast_doors.ips', 'elevators_speed.ips',
'spinjumprestart.ips', 'rando_speed.ips', 'No_Music', 'AimAnyButton.ips',
'max_ammo_display.ips', 'supermetroid_msu1.ips', 'Infinite_Space_Jump',
'refill_before_save.ips', 'relaxed_round_robin_cf.ips'])
parser.add_argument('--missileQty', '-m',
help="quantity of missiles",
dest='missileQty', nargs='?', default=3,
@@ -177,9 +170,6 @@ class VariaRandomizer:
parser.add_argument('--scavRandomized',
help="For Scavenger split, decide whether mandatory major locs will have non-vanilla items",
dest='scavRandomized', nargs='?', const=True, default=False)
parser.add_argument('--scavEscape',
help="For Scavenger split, decide whether escape sequence shall be triggered as soon as the hunt is over",
dest='scavEscape', nargs='?', const=True, default=False)
parser.add_argument('--suitsRestriction',
help="no suits in early game",
dest='suitsRestriction', nargs='?', const=True, default=False)
@@ -235,46 +225,11 @@ class VariaRandomizer:
parser.add_argument('--race', help="Race mode magic number, between 1 and 65535", dest='raceMagic',
type=int)
parser.add_argument('--vcr', help="Generate VCR output file", dest='vcr', action='store_true')
parser.add_argument('--palette', help="Randomize the palettes", dest='palette', action='store_true')
parser.add_argument('--individual_suit_shift', help="palette param", action='store_true',
dest='individual_suit_shift', default=False)
parser.add_argument('--individual_tileset_shift', help="palette param", action='store_true',
dest='individual_tileset_shift', default=False)
parser.add_argument('--no_match_ship_and_power', help="palette param", action='store_false',
dest='match_ship_and_power', default=True)
parser.add_argument('--seperate_enemy_palette_groups', help="palette param", action='store_true',
dest='seperate_enemy_palette_groups', default=False)
parser.add_argument('--no_match_room_shift_with_boss', help="palette param", action='store_false',
dest='match_room_shift_with_boss', default=True)
parser.add_argument('--no_shift_tileset_palette', help="palette param", action='store_false',
dest='shift_tileset_palette', default=True)
parser.add_argument('--no_shift_boss_palettes', help="palette param", action='store_false',
dest='shift_boss_palettes', default=True)
parser.add_argument('--no_shift_suit_palettes', help="palette param", action='store_false',
dest='shift_suit_palettes', default=True)
parser.add_argument('--no_shift_enemy_palettes', help="palette param", action='store_false',
dest='shift_enemy_palettes', default=True)
parser.add_argument('--no_shift_beam_palettes', help="palette param", action='store_false',
dest='shift_beam_palettes', default=True)
parser.add_argument('--no_shift_ship_palette', help="palette param", action='store_false',
dest='shift_ship_palette', default=True)
parser.add_argument('--min_degree', help="min hue shift", dest='min_degree', nargs='?', default=-180, type=int)
parser.add_argument('--max_degree', help="max hue shift", dest='max_degree', nargs='?', default=180, type=int)
parser.add_argument('--no_global_shift', help="", action='store_false', dest='global_shift', default=True)
parser.add_argument('--invert', help="invert color range", dest='invert', action='store_true', default=False)
parser.add_argument('--no_blue_door_palette', help="palette param", action='store_true',
dest='no_blue_door_palette', default=False)
parser.add_argument('--ext_stats', help="dump extended stats SQL", nargs='?', default=None, dest='extStatsFilename')
parser.add_argument('--randoPreset', help="rando preset file", dest="randoPreset", nargs='?', default=None)
parser.add_argument('--fakeRandoPreset', help="for prog speed stats", dest="fakeRandoPreset", nargs='?', default=None)
parser.add_argument('--plandoRando', help="json string with already placed items/locs", dest="plandoRando",
nargs='?', default=None)
