mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
Subnautica: revamp aggressive creature scans (#966)
* add forgotten aggressive creatures * fix logic requirements * added option to opt out of aggressive creature scans
This commit is contained in:
@@ -52,14 +52,15 @@ class SubnauticaWorld(World):
|
||||
self.create_item("Seaglide Fragment"),
|
||||
self.create_item("Seaglide Fragment")
|
||||
]
|
||||
if self.world.creature_scan_logic[self.player] == Options.AggressiveScanLogic.option_stasis:
|
||||
valid_creatures = Creatures.all_creatures_presorted_without_containment
|
||||
self.world.creature_scans[self.player].value = min(len(
|
||||
Creatures.all_creatures_presorted_without_containment),
|
||||
self.world.creature_scans[self.player].value)
|
||||
else:
|
||||
valid_creatures = Creatures.all_creatures_presorted
|
||||
self.creatures_to_scan = self.world.random.sample(valid_creatures,
|
||||
scan_option: Options.AggressiveScanLogic = self.world.creature_scan_logic[self.player]
|
||||
creature_pool = scan_option.get_pool()
|
||||
|
||||
self.world.creature_scans[self.player].value = min(
|
||||
len(creature_pool),
|
||||
self.world.creature_scans[self.player].value
|
||||
)
|
||||
|
||||
self.creatures_to_scan = self.world.random.sample(creature_pool,
|
||||
self.world.creature_scans[self.player].value)
|
||||
|
||||
def create_regions(self):
|
||||
|
Reference in New Issue
Block a user