From 628252896e41d5d3e10414149a7bf50eed1307e3 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Mon, 3 Feb 2025 09:53:56 -0500 Subject: [PATCH] TUNIC: Call Combat Logic experimental (#4594) * Update options.py * Update options.py --- worlds/tunic/options.py | 1 + 1 file changed, 1 insertion(+) diff --git a/worlds/tunic/options.py b/worlds/tunic/options.py index d2ea8280..8fe2ea5c 100644 --- a/worlds/tunic/options.py +++ b/worlds/tunic/options.py @@ -197,6 +197,7 @@ class TunicPlandoConnections(PlandoConnections): class CombatLogic(Choice): """ + EXPERIMENTAL - may cause gen failures, especially when playthrough generation for the spoiler log is enabled, and may have slight logic issues. If enabled, the player will logically require a combination of stat upgrade items and equipment to get some checks or navigate to some areas, with a goal of matching the vanilla combat difficulty. The player may still be expected to run past enemies, reset aggro (by using a checkpoint or doing a scene transition), or find sneaky paths to checks. This option marks many more items as progression and may force weapons much earlier than normal.