parser.add_argument('--sprite', help='use a custom sprite for Samus', dest='sprite', default=None)
parser.add_argument('--no_spin_attack', help='when using a custom sprite, use the same animation for screw attack with or without Space Jump', dest='noSpinAttack', action='store_true', default=False)
parser.add_argument('--customItemNames', help='add custom item names for some of them, related to the custom sprite',
dest='customItemNames', action='store_true', default=False)
parser.add_argument('--ship', help='use a custom sprite for Samus ship', dest='ship', default=None)
parser.add_argument('--seedIps', help='ips generated from previous seed', dest='seedIps', default=None)
parser.add_argument('--jm,', help="display data used by jm for its stats", dest='jm', action='store_true', default=False)
parser.add_argument('--doorsColorsRando', help='randomize color of colored doors', dest='doorsColorsRando',
nargs='?', const=True, default=False)
@@ -283,6 +238,17 @@ class VariaRandomizer:
parser.add_argument('--logic', help='logic to use', dest='logic', nargs='?', default="varia", choices=["varia", "rotation"])
parser.add_argument('--hud', help='Enable VARIA hud', dest='hud',
nargs='?', const=True, default=False)
parser.add_argument('--objective',
help="objectives to open G4",
dest='objective', nargs='?', default=[], action='append',
choices=Objectives.getAllGoals()+["random"]+[str(i) for i in range(6)])
parser.add_argument('--objectiveList', help="list to choose from when random",
dest='objectiveList', nargs='?', default=None)
parser.add_argument('--tourian', help="Tourian mode",
dest='tourian', nargs='?', default='Vanilla',
choices=tourians+['random'])
parser.add_argument('--tourianList', help="list to choose from when random",
dest='tourianList', nargs='?', default=None)
def __init__(self, world, rom, player):
# parse args
@@ -293,15 +259,13 @@ class VariaRandomizer:
# args.startLocation = to_pascal_case_with_space(world.startLocation[player].current_key)
if args.output is None and args.rom is None:
print("Need --output or --rom parameter")
sys.exit(-1)
elif args.output is not None and args.rom is not None:
print("Can't have both --output and --rom parameters")
sys.exit(-1)
raise Exception("Need --output or --rom parameter")
if args.plandoRando != None and args.output == None:
print("plandoRando param requires output param")
sys.exit(-1)
elif args.output is not None and args.rom is not None:
raise Exception("Can't have both --output and --rom parameters")
if args.plandoRando is not None and args.output is None:
raise Exception("plandoRando param requires output param")
log.init(args.debug)
logger = log.get('Rando')
@@ -320,7 +284,7 @@ class VariaRandomizer:
if argDict[arg] not in okValues:
argDict[arg] = value
self.forcedArgs[webArg if webArg != None else arg] = webValue if webValue != None else value
self.forcedArgs[webArg if webArg is not None else arg] = webValue if webValue is not None else value
# print(msg)
# optErrMsgs.append(msg)
@@ -368,8 +332,7 @@ class VariaRandomizer:
if args.raceMagic is not None:
if args.raceMagic <= 0 or args.raceMagic >= 0x10000:
print("Invalid magic")
sys.exit(-1)
raise Exception("Invalid magic")
# if no max diff, set it very high
if args.maxDifficulty:
@@ -401,6 +364,11 @@ class VariaRandomizer:
(_, progDiff) = randomMulti(args.__dict__, "progressionDifficulty", progDiffs)
(majorsSplitRandom, args.majorsSplit) = randomMulti(args.__dict__, "majorsSplit", majorsSplits)
(_, self.gravityBehaviour) = randomMulti(args.__dict__, "gravityBehaviour", gravityBehaviours)
(_, args.tourian) = randomMulti(args.__dict__, "tourian", tourians)
(areaRandom, args.area) = randomMulti(args.__dict__, "area", areaRandomizations)
areaRandomization = args.area in ['light', 'full']
lightArea = args.area == 'light'
if args.minDifficulty:
minDifficulty = text2diff[args.minDifficulty]
if progSpeed != "speedrun":
@@ -408,7 +376,7 @@ class VariaRandomizer:
else:
minDifficulty = 0
if args.area == True and args.bosses == True and args.minimizerN is not None:
if areaRandomization == True and args.bosses == True and args.minimizerN is not None:
forceArg('majorsSplit', 'Full', "'Majors Split' forced to Full", altValue='FullWithHUD')
if args.minimizerN == "random":
self.minimizerN = random.randint(30, 60)
@@ -417,11 +385,6 @@ class VariaRandomizer:
self.minimizerN = int(args.minimizerN)
else:
self.minimizerN = None
areaRandom = False
if args.area == 'random':
areaRandom = True
args.area = bool(random.getrandbits(1))
logger.debug("area: {}".format(args.area))
doorsColorsRandom = False
if args.doorsColorsRando == 'random':
@@ -443,7 +406,7 @@ class VariaRandomizer:
forceArg('suitsRestriction', False, "'Suits restriction' forced to off", webValue='off')
if args.suitsRestriction == 'random':
if args.morphPlacement == 'late' and args.area == True:
if args.morphPlacement == 'late' and areaRandomization == True:
forceArg('suitsRestriction', False, "'Suits restriction' forced to off", webValue='off')
else:
args.suitsRestriction = bool(random.getrandbits(1))
@@ -453,7 +416,7 @@ class VariaRandomizer:
args.hideItems = bool(random.getrandbits(1))
if args.morphPlacement == 'random':
if args.morphPlacementList != None:
if args.morphPlacementList is not None:
morphPlacements = args.morphPlacementList.split(',')
args.morphPlacement = random.choice(morphPlacements)
# Scavenger Hunt constraints
@@ -465,9 +428,10 @@ class VariaRandomizer:
forceArg('startLocation', "Landing Site", "Start Location forced to Landing Site because of Scavenger mode")
if args.morphPlacement == 'late':
forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal instead of late")
if args.scavEscape == True:
forceArg('escapeRando', True, "'Escape randomization' forced to on", webValue='on')
forceArg('noRemoveEscapeEnemies', True, "Enemies enabled during escape sequence", webArg='removeEscapeEnemies', webValue='off')
# use escape rando for auto escape trigger
if args.tourian == 'Disabled':
forceArg('escapeRando', True, "'Escape randomization' forced to on", webValue='on')
forceArg('noRemoveEscapeEnemies', True, "Enemies enabled during escape sequence", webArg='removeEscapeEnemies', webValue='off')
# random fill makes certain options unavailable
if (progSpeed == 'speedrun' or progSpeed == 'basic') and args.majorsSplit != 'Scavenger':
forceArg('progressionDifficulty', 'normal', "'Progression difficulty' forced to normal")
@@ -485,19 +449,17 @@ class VariaRandomizer:
forceArg('noLayout', False, "'Anti-softlock layout patches' forced to on", webValue='on')
forceArg('suitsRestriction', False, "'Suits restriction' forced to off", webValue='off')
forceArg('areaLayoutBase', False, "'Additional layout patches for easier navigation' forced to on", webValue='on')
possibleStartAPs, reasons = GraphUtils.getPossibleStartAPs(args.area, self.maxDifficulty, args.morphPlacement, self.player)
possibleStartAPs, reasons = GraphUtils.getPossibleStartAPs(areaRandomization, self.maxDifficulty, args.morphPlacement, self.player)
if args.startLocation == 'random':
if args.startLocationList != None:
# to be able to give the list in jm we had to replace ' ' with '_', do the opposite operation
startLocationList = args.startLocationList.replace('_', ' ')
startLocationList = startLocationList.split(',')
if args.startLocationList is not None:
startLocationList = args.startLocationList.split(',')
# intersection between user whishes and reality
possibleStartAPs = sorted(list(set(possibleStartAPs).intersection(set(startLocationList))))
if len(possibleStartAPs) == 0:
optErrMsgs += ["%s : %s" % (apName, cause) for apName, cause in reasons.items() if apName in startLocationList]
optErrMsgs.append('Invalid start locations list with your settings.')
