Stardew Valley: 4.x.x - The Ginger Update (#1931)
## What is this fixing or adding? Major content update for Stardew Valley ## How was this tested? One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR ## New Features: - Festival Checks [Easy mode or Hard Mode] - Special Orders [Both Board and Qi] - Willy's Boat - Ginger Island Parrots - TV Channels - Trap Items [Available in various difficulty levels] - Entrance Randomizer: Buildings and Chaos - New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish - Resource Pack overhaul [Resource packs are now more enjoyable and varied] - Goal: Greatest Walnut Hunter [Find every single Golden Walnut] - Goal: Perfection [Achieve Perfection] - Option: Profit Margin [Multiplier over all earnings] - Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts] - Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island - Mod Support [Curated list of mods] ## New Contributors: @Witchybun for the mod support --------- Co-authored-by: Witchybun <embenham05@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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@@ -11,7 +11,7 @@ from pathlib import Path
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from typing import List
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from worlds.stardew_valley import LocationData
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from worlds.stardew_valley.items import load_item_csv, Group, ItemData, load_resource_pack_csv, friendship_pack
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from worlds.stardew_valley.items import load_item_csv, Group, ItemData
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from worlds.stardew_valley.locations import load_location_csv
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RESOURCE_PACK_CODE_OFFSET = 5000
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@@ -53,22 +53,23 @@ if __name__ == "__main__":
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for item in loaded_items
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if Group.RESOURCE_PACK not in item.groups
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and item.code_without_offset is not None) + 1)
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resource_pack_counter = itertools.count(max(item.code_without_offset
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for item in loaded_items
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if Group.RESOURCE_PACK in item.groups
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and item.code_without_offset is not None) + 1)
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items_to_write = []
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for item in loaded_items:
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if item.has_any_group(Group.RESOURCE_PACK, Group.FRIENDSHIP_PACK):
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continue
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if item.code_without_offset is None:
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items_to_write.append(ItemData(next(item_counter), item.name, item.classification, item.groups))
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if Group.RESOURCE_PACK in item.groups:
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new_code = next(resource_pack_counter)
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else:
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new_code = next(item_counter)
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items_to_write.append(ItemData(new_code, item.name, item.classification, item.groups))
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continue
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items_to_write.append(item)
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all_resource_packs = load_resource_pack_csv() + [friendship_pack]
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resource_pack_counter = itertools.count(RESOURCE_PACK_CODE_OFFSET)
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items_to_write.extend(
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item for resource_pack in all_resource_packs for item in resource_pack.as_item_data(resource_pack_counter))
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write_item_csv(items_to_write)
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loaded_locations = load_location_csv()
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