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	Core, some worlds: Rename sweep_for_events to sweep_for_advancements (#3571)
* Rename sweep_for_events to sweep_for_advancements * more event->advancement renames * oops accidentally deleted the deprecation thing in the force push * Update TestDungeon.py * Update BaseClasses.py * Update BaseClasses.py * oops * utils.deprecate * treble, you had no idea how right you were * Update test_panel_hunt.py * Update BaseClasses.py Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> --------- Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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		| @@ -248,7 +248,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld): | ||||
|                     pass | ||||
|             for item in pre_fill_items: | ||||
|                 multiworld.worlds[item.player].collect(all_state_base, item) | ||||
|             all_state_base.sweep_for_events() | ||||
|             all_state_base.sweep_for_advancements() | ||||
|  | ||||
|             # Remove completion condition so that minimal-accessibility worlds place keys properly | ||||
|             for player in {item.player for item in in_dungeon_items}: | ||||
| @@ -262,8 +262,8 @@ def fill_dungeons_restrictive(multiworld: MultiWorld): | ||||
|                         all_state_base.remove(item_factory(key_data[3], multiworld.worlds[player])) | ||||
|                         loc = multiworld.get_location(key_loc, player) | ||||
|  | ||||
|                         if loc in all_state_base.events: | ||||
|                             all_state_base.events.remove(loc) | ||||
|                         if loc in all_state_base.advancements: | ||||
|                             all_state_base.advancements.remove(loc) | ||||
|             fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, lock=True, allow_excluded=True, | ||||
|                              name="LttP Dungeon Items") | ||||
|  | ||||
|   | ||||
| @@ -54,7 +54,7 @@ class TestDungeon(LTTPTestBase): | ||||
|  | ||||
|                 for item in items: | ||||
|                     item.classification = ItemClassification.progression | ||||
|                     state.collect(item, prevent_sweep=True)  # prevent_sweep=True prevents running sweep_for_events() and picking up | ||||
|                 state.sweep_for_events()             # key drop keys repeatedly | ||||
|                     state.collect(item, prevent_sweep=True)  # prevent_sweep=True prevents running sweep_for_advancements() and picking up | ||||
|                 state.sweep_for_advancements()             # key drop keys repeatedly | ||||
|  | ||||
|                 self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}") | ||||
|   | ||||
| @@ -85,7 +85,7 @@ class LingoWorld(World): | ||||
|                 state.collect(self.create_item(self.player_logic.forced_good_item), True) | ||||
|  | ||||
|             all_locations = self.multiworld.get_locations(self.player) | ||||
|             state.sweep_for_events(locations=all_locations) | ||||
|             state.sweep_for_advancements(locations=all_locations) | ||||
|  | ||||
|             unreachable_locations = [location for location in all_locations | ||||
|                                      if not state.can_reach_location(location.name, self.player)] | ||||
|   | ||||
| @@ -445,7 +445,7 @@ def shuffle_random_entrances(ootworld): | ||||
|  | ||||
|     # Gather locations to keep reachable for validation | ||||
|     all_state = ootworld.get_state_with_complete_itempool() | ||||
|     all_state.sweep_for_events(locations=ootworld.get_locations()) | ||||
|     all_state.sweep_for_advancements(locations=ootworld.get_locations()) | ||||
|     locations_to_ensure_reachable = {loc for loc in world.get_reachable_locations(all_state, player) if not (loc.type == 'Drop' or (loc.type == 'Event' and 'Subrule' in loc.name))} | ||||
|  | ||||
|     # Set entrance data for all entrances | ||||
| @@ -791,8 +791,8 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all | ||||
|     all_state = all_state_orig.copy() | ||||
|     none_state = none_state_orig.copy() | ||||
|  | ||||
|     all_state.sweep_for_events(locations=ootworld.get_locations()) | ||||
|     none_state.sweep_for_events(locations=ootworld.get_locations()) | ||||
|     all_state.sweep_for_advancements(locations=ootworld.get_locations()) | ||||
|     none_state.sweep_for_advancements(locations=ootworld.get_locations()) | ||||
|  | ||||
|     if ootworld.shuffle_interior_entrances or ootworld.shuffle_overworld_entrances or ootworld.spawn_positions: | ||||
|         time_travel_state = none_state.copy() | ||||
|   | ||||
| @@ -228,7 +228,7 @@ def set_shop_rules(ootworld): | ||||
| def set_entrances_based_rules(ootworld): | ||||
|  | ||||
|     all_state = ootworld.get_state_with_complete_itempool() | ||||
|     all_state.sweep_for_events(locations=ootworld.get_locations()) | ||||
|     all_state.sweep_for_advancements(locations=ootworld.get_locations()) | ||||
|  | ||||
|     for location in filter(lambda location: location.type == 'Shop', ootworld.get_locations()): | ||||
|         # If a shop is not reachable as adult, it can't have Goron Tunic or Zora Tunic as child can't buy these | ||||
|   | ||||
| @@ -847,7 +847,7 @@ class OOTWorld(World): | ||||
|         # Make sure to only kill actual internal events, not in-game "events" | ||||
|         all_state = self.get_state_with_complete_itempool() | ||||
|         all_locations = self.get_locations() | ||||
|         all_state.sweep_for_events(locations=all_locations) | ||||
|         all_state.sweep_for_advancements(locations=all_locations) | ||||
|         reachable = self.multiworld.get_reachable_locations(all_state, self.player) | ||||
|         unreachable = [loc for loc in all_locations if | ||||
|                        (loc.internal or loc.type == 'Drop') and loc.address is None and loc.locked and loc not in reachable] | ||||
| @@ -875,7 +875,7 @@ class OOTWorld(World): | ||||
|             state = base_state.copy() | ||||
|             for item in self.get_pre_fill_items(): | ||||
|                 self.collect(state, item) | ||||
|             state.sweep_for_events(locations=self.get_locations()) | ||||
|             state.sweep_for_advancements(locations=self.get_locations()) | ||||
|             return state | ||||
|  | ||||
|         # Prefill shops, songs, and dungeon items | ||||
| @@ -887,7 +887,7 @@ class OOTWorld(World): | ||||
|         state = CollectionState(self.multiworld) | ||||
|         for item in self.itempool: | ||||
|             self.collect(state, item) | ||||
|         state.sweep_for_events(locations=self.get_locations()) | ||||
|         state.sweep_for_advancements(locations=self.get_locations()) | ||||
|  | ||||
|         # Place dungeon items | ||||
|         special_fill_types = ['GanonBossKey', 'BossKey', 'SmallKey', 'HideoutSmallKey', 'Map', 'Compass'] | ||||
|   | ||||
| @@ -296,7 +296,7 @@ class PokemonRedBlueWorld(World): | ||||
|                     if attempt > 1: | ||||
|                         for mon in poke_data.pokemon_data.keys(): | ||||
|                             state.collect(self.create_item(mon), True) | ||||
|                     state.sweep_for_events() | ||||
|                     state.sweep_for_advancements() | ||||
|                     self.multiworld.random.shuffle(badges) | ||||
|                     self.multiworld.random.shuffle(badgelocs) | ||||
|                     badgelocs_copy = badgelocs.copy() | ||||
|   | ||||
| @@ -2439,7 +2439,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): | ||||
|  | ||||
|             state_copy = state.copy() | ||||
|             state_copy.collect(item, True) | ||||
|             state.sweep_for_events(locations=event_locations) | ||||
|             state.sweep_for_advancements(locations=event_locations) | ||||
|             new_reachable_entrances = len([entrance for entrance in entrances if entrance in reachable_entrances or | ||||
|                                            entrance.parent_region.can_reach(state_copy)]) | ||||
|             return new_reachable_entrances > len(reachable_entrances) | ||||
| @@ -2480,7 +2480,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): | ||||
|  | ||||
|         while entrances: | ||||
|             state.update_reachable_regions(player) | ||||
|             state.sweep_for_events(locations=event_locations) | ||||
|             state.sweep_for_advancements(locations=event_locations) | ||||
|  | ||||
|             multiworld.random.shuffle(entrances) | ||||
|  | ||||
|   | ||||
| @@ -219,7 +219,7 @@ class WitnessWorld(World): | ||||
|         # Only sweeps for events because having this behavior be random based on Tutorial Gate would be strange. | ||||
|  | ||||
|         state = CollectionState(self.multiworld) | ||||
|         state.sweep_for_events(locations=event_locations) | ||||
|         state.sweep_for_advancements(locations=event_locations) | ||||
|  | ||||
|         num_early_locs = sum(1 for loc in self.multiworld.get_reachable_locations(state, self.player) if loc.address) | ||||
|  | ||||
|   | ||||
| @@ -23,7 +23,7 @@ class TestMaxPanelHuntMinChecks(WitnessTestBase): | ||||
|  | ||||
|             for _ in range(100): | ||||
|                 state_100.collect(panel_hunt_item, True) | ||||
|             state_100.sweep_for_events([self.world.get_location("Tutorial Gate Open Solved")]) | ||||
|             state_100.sweep_for_advancements([self.world.get_location("Tutorial Gate Open Solved")]) | ||||
|  | ||||
|             self.assertTrue(self.multiworld.completion_condition[self.player](state_100)) | ||||
|  | ||||
| @@ -33,7 +33,7 @@ class TestMaxPanelHuntMinChecks(WitnessTestBase): | ||||
|  | ||||
|             for _ in range(99): | ||||
|                 state_99.collect(panel_hunt_item, True) | ||||
|             state_99.sweep_for_events([self.world.get_location("Tutorial Gate Open Solved")]) | ||||
|             state_99.sweep_for_advancements([self.world.get_location("Tutorial Gate Open Solved")]) | ||||
|  | ||||
|             self.assertFalse(self.multiworld.completion_condition[self.player](state_99)) | ||||
|  | ||||
|   | ||||
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