dumpErrorMsgs(args.output, optErrMsgs)
sys.exit(-1)
#optErrMsgs += ["%s : %s" % (apName, cause) for apName, cause in reasons.items() if apName in startLocationList]
raise Exception("Invalid start locations list with your settings." +
"%s : %s" % (apName, cause) for apName, cause in reasons.items() if apName in startLocationList)
#dumpErrorMsgs(args.output, optErrMsgs)
args.startLocation = random.choice(possibleStartAPs)
elif args.startLocation not in possibleStartAPs:
args.startLocation = 'Landing Site'
@@ -505,7 +467,6 @@ class VariaRandomizer:
#optErrMsgs.append('Invalid start location: {}. {}'.format(args.startLocation, reasons[args.startLocation]))
#optErrMsgs.append('Possible start locations with these settings: {}'.format(possibleStartAPs))
#dumpErrorMsgs(args.output, optErrMsgs)
#sys.exit(-1)
ap = getAccessPoint(args.startLocation)
if 'forcedEarlyMorph' in ap.Start and ap.Start['forcedEarlyMorph'] == True:
forceArg('morphPlacement', 'early', "'Morph Placement' forced to early for custom start location")
@@ -517,8 +478,7 @@ class VariaRandomizer:
forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal for custom start location")
if args.majorsSplit == 'Chozo' and args.morphPlacement == "late":
forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal for Chozo")
#if args.patchOnly == False:
# print("SEED: " + str(self.seed))
#print("SEED: " + str(self.seed))
# fill restrictions dict
restrictions = { 'Suits' : args.suitsRestriction, 'Morph' : args.morphPlacement, "doors": "normal" if not args.doorsColorsRando else "late" }
@@ -527,7 +487,8 @@ class VariaRandomizer:
scavNumLocs = int(args.scavNumLocs)
if scavNumLocs == 0:
scavNumLocs = random.randint(4,16)
restrictions["ScavengerParams"] = {'numLocs':scavNumLocs, 'vanillaItems':not args.scavRandomized, 'escape': args.scavEscape}
restrictions["ScavengerParams"] = {'numLocs':scavNumLocs, 'vanillaItems':not args.scavRandomized}
restrictions["EscapeTrigger"] = args.tourian == 'Disabled'
seedCode = 'X'
if majorsSplitRandom == False:
if restrictions['MajorMinor'] == 'Full':
@@ -542,16 +503,12 @@ class VariaRandomizer:
seedCode = 'B'+seedCode
if args.doorsColorsRando == True and doorsColorsRandom == False:
seedCode = 'D'+seedCode
if args.area == True and areaRandom == False:
if areaRandomization == True and areaRandom == False:
seedCode = 'A'+seedCode
# output ROM name
#if args.patchOnly == False:
# self.fileName = 'VARIA_Randomizer_' + seedCode + str(self.seed) + '_' + preset
# if args.progressionSpeed != "random":
# self.fileName += "_" + args.progressionSpeed
#else:
