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Stardew Valley: 4.x.x - The Ginger Update (#1931)
## What is this fixing or adding? Major content update for Stardew Valley ## How was this tested? One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR ## New Features: - Festival Checks [Easy mode or Hard Mode] - Special Orders [Both Board and Qi] - Willy's Boat - Ginger Island Parrots - TV Channels - Trap Items [Available in various difficulty levels] - Entrance Randomizer: Buildings and Chaos - New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish - Resource Pack overhaul [Resource packs are now more enjoyable and varied] - Goal: Greatest Walnut Hunter [Find every single Golden Walnut] - Goal: Perfection [Achieve Perfection] - Option: Profit Margin [Multiplier over all earnings] - Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts] - Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island - Mod Support [Curated list of mods] ## New Contributors: @Witchybun for the mod support --------- Co-authored-by: Witchybun <embenham05@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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worlds/stardew_valley/strings/tool_names.py
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worlds/stardew_valley/strings/tool_names.py
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class Tool:
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pickaxe = "Pickaxe"
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axe = "Axe"
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hoe = "Hoe"
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watering_can = "Watering Can"
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trash_can = "Trash Can"
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fishing_rod = "Fishing Rod"
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scythe = "Scythe"
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golden_scythe = "Golden Scythe"
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class ToolMaterial:
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basic = "Basic"
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copper = "Copper"
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iron = "Iron"
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gold = "Gold"
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iridium = "Iridium"
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tiers = {0: basic,
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1: copper,
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2: iron,
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3: gold,
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4: iridium}
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class APTool:
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pickaxe = f"Progressive {Tool.pickaxe}"
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axe = f"Progressive {Tool.axe}"
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hoe = f"Progressive {Tool.hoe}"
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watering_can = f"Progressive {Tool.watering_can}"
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trash_can = f"Progressive {Tool.trash_can}"
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fishing_rod = f"Progressive {Tool.fishing_rod}"
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