remove keys option for get_all_state, collect dungeon-local keys, and fix all uses of the state
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@@ -157,6 +157,8 @@ def fill_dungeons_restrictive(autoworld, world):
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in_dungeon_items.sort(
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key=lambda item: sort_order.get(item.type, 1) +
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(5 if (item.player, item.name) in dungeon_specific else 0))
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for item in in_dungeon_items:
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all_state_base.remove(item)
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fill_restrictive(world, all_state_base, locations, in_dungeon_items, True, True)
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@@ -853,7 +853,7 @@ def set_trock_key_rules(world, player):
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for entrance in ['Turtle Rock Dark Room Staircase', 'Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)', 'Turtle Rock Pokey Room', 'Turtle Rock Big Key Door']:
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set_rule(world.get_entrance(entrance, player), lambda state: False)
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all_state = world.get_all_state(True)
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all_state = world.get_all_state()
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all_state.reachable_regions[player] = set() # wipe reachable regions so that the locked doors actually work
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# Check if each of the four main regions of the dungoen can be reached. The previous code section prevents key-costing moves within the dungeon.
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@@ -212,7 +212,7 @@ class ALTTPWorld(World):
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attempts = 5
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world = self.world
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player = self.player
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all_state = world.get_all_state(keys=True)
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all_state = world.get_all_state()
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crystals = [self.create_item(name) for name in ['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6']]
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crystal_locations = [world.get_location('Turtle Rock - Prize', player),
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world.get_location('Eastern Palace - Prize', player),
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