# self.fileName = 'VARIA' # TODO : find better way to name the file (argument?)
#fileName = 'VARIA_Randomizer_' + seedCode + str(seed) + '_' + preset
#if args.progressionSpeed != "random":
# fileName += "_" + args.progressionSpeed
self.fileName = output_path
seedName = self.fileName
if args.directory != '.':
@@ -572,8 +529,12 @@ class VariaRandomizer:
RomPatches.ActivePatches[self.player] += RomPatches.VariaTweaks
if self.minimizerN is not None:
RomPatches.ActivePatches[self.player].append(RomPatches.NoGadoras)
if args.minimizerTourian == True:
RomPatches.ActivePatches[self.player] += RomPatches.MinimizerTourian
if args.tourian == 'Fast':
RomPatches.ActivePatches[self.player] += RomPatches.MinimizerTourian
elif args.tourian == 'Disabled':
RomPatches.ActivePatches[self.player].append(RomPatches.NoTourian)
if 'relaxed_round_robin_cf.ips' in args.patches:
RomPatches.ActivePatches[self.player].append(RomPatches.RoundRobinCF)
missileQty = float(args.missileQty)
superQty = float(args.superQty)
powerBombQty = float(args.powerBombQty)
@@ -588,10 +549,8 @@ class VariaRandomizer:
if minorQty < 1:
minorQty = random.randint(25, 100)
if self.energyQty == 'random':
if args.energyQtyList != None:
# with jm can't have a list with space in it
energyQtyList = args.energyQtyList.replace('_', ' ')
energyQties = energyQtyList.split(',')
if args.energyQtyList is not None:
energyQties = args.energyQtyList.split(',')
self.energyQty = random.choice(energyQties)
if self.energyQty == 'ultra sparse':
# add nerfed rainbow beam patch
@@ -620,31 +579,24 @@ class VariaRandomizer:
self.ctrlDict = { getattr(ctrl, button) : button for button in ctrlButton }
args.moonWalk = ctrl.Moonwalk
PlandoOptions = None
plandoSettings = None
if args.plandoRando is not None:
plandoRando = json.loads(args.plandoRando)
forceArg('progressionSpeed', 'speedrun', "'Progression Speed' forced to speedrun")
progSpeed = 'speedrun'
forceArg('majorsSplit', 'Full', "'Majors Split' forced to Full")
forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal")
forceArg('progressionDifficulty', 'normal', "'Progression difficulty' forced to normal")
progDiff = 'normal'
args.plandoRando = json.loads(args.plandoRando)
RomPatches.ActivePatches[self.player] = args.plandoRando["patches"]
DoorsManager.unserialize(args.plandoRando["doors"])
PlandoOptions = {"locsItems": args.plandoRando['locsItems'], "forbiddenItems": args.plandoRando['forbiddenItems']}
RomPatches.ActivePatches = plandoRando["patches"]
DoorsManager.unserialize(plandoRando["doors"])
plandoSettings = {"locsItems": plandoRando['locsItems'], "forbiddenItems": plandoRando['forbiddenItems']}
randoSettings = RandoSettings(self.maxDifficulty, progSpeed, progDiff, qty,
restrictions, args.superFun, args.runtimeLimit_s,
PlandoOptions, minDifficulty)
# print some parameters for jm's stats
if args.jm == True:
print("startLocation:{}".format(args.startLocation))
print("progressionSpeed:{}".format(progSpeed))
print("majorsSplit:{}".format(args.majorsSplit))
print("morphPlacement:{}".format(args.morphPlacement))
plandoSettings, minDifficulty)
dotFile = None
if args.area == True:
if areaRandomization == True:
if args.dot == True:
dotFile = args.directory + '/' + seedName + '.dot'
RomPatches.ActivePatches[self.player] += RomPatches.AreaBaseSet
@@ -652,49 +604,84 @@ class VariaRandomizer:
RomPatches.ActivePatches[self.player] += RomPatches.AreaComfortSet
if args.doorsColorsRando == True:
RomPatches.ActivePatches[self.player].append(RomPatches.RedDoorsMissileOnly)
graphSettings = GraphSettings(args.startLocation, args.area, args.lightArea, args.bosses,
args.escapeRando, self.minimizerN, dotFile, args.doorsColorsRando, args.allowGreyDoors,
args.plandoRando["transitions"] if args.plandoRando != None else None)
graphSettings = GraphSettings(self.player, args.startLocation, areaRandomization, lightArea, args.bosses,
args.escapeRando, self.minimizerN, dotFile,
args.doorsColorsRando, args.allowGreyDoors, args.tourian,
plandoRando["transitions"] if plandoSettings is not None else None)
if args.plandoRando is None:
if plandoSettings is None:
DoorsManager.setDoorsColor(self.player)
self.escapeAttr = None
if args.patchOnly == False:
try:
self.randoExec = RandoExec(seedName, args.vcr, randoSettings, graphSettings, self.player)
self.container = self.randoExec.randomize()
# if we couldn't find an area layout then the escape graph is not created either
# and getDoorConnections will crash if random escape is activated.
stuck = False
if not stuck or args.vcr == True:
self.doors = GraphUtils.getDoorConnections(self.randoExec.areaGraph,
args.area, args.bosses,
args.escapeRando)
escapeAttr = self.randoExec.areaGraph.EscapeAttributes if args.escapeRando else None
if escapeAttr is not None:
escapeAttr['patches'] = []
if args.noRemoveEscapeEnemies == True:
escapeAttr['patches'].append("Escape_Rando_Enable_Enemies")
if args.scavEscape == True:
escapeAttr['patches'].append('Escape_Scavenger')
except Exception as e:
import traceback
traceback.print_exc(file=sys.stdout)
dumpErrorMsg(args.output, "Error: {}".format(e))
sys.exit(-1)
if plandoSettings is None:
self.objectivesManager = Objectives(self.player, args.tourian != 'Disabled', randoSettings)
addedObjectives = 0
if args.majorsSplit == "Scavenger":
self.objectivesManager.setScavengerHunt()
addedObjectives = 1
if args.objective:
try:
nbObjectives = int(args.objective[0])
except:
nbObjectives = 0 if "random" in args.objective else None
if nbObjectives is not None:
availableObjectives = args.objectiveList.split(',') if args.objectiveList is not None else objectives
if nbObjectives == 0:
nbObjectives = random.randint(1, min(Objectives.maxActiveGoals, len(availableObjectives)))
self.objectivesManager.setRandom(nbObjectives, availableObjectives)
else:
maxActiveGoals = Objectives.maxActiveGoals - addedObjectives
if len(args.objective) > maxActiveGoals:
args.objective = args.objective[0:maxActiveGoals]
for goal in args.objective:
self.objectivesManager.addGoal(goal)
self.objectivesManager.expandGoals()
else:
if not (args.majorsSplit == "Scavenger" and args.tourian == 'Disabled'):
self.objectivesManager.setVanilla()
if len(self.objectivesManager.activeGoals) == 0:
self.objectivesManager.addGoal('nothing')
if any(goal for goal in self.objectivesManager.activeGoals if goal.area is not None):
forceArg('hud', True, "'VARIA HUD' forced to on", webValue='on')
else:
stuck = False
itemLocs = []
progItemLocs = None
args.tourian = plandoRando["tourian"]
self.objectivesManager = Objectives(self.player, args.tourian != 'Disabled')
for goal in plandoRando["objectives"]:
self.objectivesManager.addGoal(goal)
# print some parameters for jm's stats
#if args.jm == True:
# print("startLocation:{}".format(args.startLocation))
# print("progressionSpeed:{}".format(progSpeed))
# print("majorsSplit:{}".format(args.majorsSplit))
# print("morphPlacement:{}".format(args.morphPlacement))
# print("gravity:{}".format(gravityBehaviour))
# print("maxDifficulty:{}".format(maxDifficulty))
# print("tourian:{}".format(args.tourian))
# print("objectives:{}".format([g.name for g in Objectives.activeGoals]))
# print("energyQty:{}".format(energyQty))
#try:
self.randoExec = RandoExec(seedName, args.vcr, randoSettings, graphSettings, self.player)
self.container = self.randoExec.randomize()
