Core: Rename "count_exclusive" methods to "count_unique" (#3386)

* rename exclusive to unique

* lint

* group as well
This commit is contained in:
NewSoupVi
2024-05-25 13:14:13 +02:00
committed by GitHub
parent 18390ecc09
commit 61e88526cf
3 changed files with 97 additions and 97 deletions

View File

@@ -5,17 +5,17 @@ from .Regions import Stages
def graffitiM(state: CollectionState, player: int, limit: bool, spots: int) -> bool:
return state.count_group_exclusive("graffitim", player) * 7 >= spots if limit \
return state.count_group_unique("graffitim", player) * 7 >= spots if limit \
else state.has_group("graffitim", player)
def graffitiL(state: CollectionState, player: int, limit: bool, spots: int) -> bool:
return state.count_group_exclusive("graffitil", player) * 6 >= spots if limit \
return state.count_group_unique("graffitil", player) * 6 >= spots if limit \
else state.has_group("graffitil", player)
def graffitiXL(state: CollectionState, player: int, limit: bool, spots: int) -> bool:
return state.count_group_exclusive("graffitixl", player) * 4 >= spots if limit \
return state.count_group_unique("graffitixl", player) * 4 >= spots if limit \
else state.has_group("graffitixl", player)
@@ -469,7 +469,7 @@ def spots_s_glitchless(state: CollectionState, player: int, limit: bool, access_
break
if limit:
sprayable: int = 5 + (state.count_group_exclusive("characters", player) * 5)
sprayable: int = 5 + (state.count_group_unique("characters", player) * 5)
if total <= sprayable:
return total
else:
@@ -492,7 +492,7 @@ def spots_s_glitched(state: CollectionState, player: int, limit: bool, access_ca
break
if limit:
sprayable: int = 5 + (state.count_group_exclusive("characters", player) * 5)
sprayable: int = 5 + (state.count_group_unique("characters", player) * 5)
if total <= sprayable:
return total
else:
@@ -537,7 +537,7 @@ def spots_m_glitchless(state: CollectionState, player: int, limit: bool, access_
break
if limit:
sprayable: int = state.count_group_exclusive("graffitim", player) * 7
sprayable: int = state.count_group_unique("graffitim", player) * 7
if total <= sprayable:
return total
else:
@@ -563,7 +563,7 @@ def spots_m_glitched(state: CollectionState, player: int, limit: bool, access_ca
break
if limit:
sprayable: int = state.count_group_exclusive("graffitim", player) * 7
sprayable: int = state.count_group_unique("graffitim", player) * 7
if total <= sprayable:
return total
else:
@@ -614,7 +614,7 @@ def spots_l_glitchless(state: CollectionState, player: int, limit: bool, access_
break
if limit:
sprayable: int = state.count_group_exclusive("graffitil", player) * 6
sprayable: int = state.count_group_unique("graffitil", player) * 6
if total <= sprayable:
return total
else:
@@ -641,7 +641,7 @@ def spots_l_glitched(state: CollectionState, player: int, limit: bool, access_ca
break
if limit:
sprayable: int = state.count_group_exclusive("graffitil", player) * 6
sprayable: int = state.count_group_unique("graffitil", player) * 6
if total <= sprayable:
return total
else:
@@ -685,7 +685,7 @@ def spots_xl_glitchless(state: CollectionState, player: int, limit: bool, access
break
if limit:
sprayable: int = state.count_group_exclusive("graffitixl", player) * 4
sprayable: int = state.count_group_unique("graffitixl", player) * 4
if total <= sprayable:
return total
else:
@@ -712,7 +712,7 @@ def spots_xl_glitched(state: CollectionState, player: int, limit: bool, access_c
break
if limit:
sprayable: int = state.count_group_exclusive("graffitixl", player) * 4
sprayable: int = state.count_group_unique("graffitixl", player) * 4
if total <= sprayable:
return total
else: