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Update logic for Skull Woods and Agahnim's Tower to support key-sanity
Skull Wood's various chests have been split into real locations that reflect key requirements.
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@@ -1240,9 +1240,13 @@ mandatory_connections = [('Links House', 'Links House'), # unshuffled. For now
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('Swamp Palace (North)', 'Swamp Palace (North)'),
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('Thieves Town Big Key Door', 'Thieves Town (Deep)'),
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('Skull Woods Torch Room', 'Skull Woods Final Section (Mothula)'),
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('Skull Woods First Section (Right)', 'Skull Woods First Section'), # exist only for unique hole reference points
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('Skull Woods First Section (Left)', 'Skull Woods First Section'),
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('Skull Woods First Section (Top)', 'Skull Woods First Section'),
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('Skull Woods First Section Bomb Jump', 'Skull Woods First Section (Top)'), # represents bomb jumping to big chest
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('Skull Woods First Section South Door', 'Skull Woods First Section (Right)'),
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('Skull Woods First Section West Door', 'Skull Woods First Section (Left)'),
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('Skull Woods First Section (Right) North Door', 'Skull Woods First Section'),
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('Skull Woods First Section (Left) Door to Right', 'Skull Woods First Section (Right)'),
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('Skull Woods First Section (Left) Door to Exit', 'Skull Woods First Section'),
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('Skull Woods First Section (Top) One-Way Path', 'Skull Woods First Section'),
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('Blind Fight', 'Blind Fight'),
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('Ice Palace Entrance Room', 'Ice Palace (Main)'),
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('Ice Palace (East)', 'Ice Palace (East)'),
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