# if we couldn't find an area layout then the escape graph is not created either
# and getDoorConnections will crash if random escape is activated.
stuck = False
if not stuck or args.vcr == True:
self.escapeAttr = self.randoExec.areaGraph.EscapeAttributes if args.escapeRando else None
if self.escapeAttr is not None:
self.escapeAttr['patches'] = []
if args.noRemoveEscapeEnemies == True:
self.escapeAttr['patches'].append("Escape_Rando_Enable_Enemies")
#except Exception as e:
# import traceback
# traceback.print_exc(file=sys.stdout)
# dumpErrorMsg(args.output, "Error: {}".format(e))
if stuck == True:
dumpErrorMsg(args.output, self.randoExec.errorMsg)
print("Can't generate " + self.fileName + " with the given parameters: {}".format(self.randoExec.errorMsg))
# in vcr mode we still want the seed to be generated to analyze it
if args.vcr == False:
sys.exit(-1)
#if args.patchOnly == False:
# randoExec.postProcessItemLocs(itemLocs, args.hideItems)
#dumpErrorMsg(args.output, self.randoExec.errorMsg)
raise Exception("Can't generate " + self.fileName + " with the given parameters: {}".format(self.randoExec.errorMsg))
def PatchRom(self, outputFilename, customPrePatchApply = None, customPostPatchApply = None):
args = self.args
@@ -722,13 +709,12 @@ class VariaRandomizer:
# for loc in sorted(locsItems.keys()):
# print('{:>50}: {:>16} '.format(loc, locsItems[loc]))
# if args.plandoRando != None:
# if plandoSettings is not None:
# with open(args.output, 'w') as jsonFile:
# json.dump({"itemLocs": [il.json() for il in itemLocs], "errorMsg": randoExec.errorMsg}, jsonFile)
# sys.exit(0)
# # generate extended stats
# if args.extStatsFilename != None:
# if args.extStatsFilename is not None:
# with open(args.extStatsFilename, 'a') as extStatsFile:
# skillPreset = os.path.splitext(os.path.basename(args.paramsFileName))[0]
# if args.fakeRandoPreset is not None:
@@ -738,96 +724,64 @@ class VariaRandomizer:
# db.DB.dumpExtStatsItems(skillPreset, randoPreset, locsItems, extStatsFile)
try:
if args.hud == True or args.majorsSplit == "FullWithHUD":
args.patches.append("varia_hud.ips")
if args.debug == True:
args.patches.append("Disable_Clear_Save_Boot")
patcherSettings = {
"isPlando": False,
"majorsSplit": args.majorsSplit,
"startLocation": args.startLocation,
"optionalPatches": args.patches,
"layout": not args.noLayout,
"suitsMode": args.gravityBehaviour,
"area": args.area in ['light', 'full'],
"boss": args.bosses,
"areaLayout": not args.areaLayoutBase,
"variaTweaks": not args.noVariaTweaks,
"nerfedCharge": args.nerfedCharge,
"nerfedRainbowBeam": args.energyQty == 'ultra sparse',
"escapeAttr": self.escapeAttr,
"minimizerN": None, #minimizerN,
"tourian": args.tourian,
"doorsColorsRando": args.doorsColorsRando,
"vanillaObjectives": self.objectivesManager.isVanilla(),
"ctrlDict": self.ctrlDict,
"moonWalk": args.moonWalk,
"seed": self.seed,
"randoSettings": self.randoExec.randoSettings,
"doors": self.doors,
"displayedVersion": displayedVersion,
#"itemLocs": itemLocs,
#"progItemLocs": progItemLocs,
}
# args.rom is not None: generate local rom named filename.sfc with args.rom as source
# args.output is not None: generate local json named args.output
if args.rom is not None:
# patch local rom
romFileName = args.rom
shutil.copyfile(romFileName, outputFilename)
romPatcher = RomPatcher(outputFilename, args.raceMagic, False, self.player)
romPatcher = RomPatcher(settings=patcherSettings, romFileName=outputFilename, magic=args.raceMagic, player=self.player)
