remove keys option for get_all_state, collect dungeon-local keys, and fix all uses of the state

This commit is contained in:
espeon65536
2021-08-31 19:19:26 -05:00
committed by Fabian Dill
parent 7972aa6320
commit 631b6788c6
4 changed files with 11 additions and 25 deletions

View File

@@ -853,7 +853,7 @@ def set_trock_key_rules(world, player):
for entrance in ['Turtle Rock Dark Room Staircase', 'Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)', 'Turtle Rock Pokey Room', 'Turtle Rock Big Key Door']:
set_rule(world.get_entrance(entrance, player), lambda state: False)
all_state = world.get_all_state(True)
all_state = world.get_all_state()
all_state.reachable_regions[player] = set() # wipe reachable regions so that the locked doors actually work
# Check if each of the four main regions of the dungoen can be reached. The previous code section prevents key-costing moves within the dungeon.