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allow remote_items to be set via AutoWorld
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@@ -58,6 +58,12 @@ class World(metaclass=AutoWorldRegister):
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hint_blacklist: Set[str] = frozenset() # any names that should not be hintable
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# if a world is set to remote_items, then it just needs to send location checks to the server and the server
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# sends back the items
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# if a world is set to remote_items = False, then the server never sends an item where receiver == finder,
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# the client finds its own items in its own world.
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remote_items: bool = True
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def __init__(self, world: MultiWorld, player: int):
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self.world = world
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self.player = player
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