else:
romPatcher = RomPatcher(magic=args.raceMagic)
romPatcher = RomPatcher(settings=patcherSettings, magic=args.raceMagic)
if customPrePatchApply != None:
customPrePatchApply(romPatcher)
if args.hud == True or args.majorsSplit == "FullWithHUD":
args.patches.append("varia_hud.ips")
if args.patchOnly == False:
romPatcher.applyIPSPatches(args.startLocation, args.patches,
args.noLayout, self.gravityBehaviour,
args.area, args.bosses, args.areaLayoutBase,
args.noVariaTweaks, args.nerfedCharge, self.energyQty == 'ultra sparse',
self.escapeAttr, self.minimizerN, args.minimizerTourian,
args.doorsColorsRando)
else:
# from customizer permalink, apply previously generated seed ips first
if args.seedIps != None:
romPatcher.applyIPSPatch(args.seedIps)
romPatcher.addIPSPatches(args.patches)
# don't color randomize custom ships
args.shift_ship_palette = False
romPatcher.patchRom()
if customPostPatchApply != None:
customPostPatchApply(romPatcher)
# we have to write ips to ROM before doing our direct modifications which will rewrite some parts (like in credits),
# but in web mode we only want to generate a global ips at the end
# if args.rom != None:
# romPatcher.commitIPS()
if args.patchOnly == False:
# romPatcher.writeItemsLocs(itemLocs)
# romPatcher.writeSplitLocs(args.majorsSplit, itemLocs, progItemLocs)
romPatcher.writeItemsNumber()
romPatcher.writeSeed(self.seed) # lol if race mode
# romPatcher.writeSpoiler(itemLocs, progItemLocs)
# romPatcher.writeRandoSettings(self.randoExec.randoSettings, itemLocs)
romPatcher.writeDoorConnections(self.doors)
romPatcher.writeVersion(displayedVersion)
if self.ctrlDict is not None:
romPatcher.writeControls(self.ctrlDict)
if args.moonWalk == True:
romPatcher.enableMoonWalk()
if args.patchOnly == False:
romPatcher.writeMagic()
romPatcher.writeMajorsSplit(args.majorsSplit)
# if args.palette == True:
# paletteSettings = {
# "global_shift": None,
# "individual_suit_shift": None,
# "individual_tileset_shift": None,
# "match_ship_and_power": None,
# "seperate_enemy_palette_groups": None,
# "match_room_shift_with_boss": None,
# "shift_tileset_palette": None,
# "shift_boss_palettes": None,
# "shift_suit_palettes": None,
# "shift_enemy_palettes": None,
# "shift_beam_palettes": None,
# "shift_ship_palette": None,
# "min_degree": None,
# "max_degree": None,
# "invert": None,
# "no_blue_door_palette": None
# }
# for param in paletteSettings:
# paletteSettings[param] = getattr(args, param)
# PaletteRando(romPatcher, paletteSettings, args.sprite).randomize()
# web mode, generate only one ips at the end
if args.rom == None:
romPatcher.commitIPS()
romPatcher.end()
if args.patchOnly == False:
if len(optErrMsgs) > 0:
# optErrMsgs.append(randoExec.errorMsg)
msg = joinErrorMsgs(optErrMsgs)
else:
# msg = randoExec.errorMsg
msg = ''
if len(optErrMsgs) > 0:
#optErrMsgs.append(randoExec.errorMsg)
msg = joinErrorMsgs(optErrMsgs)
else:
#msg = randoExec.errorMsg
msg = ''
if args.rom is None: # web mode
data = romPatcher.romFile.data
self.fileName = '{}.sfc'.format(self.fileName)
@@ -845,9 +799,8 @@ class VariaRandomizer:
except Exception as e:
import traceback
traceback.print_exc(file=sys.stdout)
msg = "Error patching {}: ({}: {})".format(outputFilename, type(e).__name__, e)
dumpErrorMsg(args.output, msg)
sys.exit(-1)
raise Exception("Error patching {}: ({}: {})".format(outputFilename, type(e).__name__, e))
#dumpErrorMsg(args.output, msg)
# if stuck == True:
# print("Rom generated for debug purpose: {}".format(self.fileName))