Core, some worlds: Rename sweep_for_events to sweep_for_advancements (#3571)
* Rename sweep_for_events to sweep_for_advancements * more event->advancement renames * oops accidentally deleted the deprecation thing in the force push * Update TestDungeon.py * Update BaseClasses.py * Update BaseClasses.py * oops * utils.deprecate * treble, you had no idea how right you were * Update test_panel_hunt.py * Update BaseClasses.py Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> --------- Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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@@ -248,7 +248,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
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pass
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for item in pre_fill_items:
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multiworld.worlds[item.player].collect(all_state_base, item)
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all_state_base.sweep_for_events()
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all_state_base.sweep_for_advancements()
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# Remove completion condition so that minimal-accessibility worlds place keys properly
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for player in {item.player for item in in_dungeon_items}:
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@@ -262,8 +262,8 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
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all_state_base.remove(item_factory(key_data[3], multiworld.worlds[player]))
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loc = multiworld.get_location(key_loc, player)
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if loc in all_state_base.events:
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all_state_base.events.remove(loc)
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if loc in all_state_base.advancements:
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all_state_base.advancements.remove(loc)
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fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, lock=True, allow_excluded=True,
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name="LttP Dungeon Items")
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@@ -54,7 +54,7 @@ class TestDungeon(LTTPTestBase):
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for item in items:
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item.classification = ItemClassification.progression
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state.collect(item, prevent_sweep=True) # prevent_sweep=True prevents running sweep_for_events() and picking up
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state.sweep_for_events() # key drop keys repeatedly
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state.collect(item, prevent_sweep=True) # prevent_sweep=True prevents running sweep_for_advancements() and picking up
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state.sweep_for_advancements() # key drop keys repeatedly
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self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")
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@@ -85,7 +85,7 @@ class LingoWorld(World):
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state.collect(self.create_item(self.player_logic.forced_good_item), True)
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all_locations = self.multiworld.get_locations(self.player)
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state.sweep_for_events(locations=all_locations)
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state.sweep_for_advancements(locations=all_locations)
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unreachable_locations = [location for location in all_locations
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if not state.can_reach_location(location.name, self.player)]
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@@ -445,7 +445,7 @@ def shuffle_random_entrances(ootworld):
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# Gather locations to keep reachable for validation
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all_state = ootworld.get_state_with_complete_itempool()
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all_state.sweep_for_events(locations=ootworld.get_locations())
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all_state.sweep_for_advancements(locations=ootworld.get_locations())
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locations_to_ensure_reachable = {loc for loc in world.get_reachable_locations(all_state, player) if not (loc.type == 'Drop' or (loc.type == 'Event' and 'Subrule' in loc.name))}
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# Set entrance data for all entrances
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@@ -791,8 +791,8 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all
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all_state = all_state_orig.copy()
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none_state = none_state_orig.copy()
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all_state.sweep_for_events(locations=ootworld.get_locations())
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none_state.sweep_for_events(locations=ootworld.get_locations())
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all_state.sweep_for_advancements(locations=ootworld.get_locations())
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none_state.sweep_for_advancements(locations=ootworld.get_locations())
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if ootworld.shuffle_interior_entrances or ootworld.shuffle_overworld_entrances or ootworld.spawn_positions:
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time_travel_state = none_state.copy()
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@@ -228,7 +228,7 @@ def set_shop_rules(ootworld):
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def set_entrances_based_rules(ootworld):
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all_state = ootworld.get_state_with_complete_itempool()
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all_state.sweep_for_events(locations=ootworld.get_locations())
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all_state.sweep_for_advancements(locations=ootworld.get_locations())
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for location in filter(lambda location: location.type == 'Shop', ootworld.get_locations()):
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# If a shop is not reachable as adult, it can't have Goron Tunic or Zora Tunic as child can't buy these
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@@ -847,7 +847,7 @@ class OOTWorld(World):
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# Make sure to only kill actual internal events, not in-game "events"
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all_state = self.get_state_with_complete_itempool()
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all_locations = self.get_locations()
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all_state.sweep_for_events(locations=all_locations)
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all_state.sweep_for_advancements(locations=all_locations)
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reachable = self.multiworld.get_reachable_locations(all_state, self.player)
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unreachable = [loc for loc in all_locations if
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(loc.internal or loc.type == 'Drop') and loc.address is None and loc.locked and loc not in reachable]
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@@ -875,7 +875,7 @@ class OOTWorld(World):
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state = base_state.copy()
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for item in self.get_pre_fill_items():
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self.collect(state, item)
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state.sweep_for_events(locations=self.get_locations())
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state.sweep_for_advancements(locations=self.get_locations())
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return state
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# Prefill shops, songs, and dungeon items
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@@ -887,7 +887,7 @@ class OOTWorld(World):
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state = CollectionState(self.multiworld)
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for item in self.itempool:
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self.collect(state, item)
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state.sweep_for_events(locations=self.get_locations())
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state.sweep_for_advancements(locations=self.get_locations())
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# Place dungeon items
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special_fill_types = ['GanonBossKey', 'BossKey', 'SmallKey', 'HideoutSmallKey', 'Map', 'Compass']
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@@ -296,7 +296,7 @@ class PokemonRedBlueWorld(World):
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if attempt > 1:
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for mon in poke_data.pokemon_data.keys():
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state.collect(self.create_item(mon), True)
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state.sweep_for_events()
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state.sweep_for_advancements()
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self.multiworld.random.shuffle(badges)
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self.multiworld.random.shuffle(badgelocs)
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badgelocs_copy = badgelocs.copy()
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@@ -2439,7 +2439,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs):
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state_copy = state.copy()
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state_copy.collect(item, True)
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state.sweep_for_events(locations=event_locations)
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state.sweep_for_advancements(locations=event_locations)
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new_reachable_entrances = len([entrance for entrance in entrances if entrance in reachable_entrances or
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entrance.parent_region.can_reach(state_copy)])
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return new_reachable_entrances > len(reachable_entrances)
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@@ -2480,7 +2480,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs):
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while entrances:
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state.update_reachable_regions(player)
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state.sweep_for_events(locations=event_locations)
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state.sweep_for_advancements(locations=event_locations)
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multiworld.random.shuffle(entrances)
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@@ -219,7 +219,7 @@ class WitnessWorld(World):
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# Only sweeps for events because having this behavior be random based on Tutorial Gate would be strange.
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state = CollectionState(self.multiworld)
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state.sweep_for_events(locations=event_locations)
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state.sweep_for_advancements(locations=event_locations)
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num_early_locs = sum(1 for loc in self.multiworld.get_reachable_locations(state, self.player) if loc.address)
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@@ -23,7 +23,7 @@ class TestMaxPanelHuntMinChecks(WitnessTestBase):
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for _ in range(100):
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state_100.collect(panel_hunt_item, True)
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state_100.sweep_for_events([self.world.get_location("Tutorial Gate Open Solved")])
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state_100.sweep_for_advancements([self.world.get_location("Tutorial Gate Open Solved")])
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self.assertTrue(self.multiworld.completion_condition[self.player](state_100))
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@@ -33,7 +33,7 @@ class TestMaxPanelHuntMinChecks(WitnessTestBase):
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for _ in range(99):
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state_99.collect(panel_hunt_item, True)
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state_99.sweep_for_events([self.world.get_location("Tutorial Gate Open Solved")])
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state_99.sweep_for_advancements([self.world.get_location("Tutorial Gate Open Solved")])
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self.assertFalse(self.multiworld.completion_condition[self.player](state_99))
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