Merge branch 'main' into breaking_changes
# Conflicts: # README.md
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@@ -296,6 +296,7 @@ def create_shops(world, player: int):
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else:
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loc.item = ItemFactory(GetBeemizerItem(world, player, 'Nothing'), player)
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loc.shop_slot_disabled = True
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loc.item.world = world
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shop.region.locations.append(loc)
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world.dynamic_locations.append(loc)
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world.clear_location_cache()
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