From 6073d5e37e722b6c1c0f3ce266158b9b83a6f52a Mon Sep 17 00:00:00 2001 From: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Date: Mon, 25 Nov 2024 13:26:44 -0500 Subject: [PATCH] Lufia2: Fix Nondeterministic Behavior #4243 --- worlds/lufia2ac/__init__.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/lufia2ac/__init__.py b/worlds/lufia2ac/__init__.py index 6433452c..96de24a4 100644 --- a/worlds/lufia2ac/__init__.py +++ b/worlds/lufia2ac/__init__.py @@ -118,7 +118,7 @@ class L2ACWorld(World): L2ACItem("Progressive chest access", ItemClassification.progression, None, self.player)) chest_access.show_in_spoiler = False ancient_dungeon.locations.append(chest_access) - for iris in self.item_name_groups["Iris treasures"]: + for iris in sorted(self.item_name_groups["Iris treasures"]): treasure_name: str = f"Iris treasure {self.item_name_to_id[iris] - self.item_name_to_id['Iris sword'] + 1}" iris_treasure: Location = \ L2ACLocation(self.player, treasure_name, self.location_name_to_id[treasure_name], ancient_dungeon)