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Docs: improve contributing sign posting (#2888)
* Docs: improve sign posting for contributing * fix styling as per the style guide * address review comments * apply medic's feedback
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# Contributing
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Contributions are welcome. We have a few requests for new contributors:
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All contributions are welcome, though we have a few requests of contributors, whether they be for core, webhost, or new
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game contributions:
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* **Follow styling guidelines.**
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Please take a look at the [code style documentation](/docs/style.md)
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to ensure ease of communication and uniformity.
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* **Ensure that critical changes are covered by tests.**
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It is strongly recommended that unit tests are used to avoid regression and to ensure everything is still working.
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If you wish to contribute by adding a new game, please take a look at the [logic unit test documentation](/docs/tests.md).
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If you wish to contribute to the website, please take a look at [these tests](/test/webhost).
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* **Ensure that critical changes are covered by tests.**
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It is strongly recommended that unit tests are used to avoid regression and to ensure everything is still working.
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If you wish to contribute by adding a new game, please take a look at
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the [logic unit test documentation](/docs/tests.md).
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If you wish to contribute to the website, please take a look at [these tests](/test/webhost).
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* **Do not introduce unit test failures/regressions.**
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Archipelago supports multiple versions of Python. You may need to download older Python versions to fully test
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your changes. Currently, the oldest supported version is [Python 3.8](https://www.python.org/downloads/release/python-380/).
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It is recommended that automated github actions are turned on in your fork to have github run all of the unit tests after pushing.
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You can turn them on here:
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Archipelago supports multiple versions of Python. You may need to download older Python versions to fully test
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your changes. Currently, the oldest supported version
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is [Python 3.8](https://www.python.org/downloads/release/python-380/).
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It is recommended that automated github actions are turned on in your fork to have github run unit tests after
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pushing.
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You can turn them on here:
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* **When reviewing PRs, please leave a message about what was done.**
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We don't have full test coverage, so manual testing can help.
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For code changes that could affect multiple worlds or that could have changes in unexpected code paths, manual testing
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or checking if all code paths are covered by automated tests is desired. The original author may not have been able
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to test all possibly affected worlds, or didn't know it would affect another world. In such cases, it is helpful to
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state which games or settings were rolled, if any.
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Please also tell us if you looked at code, just did functional testing, did both, or did neither.
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If testing the PR depends on other PRs, please state what you merged into what for testing.
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We cannot determine what "LGTM" means without additional context, so that should not be the norm.
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We don't have full test coverage, so manual testing can help.
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For code changes that could affect multiple worlds or that could have changes in unexpected code paths, manual testing
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or checking if all code paths are covered by automated tests is desired. The original author may not have been able
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to test all possibly affected worlds, or didn't know it would affect another world. In such cases, it is helpful to
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state which games or settings were rolled, if any.
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Please also tell us if you looked at code, just did functional testing, did both, or did neither.
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If testing the PR depends on other PRs, please state what you merged into what for testing.
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We cannot determine what "LGTM" means without additional context, so that should not be the norm.
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Other than these requests, we tend to judge code on a case-by-case basis.
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Other than these requests, we tend to judge code on a case-by-case basis.
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For contribution to the website, please refer to the [WebHost README](/WebHostLib/README.md).
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If you want to contribute to the core, you will be subject to stricter review on your pull requests. It is recommended
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that you get in touch with other core maintainers via the [Discord](https://archipelago.gg/discord).
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If you want to add Archipelago support for a new game, please take a look at the [adding games documentation](/docs/adding%20games.md), which details what is required
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to implement support for a game, as well as tips for how to get started.
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If you want to merge a new game into the main Archipelago repo, please make sure to read the responsibilities as a
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[world maintainer](/docs/world%20maintainer.md).
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If you want to add Archipelago support for a new game, please take a look at
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the [adding games documentation](/docs/adding%20games.md)
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which details what is required to implement support for a game, and has tips on to get started.
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If you want to merge a new game into the main Archipelago repo, please make sure to read the responsibilities as a
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[world maintainer](/docs/world%20maintainer.md).
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For other questions, feel free to explore the [main documentation folder](/docs/) and ask us questions in the #archipelago-dev channel
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of the [Discord](https://archipelago.gg/discord).
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For other questions, feel free to explore the [main documentation folder](/docs), and ask us questions in the
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#ap-world-dev channel of the [Discord](https://archipelago.gg/discord).
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