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New Beemizer implementation, no longer replacing health; leaving that to item pool settings.
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2
Items.py
2
Items.py
@@ -234,3 +234,5 @@ progression_items = {name for name, data in item_table.items() if type(data[3])
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item_name_groups['Everything'] = {name for name, data in item_table.items() if type(data[3]) == int}
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item_name_groups['Progression Items'] = progression_items
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item_name_groups['Non Progression Items'] = item_name_groups['Everything'] - progression_items
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trap_replaceable = item_name_groups['Rupees'] | {'Arrows (10)', 'Single Bomb', 'Bombs (3)', 'Bombs (10)'}
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